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1  Game Development / Networking & Multiplayer / Re: Resources for game networking on: 2012-05-04 18:26:57
Thanks for all the useful advices!
You might want to check out Electroserver 5.  Not open source, but it is free to use up to 50 concurrent users, and has a bunch of client API's including a Java client API.  In the docs there are quite a few client examples using Java, and the server code is Java, if needed.

Full disclosure: I'm one of the developers Smiley

I will have a look at it later. If I experience any problems - may I contact you?
2  Game Development / Networking & Multiplayer / Re: Resources for game networking on: 2012-05-03 17:19:41
Yea, I already found that! Looks good, but do you know any (working) examples?
3  Game Development / Networking & Multiplayer / Resources for game networking on: 2012-05-03 16:49:44
Hi,

I am currently working on a multiplayer game. The game itself (single player) already works perfectly fine and so does the chat. The only thing that is really missing is the multiplayer part.
Sadly I am absolutely clueless on where to start with that. I roughly know that I will have to work with packages, and I also know many things about streaming etc (chat is already working). My problem is that I can't find any resources on how to do this. A tutorial would be perfect, alternatively a good example of an open source client/server (in Java of course) would be fine.
If you feel like doing something helpful I'd also really appreciate someone "privately" teaching me via PM's or some chat program Smiley

Thank you!
4  Game Development / Networking & Multiplayer / stream music with java on: 2012-03-22 07:44:07
Hi,
I am currently coding some chat program and now want to play music via a client command like:

/music http://somewebsite.com/somesong.mp3

So the link would be send from the client that sent the song, to the server. The server should then without downloading the song, stream it to every client (they shouldn't download it as well). Problem is, I don't know how to stream mp3's over a TCP based connection.

My question is, if someone could provide me with libraries/tutorials/ideas/code examples of what I need.

As an alternative directly streaming music from one client's computer would be okay as well. If I (as a client) play a song on my machine (using some music player like VLC or similar) and then type a certain command (maybe /stream), the sounds from my soundcard would be streamed to the server and then to every client logged in.

It would be awesome if you could provide me with some advice for both, Google didn't really help so far, mainly because I don't quite understand what I should search for.

Thanks in advance!
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