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1  Discussions / General Discussions / Re: New Java Developers on: 2014-07-21 13:18:40
Begone foul spammer!
2  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-21 13:08:19
Thank you for your nuanced contribution Tongue
3  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-21 09:36:53
The nice thing about pixel art for me (as in intentionally low-pixel-count graphics) is that it helps a lot in the suspension of disbelief. Higher pixel counts or higher poly counts do not correlate positively with more immersion.

With regards to immersion, there's two approaches that I see that work really well:
- go all-out with a 100M+ budget on ultra-realistic 3D graphics and animation a la Call of Duty series (immersion because you are fooled into thinking it is real)
- make it completely unrealistic using a consistent cartoonish style, pixel art or similar approach (immersion because its easy to suspend disbelief)

Using pixel counts or poly counts as a means to determine how well a game looks graphically is such a "technical" way of looking at things... Realism is boring, immersion is what counts for games.

Edit: using pixel art or other unrealistic graphics also means you stimulate the player's creativity. The human mind is such a wonderful thing, why not understand how it works and use this in game development?
4  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-15 16:51:56
I'm just surprised this isn't considered garbage.

Yeah ok, I also kind of expected the mentioned posts to be moderated. Anyways, let me conclude my participation in this thread by yelling: Yay to more women in tech!
5  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-15 16:18:21
How are new readers, who will now find their way here by googling "java game development for girls", supposed to know that this thread, which shows up on the very first page of results, isn't what the rest of the forum is like? (Especially after looking at how many medals these types of comments received.)

Maybe your google is different from my google, but I cant seem to find the thread by googling for it. Definitely not on the first pages when using your search terms.

Neither am I really shocked  by the thread's content (apart from m77's post which is troubling - edit: also gibbo's). A 13 year old boy wonders about how not to be distracted by girls. Kind of cute, really. Some silly replies, some replies about how sad it is there's so few women in (game)development and how nice it is to have a good relationship or friendship. Oh yes, and lots of people yelling that their eyes hurt and plz censor this Wink No girl that I know would be scared off by that. And I'd rather have her see what the JGO community is like than pretend it is anything else than it is (which in my opinion, is not that unfriendly to women at all).

Anyways, I guess we both feel strongly and similarly about the same thing, and just have a minor difference of opinion on how to approach things.
6  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-15 12:56:24
It's not going to be deleted, so it stays, just to be discouraging to any girls here reading "jokes" about shutting girls behind doors despite their screams, how it should be okay to hit girls, how girls are at best a "distraction" to be avoided, much less respected... none of which have anything to do with Java game development. So the best we can do is reply to let people know that this isn't representative of everybody here, or of everybody in the game development community.

There's more than one way to look at this. One way is just to hide/lock/delete any and all posts / threads which show any kind of immature/bigoted ideas about girls/women and ICT. This is an approach of active censorship. Another way is to leave these posts/threads as they are and provide them with some feedback and insights which put them in a different light. This is free speech done right.

Any girl interested in (game) development will learn soon enough that many kids / men have strange ideas about girls in technology. I like to think a thread like this may offer them some support in knowing that, yes, while there are people with strange ideas, there are also others that do not think like that at all and stand up to that. I personally know a number of very capable women developers, so I know for a fact that the perceived differences in capability between men and women in technology is culturally defined and not something inherent being a man or woman.

Bigotry will not magically disappear if we all pretend it does not exist (i.e. censorship).

7  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-14 08:53:36
What's even stranger to me than the low number of girls in ICT is the complete panic and weirdness thats breaks out when someone brings up the topic. Can't even have a decent discussion without half the internet yelling to please close off the topic. Huh

@Jacob Pickens, you should try to avoid premature optimization, and do some thorough problem analysis before thinking of solutions. From your description I suspect your problem is not so much "girls" but "hormones". They make you act strange. Unfortunately these little buggers are also here to stay. So just try to live with that.. It's just like boys: some girls are very nice, others not so much.

Based on recent experience I'd advice to build a good and loving relationship and get a kid (best thing that happened to me, period), but perhaps that's a bit premature for you, hahaha.  Grin

8  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles > NEW EDITOR RELEASE: 7-10-2014!! < on: 2014-07-14 08:36:03
Also don't forget about PAINT.NET, which is quite good as well (with the new version being out and all).
9  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles > NEW EDITOR RELEASE: 7-10-2014!! < on: 2014-07-13 08:51:04
I toyed around with the editor for a while and it works smoothly for me. No glitches or anything strange. Impressive technical & artistic work! Really looking forward to do some in-game things with this Wink
10  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles > NEW EDITOR RELEASE: 7-10-2014!! < on: 2014-07-11 09:32:27
I find the lack of wasteland / hot burning desert on that map disturbing. But only slightly Wink Good work, I'll make sure to try it out in the weekend.
11  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles >>NEW MAP EDITOR BUILD: 6-22-2014!!<< on: 2014-07-07 12:04:35
Great work!

One idea I got while reading this is: maybe keep ruins etcetera of earlier playthroughs on the map? I believe Dwarf Fortress does something like that. E.g. you play and get overrun at some point, then next playthrough maybe you run into the ruins of your earlier castle, now overrun with goblins.
12  Discussions / Suggestions / Re: Pre-WIP section on: 2014-07-02 11:54:48
WIP rules:
Quote
...as long as it is executable...
So a demo is needed.

I read that as "...as long as it is (eventually) executable..." -> and not e.g. a painting or a balloon. But that interpretation may be wrong Wink
13  Discussions / Suggestions / Re: Pre-WIP section on: 2014-07-01 19:18:56
Isn't what you describe precisely what the WIP-section is for? I dont think you need a playable demo to document your progress there, just some screenshot to give an idea of what you are doing.
14  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles >>MAP EDITOR TECH DEMO RELEASED!!<< on: 2014-06-22 15:51:26
I tried the map editor tech demo, its awesome work! Both technologically and style-wise, I love how it looks and feels.

Some things I noticed:
- the help popups on mouseover sometimes are partly off-screen (always centered on the cursor I presume), making them unreadable when over e.g. a button on the edge of the screen
- not being able to connect tiles with anything other than grass is a bit limiting: it would be nice to put e.g. a desert tile next to rock tiles, or different shades of mud next to each other. Currently I cant see how to do this (I suppose this is because its hard to make all the combinations)
- walls have directional shadows from the sun even at night, which looks a bit weird

But overall excellent job, and I'm looking forward to (buying) the game!
15  Discussions / General Discussions / Re: I need ideas! Brainstorming session! on: 2014-06-19 16:26:02
Make a two-player platformer game in which players can cooperate. I adored Bubble Bobble in this respect: you could "bubble" enemies and then jump on them to kill them. This simple mechanic allowed all kinds of tactics , e.g. cooperatively killing enemies when one player "bubbles" an enemy and the other jumps on it, or using the bubble effect to get to places you otherwise could not go. Perhaps it offers some inspiration for you.

<a href="http://www.youtube.com/v/O49OgQ_kogw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/O49OgQ_kogw?version=3&amp;hl=en_US&amp;start=</a>
16  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-06-18 15:09:56
Because Kerbal Space Program, even though it is unfinished, is already by far the best game ever.
17  Discussions / General Discussions / Re: How to stay focused.. on: 2014-06-18 13:36:01
... or get a kid. You'll be so happy for 10 minutes here and there that you will actually do some work then. At least, thats how it works for me Wink
18  Discussions / General Discussions / Re: HP's "The Machine" on: 2014-06-17 16:27:00
I bet they also have a cure for cancer and a 100000x improved battery planned.
19  Discussions / General Discussions / Re: This is one of the worst feelings i ever had on: 2014-06-17 13:03:53
Things like this show the dark side of privacy that hardly ever comes up in discussions about the topic. Yeah, privacy is good and important in many ways, allowing you to experiment, develop intimate relationships and protecting you from surveillance by government entities. However, privacy is also bad in some ways, when it is protection for domestic violence, all forms of abuse and crime.

I have mixed feelings about things like the Tor project. Yeah it enables activists and journalists to escape surveillance by opressive regimes. But it also enables criminals and people who are sick in the head to communicate, coordinate, exchange materials etcetera through the dark net. There was a time in which I wished that the internet was all like the (theoretically optimal) Tor network: 100% anonimity for everyone. However, these days I think that in many ways anonimity is not such a great thing. See e.g. dark net, anonymous comments on many sites, haters, trolls, etcetera. Maybe the solution for the privacy issue is not a technical one (like Tor) but a political and legal one: we need a government that strikes a good balance between respecting and protecting privacy, and limiting privacy where it is needed.

My 2c...
20  Discussions / General Discussions / Re: Open source on retail games. on: 2014-06-10 20:26:10
Hmm, if by "open source" you mean making available the full source code and assets of your game for any purpose then you are basically giving away the game. Which I think kind of conflicts with trying to sell it. But I would think there are license options that allow you to open source your project without others legally being allowed to distribute compiled versions or something, or while retaining the copyrights to assets.

Most important reason, I suspect, is that the source code to most retail games is pretty much a mess and of not much use to anyone Wink
21  Game Development / Game Play & Game Design / Re: Light and questions on: 2014-05-27 08:41:07
I don't think you should use Box2DLights in this scenario, as using Box2D limits you a lot in what you can and cannot do, and it will be far from optimal performance-wise. You might want to write your own lighting code or even use shaders. I'm pretty sure that some nice examples may be found on these boards if you look for them. Maybe someone else has a suggestion?

Also, don't underestimate what LibGDX does for you with the TextureAtlas, SpriteBatch, Camera, Scene2D, etc etc etc support that it gives. Feel free to brew your own, but also know that it will be nigh impossible to do it better as a single developer.

Good luck with your game!
22  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-22 09:57:03
As others mentioned, there's no one singular thing called "intelligence". Programming involves math, analytic, pattern recognition, language, social, project management and many other skills. I'm not so good at math but I compensate by having a more generous dose of other capacities (and experience / practice of course). Overall I've been a very valuable addition to any software development team I've had the pleasure of working with.

Similarly, there's no one singular thing called "game development" which you either can or cannot do. In this sense it's much like cooking:

"You Can Cook" (some simple dish)

"No, You Can't Cook" (like a master chef)

It's the same with coding. Yeah most people will be able to learn how to "code", in the sense that they can make some nice unpolished little game using an accessible language. Just like most people are able to learn how to cook, in the sense that they can prepare several different simple meals. To imply that someone that "can cook" simple meals has the same skill as a master chef, however, shows a total lack of understanding of the incredible skill and hard work involved in becoming a master chef. 

So yeah you can code (a simple game) with hard work. And no, you can't code (like a master, e.g. John Maccarmack). To throw "coding like someone who did a tutorial once" on the same heap as "coding like a master" is insulting to the incedible skill and dedication of a master coder.
23  Game Development / Newbie & Debugging Questions / Re: Necesities of an early indie game on: 2014-05-16 23:05:39
I'd say: buckle up Wink The last 10% is 90% of the work.
24  Games Center / WIP games, tools & toy projects / Re: eXo - snappy space strategy [Android beta released!] on: 2014-05-11 21:26:07
Thanks Smiley

@nerb: thanks a lot for trying it out and giving me feedback, much appreciated. Randomized levels are on my wish list, but will take some work to get right. I'll probably also release a PC version at some point. However, I'm currently close to a family extension, so I do not have as much time for game development as I would like.  Wink I'm currently working on a seperate gui layout for HD screens (currently buttons are too small on high-density screens), some graphics improvements, gameplay hints and a bit more information, and improvements to the missions / mission selection.
25  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro Castle Survival - Top Down Survival Mayhem! on: 2014-05-09 16:58:45
Sounds and looks great, its the kind of game I love to play: turtle in and slaughter anything that comes!
26  Discussions / General Discussions / Re: Embedded JVM for Windows Native Deployment seems viable on: 2014-05-08 22:01:09
How does OpenJDK performance compare to Oracle's JRE? (on Windows) I kind of have the assumption that it won't be as good, but never bothered to test it.
27  Games Center / Featured Games / Re: FarSky on: 2014-04-29 11:00:55
I also played the game a bit and I'm really impressed. The whole experience is original, smooth, polished and a lot of fun. Plunging into the depths makes me feel thrilled and a bit scared. Yeah, good work indeed.
28  Games Center / Featured Games / Re: FarSky on: 2014-04-28 17:23:15
Hey cool, I was just browsing Steam and noticed this:



Featured on Steam, very nice! Congratulations with the release, I'll go and check it out.
29  Game Development / Newbie & Debugging Questions / Re: Libgdx lagging on: 2014-04-27 13:52:56
Yeah to get an idea: if you run the game at 120 FPS and you have 100 entities then every second you will generate 120 x 100  = 12.000 arrays of 100 items each. And this gets worse rapidly; if you have 1000 entities then you will generate 120.000 arrays per second of 1000 items each. Definitely fix this, and this could well be the source of your "lag".
30  Discussions / General Discussions / Re: Coding like its for other people on: 2014-04-25 15:41:12
Funny thing is, programming in this sense is very much communicating with people, and not just communicating with computers.
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