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I am working on an OpenGL problem that I cannot figure out. I am drawing out a sphere composed of GL_QUAD_STRIP's. I have the depth buffer enabled as well as face culling (with culling out the front faces). Then, a line using GL_LINE_STRIP is drawn on the surface of the sphere. All of this seems to work just fine. The funny thing is, when the sphere is rotated so that the line goes behind the sphere, I can still see bits of the line. Not the whole line, just pixels here and there. These artifacts diminish, and eventually disappear completely once the line get further and further past the limb of the sphere. Also, this only happens on Solaris, it does not occur on windows or Macs. Does anyone have a clue?
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