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1  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-03-07 18:37:20
You are ruthless! I didn't even have time to read my post :p
I obviously meant 'contest', how weird.
2  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-03-07 18:29:20
The conquest was quite fun, thanks for everyone who gave their feedback.
Much appreciated.  Smiley

3  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-02-26 23:50:07
Last time I played it, I was surprised I had to restart from the bottom whereas I had breaked the wall to the second area. Anyone has finished this game ?

Following what you said I decided to introduce the checkpoints in their actual meaning of not going back, and I feel it is now easier to complete the game.
There are also some changes: 1 Second before losing immunity your color changes and there are cooldown timers at the bottom of the screen.
4  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-02-24 22:49:11
You actually have to buy the second upgrade in order to break those walls. It's like a checkpoint, or sort of ( it only takes effect in the next round )
5  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-02-22 23:12:55
I submitted the game, even though I'm still unsure about about the difficulty.
Some feedback would be appreciated.

Thank you Smiley

EDIT: Something that is bothering me is never knowing when the cooldowns will end so i will put something up for that soon.
6  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-01-21 12:56:12
Your feedback and suggestions are highly appreciated; Thanks Smiley
I will try to implement some of those in the sparse space I have left.
7  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-01-19 23:09:11
Quite the time since the last feedback.
Anyway, did some changes on the game in the last few days as the deadlines slowly but surely approaches

I hope it's more enjoyable and easy at least to begin with.
Feedback is highly appreciated Smiley
8  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2011-12-12 19:10:18
New update, since i think im getting close to what might be the finished game and would like some feedback:
Introduced the upgrades system which will help you climb higher. You can check their names and a small description by pressing B

You now win be escaping the planet you are trapped in ( 3 environments )
The cave is now sealed ( you need one upgrade to be able to exit it , makes more sense ingame )

You collect spare parts by destroying jump blocks and enemies. You use those spare parts to buy the upgrades

Keys: F to activate the Charged state upgrade,
B to access the Upgrade menu, space to buy the upgrades
WASD/arrows to move
P to Pause and unpause
9  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2011-12-06 20:27:25
Thank you very much for the feedback and great ideas!
Had some free time so here's the "changelog":
I was first thinking on going on a level based concept but since there is still time remaining i changed this one for a more open minded concept: You climb as high as you can, you get points based on it, you receive upgrades, you climb higher, until you reach the Goal. Still gotta think on it better tho...
Anyway I implemented what you guys suggested: now you only jump on blocks if you are falling.
Now there are two types of environment. You start deep in a cave and you got to climb out of there. Once you get out of the cave you can go through one side to the other side.
I changed the level generation algorithm so that the higher you climb the harder it gets ( less blocks, more enemies ). There are still a few problems witch power up's placement.
Enough talking:

Btw, dont mind the debug coordinates. Forgot to remove it
10  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2011-12-04 00:58:22
Thanks for the fast feedback.
That might be my fault, because I already played it for quite a while, while doing it, and so I might be more "used to" it.
I might have to rethink the difficulty I was adopting. Btw don't forget double jump, it really matters. You can try to jump on unnecessary blocks while waiting for double-jump cooldown.

Anyway, for the sake of fun, hope this one is a little easier for the while Cheesy
11  Games Center / 4K Game Competition - 2012 / Jump4KFreedom on: 2011-12-04 00:06:03
In Jump4(K)Freedom you have the ability... to jump!

EDIT: The link for the final subscription :

This is what I'm currently working on; nothing special compared to what you guys show but, oh well...

The story revolves around a robot who has to escape an underground lab/compound fighting against and mainly avoiding, along the way, what the supposedly "evil" AI throws at him. Climbing all the way up while bearing with the strange personality of the AI and the dangers of his minions.

Here is a basic demo showing the gameplay style:

It features only 1 kind of enemies and energy power-ups. While you are charged with extra energy you can destroy enemies and bounce of them.
Controls: WASD or Up/Down/Left/Right to move and normal jump;
Space for double jump ( once every +- 3 seconds )
P to pause and R to skip most of the screens. F generates another level.

I hope it's at least slightly enjoyable. I would love to get some ideas for design/gameplay implementations.
12  Games Center / 4K Game Competition - 2012 / Re: Snake on a Plane on: 2011-12-03 23:11:43
Great game you got there, specially bearing in mind the restrictions ( 4K ).
Very clever design and with possibility for great puzzles!
13  Games Center / 4K Game Competition - 2012 / Re: Indiespot compression not working on: 2011-12-02 15:36:18
I don't think it is down, just merely rejecting all connections since I get an error 324 (empty response)
I seem to be having the same problem around here.
14  Games Center / 4K Game Competition - 2012 / Re: Indiespot compression not working on: 2011-12-01 23:06:17
Thank you very much for the utility package. Much appreciated.
15  Games Center / 4K Game Competition - 2012 / Re: Indiespot compression not working on: 2011-12-01 14:51:11
I was wondering if the service and/or applet will be available in the next few days?
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