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1  Discussions / General Discussions / Re: Getting to other Platforms (iOS/HTML5 etc) - TouchAPi on: 2011-11-01 00:13:07
Yeah, the flash version isn't any where near right yet. I'm still working on that piece atm.

It's much more likely it's my shabby coding than it is the technology in use.
It's a few years since I used Flash, but it's quite plausibly not just your coding by any means...
2  Discussions / General Discussions / Re: Getting to other Platforms (iOS/HTML5 etc) - TouchAPi on: 2011-10-31 15:09:21
So what comes out of TouchAPI? I mean whereabouts is the interface between that and the platform-specific stuff?
3  Discussions / General Discussions / Re: Microsoft XNA on: 2008-03-29 23:55:49
EDIT2:That's too easy. What do you suggest, closing the General Discussions/Off-Topic forums?
It's not that easy, or one of us would have done it by now  Wink
4  Discussions / General Discussions / Re: Microsoft XNA on: 2008-03-28 15:56:20
This talk has been going on since the first PS2 arrived and it continues to the present. Right now I think we can safely say that it's not going to happen in a hurry.

Maybe when the game has shifted a couple of million copies on the desktop you could worry about creating a console version but even then I suspect that keeping the logic and the graphical assets and adapting it to run in a PS3-specific engine (or better still licencing someone else to port it) would simply work better and be cheaper than trying to get Java running on a platform where there is no real interest in having it.

If the time spent on worrying about Java/OGL on the console was spent writing good games that use Java and sell a lot of copies then it would be much more likely that someone would see a business case for creating a good java runtime on the platform. Otherwise it won't happen, or if it does it will happen in the most niche way, which is hardly the point of writing for games consoles.
5  Game Development / Game Play & Game Design / Re: Character Models from JPG on: 2008-03-27 12:55:07
It just seems to me that the process is this:

 Make Model -> Skin and Texture Model -> Animate Model -> Import Model Into Java -> Take snapshots of model from each angle for each step of animation -> Discard Model -> Animate sprites based on those snapshots -> Use sprites in 2D isometric engine

But after step 4 you've done all the hard work, why not just chuck it into a 3D engine and let that sort out everything else for you? It seems like an enormous amount of extra work for a final outcome that won't actually look as good as if you did it the easier way.
6  Game Development / Game Play & Game Design / Re: Character Models from JPG on: 2008-03-26 23:31:19
So you mean do we know how to load a 3D character, take images of them from different angles and then use those images as game sprites?

It's quite possible, but it sounds to me like one heck of a long-cut.
7  Discussions / General Discussions / Re: Microsoft XNA on: 2008-03-26 23:29:11
I'm dreaming about a flying car made of kebab now.
8  Discussions / General Discussions / Re: IoC/Dependency Injection on: 2007-11-05 15:06:25
I have of late, wherefor I know not, largely been writing with scripting languages.

I don't really use languages where I have to roll my own memory management- nothing has given me any compelling reason to in the last ten years and I'm not sure anything will as scripting language runtimes get better.

In fairness, C# is only a bit less verbose than Java, but it's a sigificant bit that would certainly incline me towards it in a situation where all other factors were equal...
9  Discussions / General Discussions / Re: IoC/Dependency Injection on: 2007-11-05 12:41:51
I read half this thread seeing "LoC" instead of "IoC".

LoC is what Java has above most other languages- I can guarantee pretty much any Java app I write will end up with at least twice as many LoC as it's equivalent in another language, maybe four or five times relative to Ruby (and yes, Ruby is the easiest language to develop with- not my fault, I'm only a user )  - but in it's favour it's genuinely cross platform ( I've run into problems between Ruby runtimes between windows and Linux and don't even get me started on CPAN ) and this place is the best of it's kind - and of course, if I'm writing games I want a complied language, which java is, and I want one that means I don't have to do my own memory management, which java is.

I hate all this XML-powered nonsense though. It makes it look like as Java programmers we're going "Oh, we have a language that takes 10 lines to accomplish what most others can do in one, but that's just not verbose enough" so we have to put everything we can into an even more verbose and complicated format. The more I use things that aren't XML ( YAML, anyone? ) the less I see a need for it.

I mean, I'm sure it's great for the Enterprise. But then Enterprise got canned after a couple of seasons. I think we can all learn from that.

</rant> ;p
10  Discussions / General Discussions / Re: State of Java Gaming? on: 2007-10-25 16:32:55
I concur, on both fronts. Been away for most of the summer (turns out ponies in the sunshine are more fun than programming, even if it is game programming) and came back to find things much as I left them...

I think part of the reason for that is that games are getting harder to make every generation. If I want to make a game that would have looked normal around 2001 I still have to make a whole lot of stuff before I get to any code, or find someone to make it for me. If we want things that will look modern and good we have to work ahead of ourselves towards where technology will be three or four years from now and as amateurs we don't really have the resources to do that.

It's not quite the same if you're working in 2d  but most people want to be creating 3d worlds now because it's what we're used to playing in. Even if we're only representing 2d environments in a 3d way it is the look most gamers are expecting and the amount of artwork and modelling assets required are entirely non-trivial before we even get onto gameplay and getting environments that work.
11  Discussions / General Discussions / Re: GameDev.net 4 elements contest on: 2007-10-24 14:49:12
Looking at the last winners they do look pretty lame, so with something half decent that doesn't crash the whole time there would be a fair chance of taking that, I'd say. Also "Ponies vs Accountants: The Crystal Adventure" would be awesome.

I'm all about the ponies these days...
12  Java Game APIs & Engines / Java 3D / Re: ModelSmith3d - Modelling tool made in Java3d on: 2007-06-14 14:18:22
All the pages on that website seem to just be completely blank.
13  Discussions / Miscellaneous Topics / Re: If you could change Java, the language, what would you change? on: 2007-02-27 14:43:16
Quote
And there goes strong type checking out the window.
Most things running on the JVM a couple of years from now will be scripting languages anyways. A Number class as described would be exactly the kind of thing they will need.
14  Discussions / Miscellaneous Topics / Re: You know your a java geek when... on: 2007-02-26 14:58:22
Not java-geek related at all, but the funniest "you know you've...." comment I ever saw was this one: You know you've been playing too much Quake when every time you see a telephone socket you die.

Pretty old-skool now, I guess, but still tickles me whenever I think of it.
15  Discussions / General Discussions / Re: 3d, what to choose on: 2007-02-26 14:54:59
I would suggest going with the one that does most work for you. Whatever you're creating, if your'e using 3D stuff for it, will be a mammoth task, so the more high-level stuff you get to start with the better off you will be.

I like JMonkeyEngine cos that has so much handy stuff built in and last time I was doing much with it it was very well supported over on their forums.
16  Discussions / Miscellaneous Topics / Re: If you could change Java, the language, what would you change? on: 2007-02-14 14:02:16
That's because that information is private.  Grin
17  Java Game APIs & Engines / Java 3D / Re: Wanting to Dive into Java3D on: 2007-02-09 17:48:50
If I wanted to create something that was feasible, would potentially reach a large audience and might give me an inroad into the industry I wouldn't really be thinking in terms of languages-  I'd be looking at writing a mod rather than starting a game from scratch.
18  Discussions / Miscellaneous Topics / Re: Email Bots - A new way of getting email addresses to spam them? on: 2007-01-26 16:55:16
Use literal english ("my username at the well known email service provided by google" for example) rather than any standard encoding. Until they get their Natural Language Processing up to scratch (possibly not even a computable problem) that will hold them off.
19  Discussions / Miscellaneous Topics / Re: Java or C++ for an industry univeristy game project? on: 2007-01-26 13:56:55
You'll run into the constraint of getting enough content for your game well before you run out of power in Java if you're trying to do something awesome and 3d for a school project...
20  Discussions / Miscellaneous Topics / Re: Why am I an idiot? on: 2007-01-17 10:06:41
I saw this and thought of this thread....
21  Discussions / General Discussions / Re: TSV and 80-core processors on: 2007-01-16 10:06:24
As multi-core becomes the new single-core, does that mean we're all going to have to get really good at writing parallel code if we want to get the most out of them?
22  Discussions / Miscellaneous Topics / Re: Happy New Year - Some Resolutions for 2007 on: 2007-01-10 16:16:08
I have actually made a list of 12 things towards my first entirely self-produced game, completing one per month is one of my new-year's resolutions...
23  Discussions / Miscellaneous Topics / Re: Happy New Year - Some Resolutions for 2007 on: 2007-01-08 15:38:42
Make it so I don't have to log in every time I visit.

I think that's actually nothing to do with you and more about how Opera caches the page, so you may have to change Opera rather than doing anything to the site, but I've got a lot of faith you're up to the job...
24  Discussions / General Discussions / Re: What languages are you comfortable in? on: 2007-01-05 10:46:12
Yes, but Germans use it when they are writing Greek!
25  Discussions / General Discussions / Re: Book Recommendations on: 2007-01-05 10:44:36
Code Complete by Steve McConnell is another very good non-language specific book on the practice of programming. It goes into a huge amount of detail (there is an entire chapter on how to name variables) but it's all useful detail. There will be things in it that you know already but there is so much that there will also be things you don't know and things you hadn't thought to question. I wish that I had read it when I came out of University cos there is a lot of stuff in there that I learned the hard way.

I would suggest that it would be a good book to read straight out of university, whereas it seems to me that The Pragmatic Programmer is something that you maybe need a few years of professional experience to really appreciate.
26  Discussions / Miscellaneous Topics / Re: Why am I an idiot? on: 2007-01-04 15:00:05
A lot of the stuff that I did at university seemed stupid at the time and I forgot about for years, but I have recently started to see the utility in it and realise that actually I was kind of being arrogant in discounting it at the time.

That doesn't go for formal methods for system specification though. I still maintain that class was a waste of everyone's time.
27  Discussions / General Discussions / Re: What languages are you comfortable in? on: 2007-01-04 14:56:21
Quote
Lisp?  Why bother?
Because the consensus appears to be that functional programming is so different from procedural or object-oriented programming that it is worth learning to do because it will teach you new ways of thinking that will follow through into all the other languages you study. Every language does this to a degree, because they all do slightly different things well and sometimes seeing what one language does well gives you ideas for how you can do something similar in other languages. This is generally why I think it is worth learning other languages. In The Pragmatic Programmer which is probably the best book on programming as a craft that I have read, they recommend learning a new language every year, just to keep your mind in good shape.

From time to time I get the Paul Graham book out of the book case to see if I can understand it yet. Currently I can't, but I'm getting closer...
28  Discussions / General Discussions / Re: What languages are you comfortable in? on: 2007-01-03 15:07:43
Quote
Thats close to calling Java "simple" in a derogatory way. PHP does have everything you expect of a langauge and is widely used in huge applications - especially with the advent of PHP objects and PHP5+. Still, I'm mostly of the same opinion based on my past experience and usage of the language.
So what you're saying is, it's like calling java simple, the only difference being it's correct? Grin

I quite appreciate that you can do a lot with PHP and you can do very awesome web apps with it, but when people are using it for command-line scripting or windowed applications that just seems to me a bit like using a sledgehammer to paint a watercolour. There are better tools for the job.

I think if someone could only use Java (or any other single language) I would think twice about offering them a job - even if the work was entirely Java based - because I think you learn things about how languages work by using different ones. I also think that if someone has been programming for a few years and hasn't experimented with different languages they probably don't have the kind of mentality that (in my opinion) makes for a great programmer. I think a lot of old-school VB6 programmers fall into this category, the whole "it works for me, I don't see why I should change it" kind of attitude...
29  Discussions / General Discussions / Re: What languages are you comfortable in? on: 2007-01-03 11:35:27
I used to use Pascal, C++ and Eiffel as well, have to do bits of Perl for work and I occasionally make a stab at learning Lisp but most of my paid work has been or is currently Java, C#, PHP and Ruby. Used to have to use old VBScript as well but that really is such a simple language it doesn't count...

I'm not sure I'd want to think of PHP as a full-fledged language either really - it's very good for quick-n-dirty web stuff but I wouldn't want to use it in any other context whereas the other languages there are more general-purpose. I know people do use it in other contexts, but if they knew any other languages they wouldn't.

I kind of think that once you've learned a few languages they just become different icing on the cake of programming technique. Except Lisp, which does seem to be a whole new cake of it's own, or at least icing with a significant marzipan layer.
30  Discussions / General Discussions / Re: Command & Conquer... on: 2007-01-02 16:43:44
If Supreme Commander lives up to it's Total Annihilation heritage it will be very awesome...
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