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1  Java Game APIs & Engines / Java 3D / HUD on top of Canvas3D on: 2005-06-06 11:16:23
Hi,

I'm trying to create a Heads up display for a game on top of the Canvas3D. What I have done so far is create a class that extends Canvas3D and overrides the postRender() method. In postRender() I grab the Graphics object usng this.getGraphics() and draw on it, but it flickers. I think that is because it draws it on the current screen, then it swaps the buffer and calls paint over the HUD.  Is there a way in postRender() to grab the buffer and draw to it?  What I can do is override paint() and have it draw to an offescreen buffer, draw to the buffer then paint it on, but then it becomes over-buffered. IS there an easier way?
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