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1  Java Game APIs & Engines / JOGL Development / conflict using stereo on and doublebuffering off? on: 2006-04-27 02:19:16
Is there a problem of enabling stereo without enabling doublebuffering?   I modified example to include
capabilities.setStereo(true); and, as expected, I got stereo emitters signal on.  Then I added capabilities.setDoubleBuffered(false) and didn't get emitter's signal.
My setup is Red Hat Linux and Nvidia Quadro FX 1000 card with driver v. 81.78.


-Oleg Pariser
2  Java Game APIs & Engines / JOGL Development / GLCanvas and getGraphics() override on: 2005-06-10 00:32:07

I am working on an application that would use custom Graphics2D class to draw on JOGL's GLCanvas.  To make this work, I need to make sure that every time something is getting drawn on the GLCanvas, it's going to be using CustomGraphics2D class and not SunGraphics2D.  Unfortunately  the fact that jogl.GLCanvas is final doesn't allow for overriding getGraphics() method and when  something like doing:
Graphics g = comp.getGraphics()
where comp is jogl.GLCanvas, it returns SunGraphics2D object.  And then I end up using this wrong graphics object to draw on GLCanvas which naturally doesn't work.

Any ideas on how to work around this problem would be greatly appreciated.

-Oleg Pariser@JPL Multimission Image Processing Lab

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List of Learning Resources
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2016-09-09 09:47:55

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2016-09-08 09:47:20

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Rendering resources
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