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1  Java Game APIs & Engines / JOGL Development / Using jogl on AIX on: 2004-03-03 16:54:09
Has anyone built and used jogl on IBM AIX?
2  Java Game APIs & Engines / JOGL Development / Re: lines showing through a sphere on: 2004-02-06 23:07:34
That makes sense. I ran into something similar with polygon stiching. This was occuring with polygons, and it never occured to me the same thing could happen with lines. Thanks for the suggestion.
3  Java Game APIs & Engines / JOGL Development / lines showing through a sphere on: 2004-01-16 00:12:11
I am working on an OpenGL problem that I cannot figure out. I am drawing out a sphere composed of GL_QUAD_STRIP's. I have the depth buffer enabled as well as face culling (with culling out the front faces). Then, a line using GL_LINE_STRIP is drawn on the surface of the sphere. All of this seems to work just fine. The funny thing is, when the sphere is rotated so that the line goes behind the sphere, I can still see bits of the line. Not the whole line, just pixels here and there. These artifacts diminish, and eventually disappear completely once the line get further and further past the limb of the sphere. Also, this only happens on Solaris, it does not occur on windows or Macs. Does anyone have a clue?
4  Java Game APIs & Engines / JOGL Development / Re: deleting lists and textures from inactive cont on: 2004-01-14 00:19:19
Thanks. It does make sense to code with cross-platform in mind. I was running on a Mac, and it probably does a no-op if the context is not active.
5  Java Game APIs & Engines / JOGL Development / deleting lists and textures from inactive context on: 2004-01-13 03:07:27
Does anyone know if a graphics context needs to be active (via glXMakeCurrent) to delete display lists and texture objects? In regards to JOGL, I am curious if a list of texture can be deleted outside the display method of a GLEventListener. I tried it and it seems to work (no exceptions), but I'm not sure if this is a valid operation.
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