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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: GAGE sound lag on: 2005-08-07 22:18:14
False alarm, folks. False alarm.

Turns out I was still running jdk 1.4.2. I upgraded to 1.5 and now all is well.

Oops.  Roll Eyes
2  Java Game APIs & Engines / Java Sound & OpenAL / GAGE sound lag on: 2005-08-07 21:56:34
So I've been spending my weekend on a very simple game, and decided to use GAGESound. All was going well (it's not hard, after all Smiley), but I've run into a problem with a lag between the method call to play a sound (wav) and when it actually starts playing. Not a very large lag, but certainly enough to affect the feel of the game. It actually sounds a lot like this:, except that I'm not running this in Linux - it's Windows.

Any ideas as to what could be going on? Thanks.
3  Game Development / Networking & Multiplayer / Re: objectinputstream and objectoutputstream problem on: 2005-08-07 16:36:25
Yes...when you're receiving data over the network, the process is blocked. That means that your program will sit and wait at the inputObject() line until it receives data, and then it will continue.

You were right in your solution, though...putting your networking code in a new thread will simulate a non-blocking read.
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

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2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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