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1  Game Development / Newbie & Debugging Questions / Re: JAVA Control Panel and trace folder location in Linux on: 2009-10-30 13:47:15
Thanks for all the feedback. I have discovered that the game does run under Linux when I turn of the sound. But that doesn't do me any good for debugging.

Thing is that I do have a ".java" directory in my home directory, but it does not contain "deployment". And I'm still not any closer to finding the control panel...
2  Game Development / Newbie & Debugging Questions / Re: JAVA Control Panel and trace folder location in Linux on: 2009-10-29 01:39:15
Hmmm, jcontrol is not present in this version. Could I ask what distribution you are using? Or did you install JAVA manually? Then maybe I should give that a try, in order to know where the Control Panel is getting installed at.
3  Game Development / Newbie & Debugging Questions / JAVA Control Panel and trace folder location in Linux on: 2009-10-28 19:13:47
I have installed Linux on a machine to be able to debug a JAVA JNLP application especially for Linux (it runs under Windows but not under Linux). The game window is opened, but then killed, and I need to know what is going on.

I need to "enable tracing" from the JAVA Control Panel, in order to see what the problem is. Thing is that I was unable to locate the JAVA Control Panel. I found on another forum that it has the filename "ControlPanel", but when I do a search on the Linux machine, I can't find it. I'm using OpenSUSE 11.1 with Gnome.

Also if I would enable tracing, I still would need to know where these ".trace" files are put. On a windows machine they are put in the "Application data" folder. Any ideas?
4  Games Center / Archived Projects / . on: 2009-10-28 18:06:48
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5  Games Center / Archived Projects / Re: 2D side scrolling shoot-em-up on: 2009-10-25 20:10:23
Thanks for the feedback,

Guess you are right. Everybody keeps bitchin' about the main ship. Let's just say that after finishing the game, I did not have the strength any more to improve that  Smiley. But comments on the main ship seem to be a reoccurring theme. I'll definitely look into it!


Ooh yeah, I disabled the save function, because with Web start the game files sometimes keep ending up on someones desktop. But you can always restart a level, and the first episode is 6 stages, so can be finished in 40 minutes or so.

 
6  Games Center / WIP games, tools & toy projects / Re: Space prototype thing on: 2009-10-25 16:10:16
It works fine for me. Looks totally awesome! Sort of Frontier-ish. Keep it up! 
7  Games Center / Archived Projects / Re: 2D side scrolling shoot-em-up on: 2009-10-25 14:39:41
Thank you for your feedback. I have included the font now in the game. And use the:
 
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InputStream is = getClass().getResourceAsStream("data/fonts/tahomabd.ttf");
Font font_type = Font.createFont(Font.TRUETYPE_FONT, is);
font_type = font_type.deriveFont(12f);


command to get the Font from the JAR file. On windows it works, but don't know about Linux. And is the issue of font size solved by doing this?

Still have to find a free Tahoma font though... Sad

8  Games Center / Archived Projects / Re: 2D side scrolling shoot-em-up on: 2009-10-24 21:22:45
Ok, I'm afraid I did not include Linux 64 natives. Now I have added a JAR with the "liblwjgl64.so" and "libopenal64.so" files. That should do the trick right? I am using LWJGL 2.1.0.

As for the font, I changed the colours and the font itself. But the game itself uses Tahoma (like the startup menu), so I don't know what the effect ingame is.

Also I can see from the image that you included that the font size is different as to what I get in Windows. How could I make the font look the same on every OS? Currently I use this: "button1.setFont(new Font ("Arial", Font.BOLD,12))"


Thanks,
Chris

 
9  Games Center / Archived Projects / 2D side scrolling shoot-em-up on: 2009-10-24 20:01:41
Long long time ago I made a 2D side scrolling shoot-em-up with a friend of mine, but unfortunately you had to download the game to actually play it.

Recently I have had some sparetime on my hands and was able to convert it to JWS. So it should be really easy to run now. It also includes the libraries for Linux and Mac OS (next to Windows).

Link to JWS (about 20MB total download): http://www.dagvandemaker.nl/EH/EuropeanHero.jnlp

You can get an impression of the game in action by choosing "demo" from the main menu.

The controls are:
Q = shoot
W = shield
A  = toggle items
S = use item

Regards,
Chris

Screenshots of game:
Click to Play
Click to Play
Click to Play

Click to Play
Click to Play
Click to Play
10  Game Development / Newbie & Debugging Questions / Re: No progress bar showing when using JAVA web start (JNLP) on: 2009-10-24 18:35:32
It works! Thanks a lot! Cheesy

So now I am loading the JNLP from the server that supports MIME types and loading all JAR files from the other server (which suddenly makes the progress bar work perfectly).

Regards,
Chris
11  Game Development / Newbie & Debugging Questions / Re: No progress bar showing when using JAVA web start (JNLP) on: 2009-10-24 18:27:09
Thanks for the quick feedback!

What I will first try to do, is to put the stuff on another server.

I am just using a server from a company, so there is not much I can change on that side. But I have another location where I could place the files, but that one doesn't support setting MIME types. But it might work better with the progress bar. I will let you know if that works!

Chris
12  Game Development / Newbie & Debugging Questions / No progress bar showing when using JAVA web start (JNLP) on: 2009-10-24 16:55:00
Hi all,

I have the problem that when I execute my JNLP file, there is no progress bar showing. The only thing I see is an indication of the amount of time remaining, and that thing doesn't know what it's saying. The game itself runs fine BTW.

I have about 15 JAR files that are loaded before the game is run, and have a total size of 20MB. The main JAR file is 0.2MB in size. This is annoying because users might think the application has locked up, and stop to bother.

For instance when running "http://www.cokeandcode.com/spaceinvaders104/si104.jnlp" from Kevin Glass, there is a progress bar, where also more than 1 JAR is used. My JNLP is very basic and does contain exotic stuff.

On another forum someone has said that this has been happening since JAVA 1.6, and the progress bar now only shows for the main JAR file. I don't like to put all libraries and other music/sfx files in to one JAR, are there any other solutions? Can this be related to the server on which the files are located?

Many thanks,
Regards Chris
13  Games Center / Archived Projects / Re: 2D Shooter European Hero on: 2005-09-09 11:32:36
Since I haven't gotten any feedback yet, I thought I'd post another message.

The game is really worth taking a look at. It is a very high quality JAVA game,
although my opinion could be considered a bit biased. Grin

I have put some screenshots below:
Click to Play
Click to Play
Click to Play

Click to Play
Click to Play
Click to Play



14  Games Center / Archived Projects / 2D Shooter European Hero on: 2005-08-21 15:06:16
I have been working on a vertical 2D shooter named European Hero with a friend of mine and I can say it is finally done. Cool
You can download the game directly from www.europeanhero.com.
The game requires JAVA 1.4.1+ and currently only runs on Windows(sorry.)

The controls are:
Q = shoot
W = shield
A  = toggle items
S = use item

We would love to get some feedback on the game.  Roll Eyes

Thanks,
Chris

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