Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (684)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (752)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Play & Game Design / Animation Threading on: 2005-07-20 19:34:51
In writing a program that runs through a series of images, I instansiate an Animator object and call start() at the appropriate time (which runs a thread to continuously call the display method of my GLEventListener [that is: my JFrame]).  When through displaying this series of images, I call my animator's stop() method.

The problem lies in that the stop() method kills the current rendering thread, which then traverses the stack to kill all the other threads.  At that point, the program goes into a deadlock and I have no control of the monitor state.
I first attempted just leaving the animator's thread as the new main thread, but after all the images are through there is a constant, repeated EOF exception.
I tried setting my animator to null, but its thread kept on calling the display() method regardless (a complete waste).

Is there some way to go back to my original (AWTEvent-0) main thread that simply has wait() and notify() [for all intents and purposes]?

I use javax.swing.JFrame and
Also, both my original main and the animator's thread have priority=6...if that helps

(It would be nice if i could get rid of that animator's thread altogether, without destroying all the others.)
Pages: [1]
orrenravid (248 views)
2016-07-16 03:57:23

theagentd (318 views)
2016-07-11 14:28:54

Hydroque (405 views)
2016-07-06 05:56:57

Hydroque (566 views)
2016-07-03 08:52:54

GrandCastle (424 views)
2016-07-01 09:13:47

GrandCastle (416 views)
2016-07-01 09:09:45

CopyableCougar4 (470 views)
2016-06-25 16:56:52

Hydroque (437 views)
2016-06-22 02:17:53

SwampChicken (401 views)
2016-06-20 13:22:57

SwampChicken (309 views)
2016-06-20 13:22:49
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!