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1  Java Game APIs & Engines / JOGL Development / Re: transparent windows and opengl on: 2004-08-25 17:47:13
Quote
Sorry probably missing something but what are you trying to achieve with your transparent window?



Well I'd like to move a transparent window (made with visual C++ 6.0) over an opengl app without having the transparent window flincking
2  Java Game APIs & Engines / JOGL Development / transparent windows and opengl on: 2004-08-24 15:32:09
Hi,

Well I made an app with jogl and I'd like to use transparent windows over it (using MFC)

But the result is bad : my transparent window flicks ;(

So it seems that in some cases even with the mouse cursor I have the same problem (when changing the standard mouse shape with mine)

I searched on opengl forums and I don't know what to do !!!

Some ideas ?
3  Java Game APIs & Engines / JOGL Development / Re: GLU func not avaible ? on: 2003-07-08 14:46:32
Quote
The GLU tesselators and NURBS surfaces have not yet been exposed in Jogl because of some complexities with the callback mechanisms; they are on the list of things to do. Quadrics however are there and have been tested. See the VertexProgWarp and VertexProgRefract demos; please verify that the using code is correct and file a bug if the Java version doesn't work the same as the C code.


Do you know when tesselators will be implemented ?

I have to come back to gl4java as I'm using lots of tesselators now...

However I'm really happy that you answer to people quickly !  Cheesy Thx

I'm using quadrics in my app to draw circles and all is ok !
4  Java Game APIs & Engines / JOGL Development / GLU func not avaible ? on: 2003-07-07 12:17:27
Hi,

I moved my GL4JAVA app to JOGL and it seems that glu.gluNewTess() does not exits ?

argh....

Huh
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