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1  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2013-05-17 19:04:36
Really funny game. Already rated it on the LD website. I love the pixel art!

I also used libGDX for my entry. Did you optimize the game for use on Android or didn't you have the problems with the gc that I encountered? Wink

Yea we did optimise the game for Android Smiley You definitely have to take care of GC, but with a bit of planning on cleaning up, not usually a big deal.

Thanks for checking it out!
2  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2013-04-19 08:05:01
This is fantastic fun! Nice job Cheesy

Thank you! Much appreciated Smiley
3  Discussions / General Discussions / Re: A new Beginner looking for some help on: 2013-01-24 06:07:43
I've done a little research on Andengine and it seems like a good Android Game Engine.

Not to put AndEngine down, but I honestly would recommend libgdx over AndEngine to anyone. Purely the fact that you can develop completely on desktop without having to deploy to Android is a huge productivity booster. (I've used both)

Besides that, libgdx performs much better.

The book is a great introduction to Game dev in general. Lots of the concepts explained there are in line with libgdx's architecture.

Cheers,
Bach
4  Discussions / General Discussions / Re: Your major past/future accomplishments on: 2013-01-23 01:32:34
I'm really interested in VR and where it could lead us to eventually. With the world heading for disaster quickly it could become a viable alternative to living in the real world. In my opinion much more so than inter-planetary travel..

I know, sounds gloomy Grin But I'm actually just really fascinated by the options this could open up. I'd love to contribute and research towards that end.

Bach
5  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2013-01-23 01:23:16
How did you manage to pack all the java data into a single .jar file? I'm trying to do that with my Java applet game, but I'm having some trouble.

Hey,

What exactly is your problem? Generally exporting via Eclipse should include all source folders.. If for whatever reason that doesn't work you always have the option of opening the jar via WinZip/WinRar and add them. You'll have to sign the jars again afterwards.

After seeing ReBirth's message: Feel free to send me a PM if this doesn't help.

Bach
6  Game Development / Shared Code / Re: Java Continuations and GreenThreads on: 2013-01-10 18:24:56
Just wanted to say that this works extremely well. Been implementing it into a little "prototyping" framework I'm building and I'm having a blast working with it.

Thanks heaps!
Bach
7  Game Development / Shared Code / Re: Java Continuations and GreenThreads on: 2013-01-08 01:23:52
Whoa, this is seriously cool. I will be checking this out in-depth.

Thanks a ton! Smiley
Bach
8  Java Game APIs & Engines / OpenGL Development / Re: Best 2D sprite animation performance on: 2013-01-04 01:25:02
SpriteSheets, yes. And if possible combining SpriteSheets on a TextureAtlas to reduce texture swapping even further.

Bach
9  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-12-02 01:26:11
Hi,

I've just tried your game and I like it! Great visual style! Smiley

Actually, I was wondering how you coded the -lovely- little sprites.
Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels?

Thanks!


Thanks Smiley

Yea everything is pixeled in Photoshop/GraphicsGale. Thanks for checking it out!

Cheers,
Bach
10  Game Development / Newbie & Debugging Questions / Re: Slow on Android, too many sprites ? on: 2012-11-10 19:23:14
Unfortunately a little hard to tell without any more details. I see you are using libgdx?

Also - what hardware? How many sprites? What do you define as "slow"? Smiley

Give us some more insight into what goes on in your render loop and we might be able to point out a few weak spots. Fillrate issues could definitely be a candidate.

Cheers,
Bach
11  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-11-10 03:12:28
This is actually a really addictive game! Good job! Cheesy

Thank you  Cheesy
12  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-11-10 03:11:56
Tax? Tax for beer?!! for donate?!!!!! Angry

Haha, yea - well unfortunately this wasn't done by choice Smiley

Bach
13  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-11-07 18:15:26
For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?

Hey,

we got rid of the paid version because of tax reasons .. There are some internal company changes happening, so unfortunately we had to do it.

Thanks for checking it out! Smiley

Cheers,
Bach
14  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-07-24 09:05:28
This might help too: https://code.google.com/p/libgdx/wiki/ProjectionViewportCamera

Again, libgdx specific however the concepts explained are the same for anything..

Cheers,
Bach
15  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-07-24 08:15:50
Hey Bach, a different kind of game, cool btw. I liked the bgm.

I have one question... what method do you used to resize the game? Because when we change the size of the window, all the stuff inside changes and keep the proportion (images, texts), and i want to do the same for my game (keep the proportion for all screen resolutions).

I don't know anything about the libGdx library, i'm not using libraries (except for music and sound), so can it be a native function of the library or something like that?

Thanks.

Ps: Sorry for any english mistakes, i'm in the language learning process.

Hey man,

Libgdx uses opengl for rendering. So unless you use opengl it'd be kinda tricky to do it the same way. Basically you define a viewport (which defines where in the window it should render to). All the 3d stuff (even sprites are 3d, just flat quads) get then projected via a projection matrix to screen coordinates. So the thing that stays consistent is the projection matrix, this way you can always use the same world coordinates in game no matter what the resolution of the window/screen is. The viewport then gets adjusted to fit the screen size and/or resized to keep aspect ratio.

This is from the libgdx doc, probably explains it much better than I ever will: https://code.google.com/p/libgdx/wiki/GraphicsFundamentalsViewport

Hope this helps somewhat!

Cheers,
Bach
16  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-05-05 07:10:02
It looks really good, but unfortunately it closes right away for me.  Undecided

Good job none-the-less.

Hey Bradley,

Thanks for checking it out! Smiley Which version did you try? And what OS/Gfx card do you have there?

Thanks,
Bach
Windows XP, and I don't know my graphics card.  Tongue

Yea I fear that your gfx card probably doesn't support shaders, which the game needs. Sorry Sad

Bach
17  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-05-04 14:17:42
It looks really good, but unfortunately it closes right away for me.  Undecided

Good job none-the-less.

Hey Bradley,

Thanks for checking it out! Smiley Which version did you try? And what OS/Gfx card do you have there?

Thanks,
Bach
18  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-05-03 09:20:02
I played the game through, very nice when you realize that you can get "stuck" if you plan your route wrong and end up in a "rocky dead end" :-)

Some observations/thoughts:
1. if you go down a stair directly on top of a "slimey" then sometimes you cannot hit it and slimey can hit you ==> death.
2. Maybe some balancing: Skeletons should be a bit harder and you should maybe not get food when levelling up. Else it's actully quite simple to just make 20G rooms all the way down (alsmost) because you get food and health when levelling up and that rules out the "resting room" which I think is a SUPER idea :-) by the way.

Cheers
/Morten

Thank you Smiley Feedback is much appreciated!

Cheers,
Bach
19  Discussions / Miscellaneous Topics / Re: Snipping Tool++ (An advanced screenshot uploading tool) on: 2012-05-01 05:06:28
This is an amazing tool - thank you! Smiley

Any chance of adding custom key bindings to this?

Cheers,
Bach
20  Discussions / Miscellaneous Topics / Re: Who would you consider a programmer? on: 2012-05-01 05:05:47
How to be a programmer:

10 Write Programs
20 GOTO 10


I miss goto and line numbers. Sad

Well, not really.
21  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-05-01 04:53:28
Novel idea!

I couldn't understand the numbers at the bottom at first.  I thought that I had 25125 health.  Then it looked like 25 I 25 health.  It took me until the 2nd game to realize that it was actually 25 / 25.

Pressing enter to go down a row is not apparent and having to right-click / scroll in general is not intuitive.  It would be better to have something on-screen that you click to change modes.

Fun graphics and cool experience overall.  Thumbs up and would be interested in seeing this expanded.

Yea, the UI is .. very hacky  Grin As you'd know creating a good UI takes good time.. we just didn't have enough time to make it happen during Ludum Dare. But we're working on expanding this which will include UI improvements.

Thanks everyone for checking it out!

Bach
22  Games Center / Showcase / Re: Ludum Dare 23 - Forever Alone on: 2012-04-30 16:32:43
Hey this is pretty cool Smiley

Performance seemed to be fairly slack though.. sometimes dropping as low as 15 fps other times nice and consistently at 60fps.. Either way, nice entry. Rated.
23  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Basic Sphere with texture in libGDX on: 2012-04-30 16:21:28
Hey,

Libgdx does not support primitives as such. You're on your own.

My advice: Export the sucker from a 3d modeller and load as an obj. Applying texture to that is trivial.

Check this out: http://code.google.com/p/libgdx/source/browse/trunk/tests/gdx-tests/src/com/badlogic/gdx/tests/ObjTest.java

However, if you must create a sphere at runtime you'll have to implement the creation of the vertices & texture coordinates yourself and stuff them into a mesh. I'm sure you could find quite a few algos on the web re: sphere mesh creation.

Cheers,
Bach

24  Games Center / Showcase / Re: My Little Dungeon - LD23 Game on: 2012-04-30 10:10:21
Thanks for playing guys!! Smiley Glad you enjoyed it..

Very nice!
What library do you use?
Edit: I guess that you use libgdx

This was made with libGdx indeed. <3 libgdx
25  Games Center / Showcase / My Little Dungeon - LD23 Game on: 2012-04-29 16:44:19

Hey everyone,

We made a little game for LD23 - it's a reversed RPG of some sorts. Instead of controlling your hero directly you build a dungeon for him to fight through instead. Your hero will level up and find weapons and ultimately try and defeat the boss at the bottom of the map.

We created this game during 72hrs. In a lot of ways we're happy with it. There are also some rough edges though Grin But overall we see this as a great base to work off and make into a fantastic little game. I will keep this thread updated with news regarding the game.

Link to the entry: My Little Dungeon

Some screenshots:





Would love it if you guys checked it out and let me know what you think of it.

Cheers,
Bach
26  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-04-29 13:39:25
The game dont start on my PC.

Windows 7 Enterprice x64
ATI HD 5770
4x2.9 ghz amd cpu
4 gb Ram

Java 7 runtime 64 bit and Java 6 32 bit installed.

Console:

1  
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C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar

Not a directory: ..\pixeltower-android\assets\gfx
Exception in thread "main" java.lang.reflect.InvocationTargetException
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match
        at org.lwjgl.openal.AL10.initNativeStubs(Native Method)
        at org.lwjgl.openal.AL.init(AL.java:156)
        at org.lwjgl.openal.AL.create(AL.java:138)
        at org.lwjgl.openal.AL.create(AL.java:102)
        at org.lwjgl.openal.AL.create(AL.java:201)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78)
        at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31)
        ... 5 more


I'm not sure what would cause this, hmm. Strange indeed Sad
27  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-04-29 13:38:26
Fun little game, although not sure whether the little peeps are supposed to regularly clean their windows!



Hehe, of course they are! Cheesy
28  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-03-15 16:38:51
Wow, thanks for the love guys! Smiley

Crashes on my htc legend... its a terrible phone.

Yea sorry Sad that phone is probably a tad too old for the game. Though I didn't expect it to just crash..
29  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-03-03 19:50:27
Looks very awesome. Smart mechanic.

Thank you Smiley
30  Games Center / Featured Games / Re: Pixel Towers - Android / Desktop Game on: 2012-02-25 04:32:17
Just a quick post to let you know that the Pixel Tower's tune is now also available for purchase from Gavin Harrison's Bandcamp. This is a great opportunity to support Indie Games Music!

In style of the rest of Pixel Towers it's completely up to you how much and if you'd like to pay for the track.

Here's the link: http://gavinharrisonsounds.bandcamp.com/track/pixel-towers

Cheers,
Bach
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