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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: GAGE sound lag on: 2005-08-07 22:18:14
False alarm, folks. False alarm.

Turns out I was still running jdk 1.4.2. I upgraded to 1.5 and now all is well.

Oops.  Roll Eyes
2  Java Game APIs & Engines / Java Sound & OpenAL / GAGE sound lag on: 2005-08-07 21:56:34
So I've been spending my weekend on a very simple game, and decided to use GAGESound. All was going well (it's not hard, after all Smiley), but I've run into a problem with a lag between the method call to play a sound (wav) and when it actually starts playing. Not a very large lag, but certainly enough to affect the feel of the game. It actually sounds a lot like this: http://192.18.37.44/forums/index.php?topic=5023.0, except that I'm not running this in Linux - it's Windows.

Any ideas as to what could be going on? Thanks.
3  Game Development / Networking & Multiplayer / Re: objectinputstream and objectoutputstream problem on: 2005-08-07 16:36:25
Yes...when you're receiving data over the network, the process is blocked. That means that your program will sit and wait at the inputObject() line until it receives data, and then it will continue.

You were right in your solution, though...putting your networking code in a new thread will simulate a non-blocking read.
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