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Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game
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on: 2013-05-17 21:04:36
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Really funny game. Already rated it on the LD website. I love the pixel art! I also used libGDX for my entry. Did you optimize the game for use on Android or didn't you have the problems with the gc that I encountered?  Yea we did optimise the game for Android  You definitely have to take care of GC, but with a bit of planning on cleaning up, not usually a big deal. Thanks for checking it out!
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Discussions / General Discussions / Re: A new Beginner looking for some help
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on: 2013-01-24 07:07:43
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I've done a little research on Andengine and it seems like a good Android Game Engine.
Not to put AndEngine down, but I honestly would recommend libgdx over AndEngine to anyone. Purely the fact that you can develop completely on desktop without having to deploy to Android is a huge productivity booster. (I've used both) Besides that, libgdx performs much better. The book is a great introduction to Game dev in general. Lots of the concepts explained there are in line with libgdx's architecture. Cheers, Bach
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Discussions / General Discussions / Re: Your major past/future accomplishments
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on: 2013-01-23 02:32:34
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I'm really interested in VR and where it could lead us to eventually. With the world heading for disaster quickly it could become a viable alternative to living in the real world. In my opinion much more so than inter-planetary travel.. I know, sounds gloomy  But I'm actually just really fascinated by the options this could open up. I'd love to contribute and research towards that end. Bach
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Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game
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on: 2013-01-23 02:23:16
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How did you manage to pack all the java data into a single .jar file? I'm trying to do that with my Java applet game, but I'm having some trouble.
Hey, What exactly is your problem? Generally exporting via Eclipse should include all source folders.. If for whatever reason that doesn't work you always have the option of opening the jar via WinZip/WinRar and add them. You'll have to sign the jars again afterwards. After seeing ReBirth's message: Feel free to send me a PM if this doesn't help. Bach
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Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game
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on: 2012-12-02 02:26:11
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Hi, I've just tried your game and I like it! Great visual style!  Actually, I was wondering how you coded the -lovely- little sprites. Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels? Thanks! Thanks  Yea everything is pixeled in Photoshop/GraphicsGale. Thanks for checking it out! Cheers, Bach
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Game Development / Newbie & Debugging Questions / Re: Slow on Android, too many sprites ?
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on: 2012-11-10 20:23:14
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Unfortunately a little hard to tell without any more details. I see you are using libgdx? Also - what hardware? How many sprites? What do you define as "slow"?  Give us some more insight into what goes on in your render loop and we might be able to point out a few weak spots. Fillrate issues could definitely be a candidate. Cheers, Bach
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Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game
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on: 2012-11-07 19:15:26
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For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?
Hey, we got rid of the paid version because of tax reasons .. There are some internal company changes happening, so unfortunately we had to do it. Thanks for checking it out!  Cheers, Bach
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Games Center / Showcase / Re: My Little Dungeon - LD23 Game
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on: 2012-07-24 10:15:50
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Hey Bach, a different kind of game, cool btw. I liked the bgm.
I have one question... what method do you used to resize the game? Because when we change the size of the window, all the stuff inside changes and keep the proportion (images, texts), and i want to do the same for my game (keep the proportion for all screen resolutions).
I don't know anything about the libGdx library, i'm not using libraries (except for music and sound), so can it be a native function of the library or something like that?
Thanks.
Ps: Sorry for any english mistakes, i'm in the language learning process.
Hey man, Libgdx uses opengl for rendering. So unless you use opengl it'd be kinda tricky to do it the same way. Basically you define a viewport (which defines where in the window it should render to). All the 3d stuff (even sprites are 3d, just flat quads) get then projected via a projection matrix to screen coordinates. So the thing that stays consistent is the projection matrix, this way you can always use the same world coordinates in game no matter what the resolution of the window/screen is. The viewport then gets adjusted to fit the screen size and/or resized to keep aspect ratio. This is from the libgdx doc, probably explains it much better than I ever will: https://code.google.com/p/libgdx/wiki/GraphicsFundamentalsViewportHope this helps somewhat! Cheers, Bach
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Games Center / Showcase / Re: My Little Dungeon - LD23 Game
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on: 2012-05-05 09:10:02
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It looks really good, but unfortunately it closes right away for me.  Good job none-the-less. Hey Bradley, Thanks for checking it out!  Which version did you try? And what OS/Gfx card do you have there? Thanks, Bach Windows XP, and I don't know my graphics card.  Yea I fear that your gfx card probably doesn't support shaders, which the game needs. Sorry  Bach
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Games Center / Showcase / Re: My Little Dungeon - LD23 Game
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on: 2012-05-04 16:17:42
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It looks really good, but unfortunately it closes right away for me.  Good job none-the-less. Hey Bradley, Thanks for checking it out!  Which version did you try? And what OS/Gfx card do you have there? Thanks, Bach
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Games Center / Showcase / Re: My Little Dungeon - LD23 Game
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on: 2012-05-03 11:20:02
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I played the game through, very nice when you realize that you can get "stuck" if you plan your route wrong and end up in a "rocky dead end" :-)
Some observations/thoughts: 1. if you go down a stair directly on top of a "slimey" then sometimes you cannot hit it and slimey can hit you ==> death. 2. Maybe some balancing: Skeletons should be a bit harder and you should maybe not get food when levelling up. Else it's actully quite simple to just make 20G rooms all the way down (alsmost) because you get food and health when levelling up and that rules out the "resting room" which I think is a SUPER idea :-) by the way.
Cheers /Morten
Thank you  Feedback is much appreciated! Cheers, Bach
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Games Center / Showcase / Re: My Little Dungeon - LD23 Game
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on: 2012-05-01 06:53:28
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Novel idea!
I couldn't understand the numbers at the bottom at first. I thought that I had 25125 health. Then it looked like 25 I 25 health. It took me until the 2nd game to realize that it was actually 25 / 25.
Pressing enter to go down a row is not apparent and having to right-click / scroll in general is not intuitive. It would be better to have something on-screen that you click to change modes.
Fun graphics and cool experience overall. Thumbs up and would be interested in seeing this expanded.
Yea, the UI is .. very hacky  As you'd know creating a good UI takes good time.. we just didn't have enough time to make it happen during Ludum Dare. But we're working on expanding this which will include UI improvements. Thanks everyone for checking it out! Bach
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Games Center / Showcase / Re: Ludum Dare 23 - Forever Alone
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on: 2012-04-30 18:32:43
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Hey this is pretty cool  Performance seemed to be fairly slack though.. sometimes dropping as low as 15 fps other times nice and consistently at 60fps.. Either way, nice entry. Rated.
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Games Center / Showcase / My Little Dungeon - LD23 Game
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on: 2012-04-29 18:44:19
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 Hey everyone, We made a little game for LD23 - it's a reversed RPG of some sorts. Instead of controlling your hero directly you build a dungeon for him to fight through instead. Your hero will level up and find weapons and ultimately try and defeat the boss at the bottom of the map. We created this game during 72hrs. In a lot of ways we're happy with it. There are also some rough edges though  But overall we see this as a great base to work off and make into a fantastic little game. I will keep this thread updated with news regarding the game. Link to the entry: My Little DungeonSome screenshots:   Would love it if you guys checked it out and let me know what you think of it. Cheers, Bach
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Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game
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on: 2012-04-29 15:39:25
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The game dont start on my PC. Windows 7 Enterprice x64 ATI HD 5770 4x2.9 ghz amd cpu 4 gb Ram Java 7 runtime 64 bit and Java 6 32 bit installed. Console: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar
Not a directory: ..\pixeltower-android\assets\gfx Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match at org.lwjgl.openal.AL10.initNativeStubs(Native Method) at org.lwjgl.openal.AL.init(AL.java:156) at org.lwjgl.openal.AL.create(AL.java:138) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78) at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31) ... 5 more |
I'm not sure what would cause this, hmm. Strange indeed 
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