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1  Discussions / General Discussions / Re: ODE Editor on: 2005-06-19 17:26:22
Hi again!. I have finished the XODE exporter and Importer for KODE (VISUAL EDITOR FOR ODE)!

www.lcuriel.arrakis.es/kode/

Although you cannot test them in the DEMO Version because has exported disabled.

If someone wants a sample for the exported XODE code please email me!

Cheers, KuRi.
2  Discussions / General Discussions / Re: ODE Editor on: 2005-06-16 00:00:21
I haven't forgotten you!. The XODE Exporter is finished, and now i am working on the importer.

I have some questions:

- How XODE makes static geoms? This is only geoms, without bodies.
- Does XODE contain information about ode world (friction, gravity, etc)?

The Actual Version 1.06 have a very simple (and not tested) XODE exporter. V1.07 will have full exporter and importer.
Cheers, KuRi.
3  Discussions / General Discussions / Re: ODE Editor on: 2005-06-10 10:50:35
Hey Thanks!. For what i have seen XODE doesn't include Mesh Data, only body, geoms and Joints. I see this as a very good thing, because so you make a pure ODE data format.

In my editor i have an option to load meshes for the bodies, so i think this won't be exported. I see that trimeshes are supported by XODE, so i plan to export them as well.

An Importer is a very good idea, but this is more difficult, because i don't have am xml parser in Blitz3D. Anyway i will see what can i do Wink

If you have any questions or suggestions please ask me!

P.D: John has made an XML Parser for Blitz3D! Mmm, working on the importer too then!
4  Discussions / General Discussions / Re: ODE Editor on: 2005-06-09 23:46:34
Hi People! I am the Developer of KODE. Please test it to see if you like it. I am working on the XODE exporter. It should be ready for the weekend. I will tell you when it is finished.

MeanWhile download the demo version to test it.

Zparticle: Thanks for posting here about my product.

Cheers, KuRi.
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