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1  Discussions / General Discussions / Re: When to Greenlight? on: 2014-04-16 16:46:24
This has prompted me to be more active on the concept page, and also your game is looking really good so thumbs up for you.

BeardedCow
2  Games Center / WIP games, tools & toy projects / Re: SixtyGig - Open World Retro RPG. on: 2014-03-31 20:33:29
I love coming back to this post, the progression is great and really inspiring. I hope that this game becomes something proper.
3  Games Center / WIP games, tools & toy projects / Re: SixtyGig - Open World Retro RPG. on: 2014-03-28 18:23:47
Really nice blood work, good job.
4  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 18:53:09
Good, it worked.

I will try and play more of this later seems to be quite hard, just need to kill those darn yellow boxes quicker Tongue

Anyway good game and thanks for fixing.
5  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 18:45:47
Windows 7 64bit
Java installed (Version 7 Update 45)


I did try to redownload the zip but still come up with this weird error, if I get time I will try on another pc later.
6  Games Center / WIP games, tools & toy projects / Re: Gold Miner! on: 2013-12-30 17:53:35
Play the Alpha 1.0.0 Pre-Release 1.

It is interesting and not to be bashed to harshly as it is obviously very early in development and I assuming it is your first proper game, judging by your website, but there is definite room for improvement like the graphics look kind of like paint Cheesy and the collision detection is a little off.

Yet I do wait to see where you take this and wish you the best of luck.
7  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-12-30 17:45:59
I am having some troubles downloading, I tried the launcher seemed to download ok but when I open it nothing happens. So then I tired the 'Essential Files' but got an error while extracting.

"Confirm Encryption Loss"
'A problem is preventing this folder from being encryted.'

I don't know what it is talking about, would really like to see the improvements made to the game.
8  Discussions / General Discussions / Re: Eclipse Kepler automatic semicolon on: 2013-08-31 19:39:17
I don't understand a situation where this would be annoying, and also have looked around at all the preferences and options about auto-fill there is quite a lot one of which may give the solution. When I get back from dinner I may have a look for you.
9  Game Development / Newbie & Debugging Questions / Re: Change a variable in another class based on a variable string. on: 2013-08-06 14:13:57
Well it is more of just the sort of thing that if I could do it, it would make me happy rather than actually be very effective.

I am making a game where there are loads of items which will affect the player in different ways and I just wanted to have it so that I could just have the two strings, the variable to change and the value to change it to.
10  Game Development / Newbie & Debugging Questions / Change a variable in another class based on a variable string. on: 2013-08-06 14:03:23
I hope the subject made sense, but essentially what I want to be able to do is have a string that I can change which refers to a variable in another class which I can then change.

Something like this.

1  
2  
3  
4  
5  
String variable = "speed";

public void method(Object ob){
    ob.getVariable(variable) = 3;
}


This of course is not how it would look but I hope it helps in understanding what it does.
11  Games Center / Showcase / Re: The Legend of Mary on: 2013-08-05 14:52:23
Just a little thing, with the jumping in my 2d scrolling games I often have a 'y' position, 'y acceleration' and also a global gravity. Essentially on each update apply gravity to the 'y acceleration' (e.g. ya+=gravity), then on updates with the jump button pressed set y acceleration to a set value (e.g. ya = -4). Then if collision vertically ya = 0. This will mean that it will then start to fall. Hope this helps.
12  Games Center / WIP games, tools & toy projects / Re: Boris - A 2D Tower Climber on: 2013-08-03 20:16:59
Nice concept, interesting use of the camera controls and also particle effects. Of course tons of bugs and changes to be made but a good start none the less.

N.B.
1707 Points, before I had to go for dinner.

With a variety of levels, maybe some rpg weapon upgrading element to it I can see myself playing this for hours.

BUG REPORT
  • I can be knocked through the floor if I stand in a corner for too long
  • Weapon missiles from first weapon despawn after short distance
  • Enemies aimed at me, so over longer distances they would always miss
13  Java Game APIs & Engines / Java 2D / Re: Drawing a texture and a Quad. on: 2013-07-12 00:21:59
I wasn't, Thanks for the help!

Most appreciated! Cheesy
14  Java Game APIs & Engines / Java 2D / Re: Drawing a texture and a Quad. on: 2013-07-11 19:25:25
Sorry I think I may have miss interpreted the forum name, thought it just meant 2D stuff in java.

15  Java Game APIs & Engines / Java 2D / Drawing a texture and a Quad. on: 2013-07-11 18:41:36
I am trying to load a texture for the player, but in my game I have been using Quads to draw stuff in a sort of random manner.

However when I do draw the texture, or more it seems when I call 'glEnable(GL_TEXTURE_2D);' in my initGL method the rest of the other stuff disappears which is a shame. Do I have to turn everything in to a texture??

Thanks in advanced.

16  Games Center / WIP games, tools & toy projects / Re: [Open Source] RandomRPG on: 2013-07-11 17:33:30
Hey I kind of recognise the character where did you get it?
17  Games Center / WIP games, tools & toy projects / Re: Alien Raeign on: 2013-07-08 15:39:30
Nice start, I really like the rain on the ground.

Just a few things I notice whilst messing around.

  • Would be nice to have some indicator that I am carrying anything or not, kept trying to pick stuff up without having dropped what I had already.
  • It may just be a personal thing but the controls seem a little weird, maybe some diagonal movement might help with that.
  • Couldn't resist making some shapes out of the blocks.

Good start, keep going.
18  Java Game APIs & Engines / Android / Re: Recording GamePlay - Android on: 2013-04-13 19:44:07
Thanks guys. I am doing it directly through the android sdk, because you know I like a challenge. So I will try out the different ideas.
19  Games Center / WIP games, tools & toy projects / Re: [LIBGDX] No Name 2D Shoot-um-up / Puzzler on: 2013-04-12 03:24:02
You going to get this working for android??... I hope so.

More on topic, I am interested to see how well you can implement puzzles into this shoot-um-up style.
20  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2013-04-12 03:21:22
This playlist:

http://www.youtube.com/watch?v=mB85IUBl-P0&list=PLA3A37760632A63E0

#100 Most Epic Movie Soundtracks.
21  Java Game APIs & Engines / Android / Recording GamePlay - Android on: 2013-04-12 03:04:06
So I have started to develop android games and really enjoying it. I would like to show development with friends and internet fellows but can current only do screen shots. Does anyone know how to video record the screen, of for example a Nexus 7.

Sorry if wrong thread.

Thanks
22  Games Center / Showcase / Re: Drawing Game on: 2012-04-18 16:39:17
It might just be me, but I prefer to have a constant line when I am painting/drawing and so when I move fast I don't really like that it separates the dots.
Other than that, nice game.
23  Games Center / Archived Projects / Re: Could I get some feedback on my destroyable terrain physics? on: 2012-02-12 23:46:25
I like it, seems to work very well. You may consider adding some sort of system so that it gets rid of really small bits that are hard to see but still disrupt the movement.
24  Games Center / Archived Projects / Re: Untitled Demo on: 2011-12-26 22:15:54
Little bug, where if I press left and hold then press right without releasing left, then he will go to the still frame of the animation. Try it for yourself you'll see what I mean.
25  Games Center / 4K Game Competition - 2012 / Re: Dawn on: 2011-12-06 12:07:35
I'm guessing the numbers are for the path finding??

26  Game Development / Newbie & Debugging Questions / Re: Making Images In Java on: 2011-12-01 23:52:01
Thanks.
27  Game Development / Newbie & Debugging Questions / Re: Making Images In Java on: 2011-12-01 22:52:06
Take a look at this.

http://www.java4k.com/index.php?action=games&method=view&gid=332


I have used, the simple g.draw/fill function a lot but these seem to do it a lot more effectively.

28  Game Development / Newbie & Debugging Questions / Making Images In Java on: 2011-12-01 22:34:59
I recently discovered the Java4k competition, after looking at a few of the games that were on the website, it began to amaze me how good they were. The thing that I am trying to get at is that looking at the games most of them involve use sprites, and after looking at some of the source code, I don't quite understand how the images are done. Could any of you please explain how they do it. Thanks. 
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