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1  Java Game APIs & Engines / OpenGL Development / Re: tutorial on LWJGL, where??? on: 2005-08-30 10:34:58
I'm actually looking for tuts myself.  I went on nehe.gamedev.net a few days back and grabbed some tuts that were converted to LWJGL, but I had problems getting them to run and compile.  If you check out CaptainJester's profile on here, he has a link to a zip with all the "latest" nehe tutorials on them that he converted.

I tried out lesson 22, which is bump mapping, but I was getting errors with devil.  The readme
says it is compatible with LWJGL 0.9x, but I tried 0.98-0.93 and couldn't get it to to work right.

I got it to run by commenting out some lines of code that were giving me errors, but it doesn't look like then the bump mapping wast working correctly-I guess i'm just not good enough of a programmer  to make it work.  Tongue


Anyways GL with the tutorials and I hope you have better luck with them than me.
2  Java Game APIs & Engines / OpenGL Development / Re: Need 2D Bump Map Code PLZ on: 2005-08-30 10:03:35
Well, I don't really program all that much anymore,  I'm mainly an artist and I actually just wanted to test out making bump maps in 2D to see how they look.   I was curious how bump mapping would look on some 2D sprites i'm working on to see if it is possible to simulate dynamic lighting (maybe more like shading) on them. 

I'm not asking someone to write me a program or something, just help me out if they can with a tutorial or something simple like that-like one on the web or whatever they might know of. 

I don't really know much about C. So, even though it might be straightforward for you- it's not for me. 

3  Java Game APIs & Engines / OpenGL Development / Need 2D Bump Map Code PLZ on: 2005-08-30 08:05:31
Hey everyone,

I'm new to LWJGL and game programming, but not to java. 

Does anyone have any bumpmap code that works with LWJGL 0.97+ (preferably on a 2D surface)?  I'd like it to use a color map, gloss map ,and a bump map to generate the effects-I don't need those hardcoded to be auto-generated.  I don't know much about what type of shading (phong etc) to use, so whatever works good and isn't too slow would be great.

If the graphic files loaded were pngs-that would be great!( not necessary though).

I'd definetly appreciate any and all help...

thanks and GL with your own coding.

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