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1  Java Game APIs & Engines / OpenGL Development / Re: how to generate a landscape in LWJGL? on: 2006-10-06 19:40:03
well actually i have take a look at jME but i haven't tried it yet Smiley maybe i also try to look at xith.

but... i really like to know how to do it in LWJGL though, just for learning....

but anyway thanks....
2  Java Game APIs & Engines / OpenGL Development / how to generate a landscape in LWJGL? on: 2006-10-04 22:18:24
Hi all,

I just recently learning LWJGL. And now i'm trying to develop a 3D Shooting game.

What i really need now is how to generate a landscape in LWJGL. I've read a tutorial from NeHe (Lesson 34) but it seems there is no code for LWJGL, i don't is it because somone haven't port it yet or is it impossible to port it to LWJGL.

Is there any other good tutorial about landscape generation using LWJGL? or maybe someone have a code for it to share.... Smiley

TiA
3  Games Center / 4K Game Competition - 2005 / Re: Hunters4k on: 2005-09-27 08:38:01
GREEEEAAAAATTTTT!!!! as a newbie, what in my head now is : what is the source code looks.

I'm looking forward in seeing the code....
4  Java Game APIs & Engines / Java 2D / image masking in java how??? on: 2005-09-12 05:02:42
hi all, sorry for my newbie question. But i really want to know how to do an image masking in java, until now, i only used transparent image in my game. so i really want to know how to do an image masking without converting my sprite which have non transparent background to transparent background.

someone have told me to see the BufferedImage class to do this, but until now i still can't figure it out how it works.

So, here i am asking another guidance from all of you. Maybe someone have a code example for me to understand it. Hope i didn't ask much...

TiA
5  Java Game APIs & Engines / OpenGL Development / Re: checkin is fullscreen supported on: 2005-09-01 09:36:15
is that so....

so i guess there's no way for me to check such a problem from inside the game and switch to window mode, didn't i?

so i just have to put this problem in my game FAQ  Grin

Thank You all guys
6  Game Development / Shared Code / Re: Simple Full screen/Windowed Framework on: 2005-09-01 08:25:00
Well you might want to consider tripple buffering if you have the video RAM for it.  (I explained why over in the BufferFlipping thread)

sorry... just want to know, where do i can read those thread (BufferFlipping), i've been searching and didn't found it.

TiA
7  Java Game APIs & Engines / Java Sound & OpenAL / adjusting sound volume from inside the game on: 2005-09-01 07:41:26
hi all,

i like to know how can i change/adjust  the pc volume from inside the game?? does anyone have a hint or an example of how to do this, cause i don't know at all how to acomplished that.

TiA
8  Java Game APIs & Engines / OpenGL Development / Re: checkin is fullscreen supported on: 2005-09-01 01:37:03
maybe it is the problem, but unfotunately i have the latest driver for this VIA on board graphics card....  Sad
9  Java Game APIs & Engines / OpenGL Development / Re: checkin is fullscreen supported on: 2005-08-31 07:08:02
no, i only got those crash message.

maybe it's my hardware, because when i'm using the same code (the basic rendering from LWJGL wiki) using my computer at home (with geforce 4 graphics card) it work fine. i having this error when using antoher computer with onboard graphics card (S3 ProSavageDDR).

i'm using JDK 1.5.0_04 and LWJGL 0.98-1.

here i'll attach the log file generated by JVM
10  Java Game APIs & Engines / OpenGL Development / checkin is fullscreen supported on: 2005-08-31 03:22:29
how do i check for fullscreen support in LWJGL?? because i have met a condition where posibly my hardware do not supported fullscreen. i got a JVM crash message like this :

#
# An unexpected error has been detected by HotSpot Virtual Machine:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=2456, tid=2380
#
# Java VM: Java HotSpot(TM) Client VM (1.5.0_04-b05 mixed mode, sharing)
# Problematic frame:
# C  0x00000000
#
# An error report file with more information is saved as hs_err_pid2456.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
#

but if i switch it using window mode, it running fine. right now i'm switching between fullscreen and window mode via applicaton parameter.

but how do i check it in my code, if the hardware is not supporting fullscreen and move to window mode instead???

TiA
11  Java Game APIs & Engines / OpenGL Development / tutorial on LWJGL, where??? on: 2005-08-30 07:45:55
hi there all...

i'm new in this forum, well at first i didn't expect that there would be a LWJGL forum here. But now since i know this forum exists i would like to ask a question to you guys.

i haven't use LWJGL because i don't know where to start, i haven't found any good tutorial to start with. Do you guys know where to find a good tutorial using LWJGL???

i have try using tutorial on NeHe but it was in C++ and JOGL, so i have still got  a problem using the example code. Ii don't know if there's a port for LWJGL though, but i'll check it again.

TiA
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