Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 4
1  Java Game APIs & Engines / JOGL Development / Looking for a java md5 loader on: 2007-03-01 17:43:56
Hi all.

I'm looking for a complete md5 models loader  for my app, do you know where I could get one?
I would like not to use any scenegraph...
2  Java Game APIs & Engines / Tools Discussion / Looking for an open source 3D format on: 2007-02-28 20:49:42
Hi all.

Having problems with my 3DS loader, I'm considering moving to another format.

According to severeal people, 3ds doesn't handle bones which is harmful given my 3D designers use bones...

I'm looking for an open source format that handles bones animations and can manage many vertices and triangles (much more than md2).

Waiting for your opinions and arguments  Smiley
3  Java Game APIs & Engines / JOGL Development / Re: Making a 3ds loader, need help with transforms... on: 2007-02-28 10:41:34
Other question now, I don't know how nodes (bones) are related to the meshes vertices...
4  Java Game APIs & Engines / JOGL Development / Re: Making a 3ds loader, need help with transforms... on: 2007-02-27 11:36:57
Thanks, but I think I've found what I was looking for : a pos/rot/scale chunk contains for each frame, the index of the keyframe.
5  Java Game APIs & Engines / JOGL Development / Making a 3ds loader, need help with transforms... on: 2007-02-26 20:32:43
Hi all.

I'm developping my own .3ds loader and I'm facing some problems...
First, I have troubles with rotations, I don't know how to apply rotations to the vertices : I can read  a vector and an angle in the file, but I'm pretty sure I need a point that belongs to the axis definded by the vector, if so, could you tell me where I could read such a point?

Second, once I've read all the transforms in the file, I don't know in which order I should apply them, I mean for example, I don't know if for the current keyframe, I should do 3 rotations, then 5 translations, then 2 rotations and then a scale, or start with 5 translations, then 2 rotations, etc.

I know I'm re-inventing the wheel, but I really don't know how to solve these problems...

Thanks guys, see ya!
6  Discussions / Miscellaneous Topics / Re: Happy New Year - Some Resolutions for 2007 on: 2007-01-08 19:45:58
Happy new year every one.

This year's resolution is not taking any resolution anymore  Grin
7  Discussions / Miscellaneous Topics / Re: Java or C++ for an industry univeristy game project? on: 2006-12-18 20:43:13
I would say that given java's reputation, it would be more rewarding to use Java, that's what I did last year, and got a pretty good mark  Smiley
8  Java Game APIs & Engines / JOGL Development / How to calculate vertex normals. on: 2006-12-07 22:00:48
Hi all.
I'd like to know how to calculate vertices normals : I have a list of vertices and a list of faces.
I googled and found that I have to calculate face normals at first.
I don't know to do this, and then don't know how to get vertex normals from face normals...
I hope you like maths... Wink

Thanks for your help!
9  Game Development / Shared Code / Re: Open Source 3DS loader??? on: 2006-11-06 22:47:06
Thanks for your help.

I started my own loader, so far I can load models exported from blender.

I'm facing a problem : blender seems to export the topology (the faces) of my model, I can find in these files the 0x4120 tag but this tag isn't present in regular 3ds files...

The question is simple: how can I get the topology in files exported from 3dsmax?

Thanks
10  Game Development / Shared Code / Open Source 3DS loader??? on: 2006-10-04 13:03:43
I'm looking for an open-source and complete (as much as posible) 3ds loader that just loads data into memory without any rendering.


Thanks for your help.
11  Discussions / General Discussions / Re: New video cast Level Up is now live! on: 2006-09-13 22:25:59
Great job Chris !
That's a very good idea advertising for java games that way, keep on that way !

I'm gonna give the link  to all my Java buddies at university!
12  Java Game APIs & Engines / Xith3D Forums / Re: Good Xith game on: 2006-08-15 20:42:18
Thanks for the videos, tell me where and when I can get them  Cheesy

Thanks for your precise answers  Smiley
13  Java Game APIs & Engines / Xith3D Forums / Re: Good Xith game on: 2006-08-15 15:48:47
Also maybe I can find some videos of my current game, if you're interested.

You can do wonderful things with Xith3D, or with Java3D or with jME, it's entirely up to you and which to choose is a question of taste and habits (and performance, although this is easily fixed, and as I'm talking in the way of being fixed).

If you prefer to ask questions in french, feel free.
@MagicSpark :
- Is my english that bad? ;-)
- If you don't mind, I'd like to see some videos of your current game
- Which tool should I should talking about performance?
- Which tool should I choose talking about support and future?

Thanks
14  Java Game APIs & Engines / Xith3D Forums / Re: Good Xith game on: 2006-08-13 21:42:32
Yeah you're right, same problem for me...
15  Java Game APIs & Engines / Xith3D Forums / Good Xith game on: 2006-08-13 12:19:51
Hi.
I'm considering using Xith 3d, but available demos aren't enough to me for choosing...

Could you guys give me links to your games using Xith 3D (physics, graphics and sound)?

thanks
16  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-13 09:22:22
On a different machine, it "just" take 50% of the CPU...
Getting this thread to wait (or the loop to yield and/or back-off for a set period of time) could reduce CPU usage.

How would do that in the given code?

Thanks
17  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-12 12:02:49
That works now, thanks to your help Ken, as you said, I was missusing IntBuffer.
I'm facing another problem now... Playing an ogg file takes 100% of my CPU.
I just ported the code from Game Dev (lesson Cool, is there any way to improve the use of the CPU?

Thanks again.
18  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-12 09:33:05
I just tried lesson 3 & lesson 5  source code, I have arguments problems, some AL methods seems OK while others don't. Does this indicate any version conflict? This would be quite surprinsing given I'm pretty sure I downloaded the latest version...
19  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-12 09:15:47
Ok, I'll give it a try.

I'm just getting started with openAL, I need to get used to it  Embarrassed
20  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-11 14:48:18
Here's the source code :

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
ALut.alutInit();
al = ALFactory.getAL();
if (alc.alcGetError(device) != ALC.ALC_NO_ERROR)
     return AL.AL_FALSE;

ois = new OggInputStream(new File(path).toURL().openStream()); // deprecated

al.alGenBuffers(2, IntBuffer.wrap(buffers));
check();
al.alGenSources(1, IntBuffer.allocate(source));
check();
al.alSource3f(source, AL.AL_POSITION, 0.0f, 0.0f, 0.0f);
check();


The check method : 
1  
2  
3  
4  
5  
private void check() {
    int error = al.alGetError();
    if (error != AL.AL_NO_ERROR)
   throw new ALException("OpenAL error was raised.");
}


The latest call to check() causes an ALException with 40961 in error which is related to the ALC_INVALID_DEVICE or AL_INVALIDE_NAME constant...
Any idea?

Thanks guys
21  Java Game APIs & Engines / Java Sound & OpenAL / Re: ALC_INVALID_CONTEXT on: 2006-07-11 12:14:48
I just used the sound 3D wrapper for testing, else I use alutInit().

I will post the source code as soon as I get my dev-machine back.
22  Java Game APIs & Engines / Java Sound & OpenAL / ALC_INVALID_CONTEXT on: 2006-07-11 09:36:19
Hi all.
As I'm trying to port the lesson 8 from the openAL tutorial, and I'm getting the error code ALC_INVALID_CONTEXT from alGetError() just after calling alSource3f(...). If I Call alGetError() before alSource3f() I get ALC_INVALID_DEVICE.
I don't know how to solve that problem.
Another clue : when I call AudioSystem3D.openDevice("DirectSound3D"), I get a NullPointerException.

All of this is quite surprising given the lesson 1 works pretty good...

Thanks for your answers.
23  Discussions / General Discussions / Re: You know you're a hardcore Java games programmer if... on: 2006-07-04 10:26:37
... when you try a new video game, you wonder how you could realize such or such effect using Java
... you try to convince your workmates to use Java
... you use your own Java bases web browser, spreadsheet, word processor, etc...
... you play your own cell phone games...
24  Discussions / General Discussions / Re: Your opinion about DirectX10 and OpenGL? on: 2006-07-04 10:03:31
For Linux and Mac users, Open GL is the best issue for games, apart from emulation.
Let's wait the DX improvements that will come around with Windows Vista.

Don't forget that Open GL is a free API while Direct X is aimed to make money...
This point brings me to the question : "why should I pay for something equivalent I can get for free?"
25  Game Development / Networking & Multiplayer / Re: Kermit (the protocol, nothing to to do with a frog...) on: 2006-07-04 09:58:20
Each connection with Java Comm leaks resources (handles actually) on Windows. I ended up writing my own special-purpose bindings for my Windows app.

How hard is it to write such a binding?
Did you release any source code?
26  Game Development / Networking & Multiplayer / Re: Kermit (the protocol, nothing to to do with a frog...) on: 2006-07-03 09:05:39
thanks whome

I will consider using JavaComm, it looks pretty good  Smiley
27  Game Development / Networking & Multiplayer / Re: Kermit (the protocol, nothing to to do with a frog...) on: 2006-06-30 09:19:28
Whome is right, the old machine doesn't provide any tcp/ip support, there's a RS232 port on this machine and I can't change the protocol...
28  Game Development / Networking & Multiplayer / Re: Kermit (the protocol, nothing to to do with a frog...) on: 2006-06-29 14:11:03
What do you mean with PPP stack?

29  Game Development / Networking & Multiplayer / Kermit (the protocol, nothing to to do with a frog...) on: 2006-06-27 15:31:56
Hi all.
I'm looking for a way to use the Kermit protocol with Java.
Is there any free implementation of the protocol?
I can't use any TCP/IP : the machine I want to connect to is too old...

Thank you guys.

See ya
30  Java Game APIs & Engines / Java Sound & OpenAL / Re: Joal and Ogg Vorbis on: 2006-06-22 13:04:24
Thanks for your answer.

I've already looked at this 8th C++ lesson, I've also considered porting it to Java, but the C++ code refers to "OggVorbis_File  oggStream;     // stream handle".
I don't know what it refers to using Java, if someone has any idea, this would be very helpful ;-)
Should I use Tom's OggInputStream?

If I find out any solution I will release the source code :-)
Thanks again
Pages: [1] 2 3 4
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (18 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!