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1  Game Development / Game Play & Game Design / Multiplayer game hosted on a Web Server? on: 2005-09-07 14:46:43
So originally, I was going to make a multiplayer (client/server based) Atari Combat clone.  However, for portability and easier distribution, I was thinking of making it into an applet client with the server being on the web server.  Is there a way to do this?  What API's should I consider?

Here's a basic description of the game:
Simple 2D map (no scrolling)
Overhead view
Tank moves in only 4 directions (unlike original that rotates and moves forward and backword)
Tank can only shoot 5 bullets at a time (no bounce, straight shot)
Maximum of 10 players
Random respawn (with variable delay)
Scoreboard

Would I just use applets for the clients and then a servlet for the server?  Would there be performance issues?
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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