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1  Discussions / Jobs and Resumes / Re: Game Engineer & Intern Positions - San Francisco on: 2008-07-09 23:25:56
Do i have to be an american citizen? Wink
2  Games Center / Archived Projects / Re: 1945 The World at War (shooter) on: 2008-07-04 09:56:00
Loading time was so painful. Fix that asap.

Bombs don't do anything or is it just me?
3  Discussions / Miscellaneous Topics / Re: Quest for a programming language... on: 2008-06-12 14:26:30
Processing....thank you very much.
4  Discussions / Miscellaneous Topics / Quest for a programming language... on: 2008-06-12 13:12:50
I remember that someone posted about some programming language that had syntax simmilar to C and Java, but was simmilar to Flash(AS) in the manner that it had built in all kinds of visual thingies which made it nice for beginners(they could write interesting programs with little code). Also, i remember that it was used somewhere as one of the languages learnt at introduction to programming courses.... Smiley

The problem is that i cant find the topic, cant remember the name and cant google it Smiley

Can any1 help me?
5  Game Development / Artificial Intelligence / Re: Tiny AI contest on: 2008-05-09 14:39:18
Have u ever seen coderally ? http://www.alphaworks.ibm.com/tech/coderally
You must code AI for rally cars which can shoot tires Smiley
6  Games Center / Showcase / Re: New Game Release: Rex the Red Episode II on: 2008-03-19 14:00:13
Nice game....kinda tough or i havent spent enough time playing it Smiley
7  Games Center / WIP games, tools & toy projects / Re: Mootox on: 2008-02-05 00:00:35
Space and R didnt work....
8  Games Center / Archived Projects / Re: Esoteric - my thesis project on: 2008-01-10 15:16:47
Screenshot could be bigger Wink
9  Game Development / Performance Tuning / Re: Objects vs mapped objects vs floats on: 2008-01-08 16:02:34
So if i m getting it right, u suggest that :
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class Synapse{
   float weights[];
}

class Layer{
   Synapse synapses[];
}


would be faster to work with rather then

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class Layer{
  float weights[][];
}


I m talking about neuraln network...i hope that exapmle isnt too confusing... Smiley
10  Games Center / Archived Projects / Re: my flight game on: 2007-12-09 17:58:37
Nice work.

Gl with the job!!!
11  Game Development / Networking & Multiplayer / Re: Multicast on: 2007-10-30 20:05:18
Sure u do. Clients need to notify the server about the games.
Then other clients will know about them via same server.
12  Game Development / Networking & Multiplayer / Re: JGN vs. Darkstar on: 2007-10-01 21:46:42
hehe...I will also state an advantage of using JGN is that Riven contributed a lot of assistance in its early development as well. Wink

And what kind of advantage is that? :p
13  Games Center / Archived Projects / Re: Step-By-Step: logic game on: 2007-09-21 11:04:04
Looks really nice.
Web start maybe? Smiley
14  Discussions / General Discussions / Re: The Facebook thread on: 2007-09-13 14:37:28
Me 2...Smiley
15  Discussions / General Discussions / Re: What the hell happened to JGO...again? on: 2007-09-13 14:36:57
In serbian we say something like "Bez muke, nema nauke.". No pain, no gain Smiley
But, if translated literaly it means - Without hard labor, there is no science Smiley
16  Java Game APIs & Engines / JOGL Development / Re: Buffers vs array's on: 2007-09-13 14:35:17
Buffers are a  kind of fancy arrays. They keep track on how many data have u written to them etc.
Not a big difference at all, just that buffers are more confy for some tasks like netoworking...
Try googling some tutorials, or wait for a more detailed answer.
17  Java Game APIs & Engines / Tools Discussion / Re: Skeleton Based 2D animator for Games on: 2007-09-06 21:52:50
Indeed, looks very promising.
Webstart would be more than welcome Smiley
18  Game Development / Networking & Multiplayer / Re: Curiosity: How Many Networking APIs Are There? on: 2007-09-04 17:31:30
We are also brewing some high level online casual game develpoment api Smiley)( wtf? )

When we write some more games and a tutorial, i ll give u a link to try it Cheesy
19  Game Development / Networking & Multiplayer / Re: Mysql and transactions.. on: 2007-08-30 17:53:49
I ve noticed something like this:

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try{
  conn.setAutoCommit(false);
  makeATempTable();
  insertSomethingies();
}catch(SQLException e){
  conn.rollBack();
}


It wont roll back the creation of tmp table. Am i doing something wrong or is it a feature? Smiley Is it supposed to be deleted manually?
20  Java Game APIs & Engines / JOGL Development / Re: How To: Up to date Intro to JOGL on: 2007-08-26 13:03:50
Nice work. Indeed, there are many outdated things out there...

Lets just hope that ppl learning about jogl will have the luck of finding ur page Wink
21  Games Center / Contests / Re: Win $2M!!! on: 2007-08-23 21:57:33
Lol.....sounds like a lot oh h8 from Riven's side....

Just kidding...
22  Game Development / Networking & Multiplayer / Re: Serialization on: 2007-08-23 17:23:35
Damn i guess that i just overworked...i see the problem...Smiley
I understood everything just fine.
23  Game Development / Networking & Multiplayer / Serialization on: 2007-08-23 17:19:16
Well i guess that i got the thread right, coz this is a part of my networking code.

I guess that i understood something wrong- i thought that if u mark a property to be transient, serialization wont care whether it is serializable or not. Apparently,  i was wrong coz i get notserializable exception for transient field.
I m using Java 1.6.
Is this something new or was i just missing the fact that all objects, transient or not, need to be serializable?
24  Game Development / Networking & Multiplayer / Re: Network Game Engine on: 2007-08-14 14:01:42
Well I might be interested in it 2, so could u post the code/link here?

Tnx.
25  Games Center / Showcase / Re: Check out The Screen shots.. on: 2007-08-05 04:08:42
I really like the screenie....I generally prefer strange settings.....keep it and make a world out of it Wink
26  Game Development / Networking & Multiplayer / Re: Mysql and transactions.. on: 2007-08-04 01:19:45
Tnx for ur responses, i ll check out that first link Mr_Light provided.
Gl to me i guess Smiley
27  Game Development / Networking & Multiplayer / Mysql and transactions.. on: 2007-08-03 19:36:04
Any1 has any code showing how this is done using jdbc?
Tnx.
28  Game Development / Networking & Multiplayer / Re: Developing secure and fault tolerant server on: 2007-07-27 11:44:16
Yup, real money...

@Mr_Light
I ll check out the aspect orientated programming.

Tnx for the tips ppl.
29  Game Development / Networking & Multiplayer / Re: Developing secure and fault tolerant server on: 2007-07-23 21:37:24
@kingaschi
Indeed, i was looking for that term Smiley

Well i know all that...i m just interested in some resources about building such a thing....I m able to create it, but i guess that there are some know hows....and googling wasnt so nice to me...

Tnx.
30  Game Development / Networking & Multiplayer / Developing secure and fault tolerant server on: 2007-07-23 18:14:06
I started writing a poker game and i have to develop some kind of central server which will deal with all tables...

Anyway thats not so important...whats more important is that client(poker table) and central server need to be really reliable-in case that one goes down, other must be used to restore state etc....Also i have to deal with reliable transactions between the 2.Basically, since its a poker game, i must avoid data(money Wink) losses whenever possible...


I have some ideas and i have alrdy implemented some, but i think that i m reinventing the wheel here, so i could use some tips....any links, tutorials, books on the topic?
Tnx in advance peeps.
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