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1  Discussions / General Discussions / Re: The Facebook thread on: 2007-12-31 22:43:00
I've recently started creating applications for the Facebook platform.  If any of you would be interested in sharing your games on Facebook let me know.  I already host a few of my own facebook apps and I think with all of the talented folks here I could put together a really kick butt arcade application for facebook.  Basically I would just need applet based games to include in the arcade.  The applets need to be 600 pixel wide or less to fit well in the facebook platform.

We would need to work out an agreement on how you would get paid.  The basic plan is advertising revenue, which I have already started using in my own apps.  If any of you are interested please let me know.  You can send me email at "scott_shaver2000 at yahoo dot com".
For those of you that have commercial web sites we could include links to those sites as well.
2  Discussions / Miscellaneous Topics / 20 Smart Companies to Start Now on: 2006-10-06 20:58:30
http://money.cnn.com/magazines/business2/business2_archive/2006/09/01/8384349/index.htm?source=yahoo_quote

check out # 20
3  Discussions / General Discussions / Re: "Mark as read" broken on: 2006-09-06 19:48:58
same here
4  Discussions / General Discussions / Re: New video cast Level Up is now live! on: 2006-09-06 19:48:08
okay never mind, I don't need any more crap loaded on my machine
5  Discussions / General Discussions / Re: New video cast Level Up is now live! on: 2006-09-06 19:43:16
I guess I'm missing something because it does do anything when I choose my connection speed.


...edit

after opening it again and selecting my connection speed I get a javascript error

Line: 92
Char: 9
Error: Permission denied
Code: 0
URL: http://developers.sun.com/jsp_utils/rvideo.jsp?video=asdf-asdf-asdf-asfg-asfg-asd

that url isn't exact, I'm too lazy to type in all of those letters and numbers
6  Discussions / Miscellaneous Topics / Re: Forum problems on: 2006-08-29 18:26:31
one other item, the site no longer keeps me logged in. I selected Forever in the login drop down.
7  Discussions / Miscellaneous Topics / Forum problems on: 2006-08-29 16:35:57
Trying to mark everthing as read I get:

Session verification failed. Please try logging out and back in again, and then try again.

did that and it still gives the same error.
8  Discussions / General Discussions / Re: Wurm Online has gone GOLD! on: 2006-06-07 20:00:31
IT's nice to be on good terms with the guys that control the firewall. I'll be able to connect in 10 minutes or so. Smiley
9  Discussions / General Discussions / Re: Wurm Online has gone GOLD! on: 2006-06-07 18:58:08
Thank goodness I have a huge pipe at work, the install went pretty quick. Nicely put together by the way. However I did get the following error when connecting:

You got disconnected from the server for some reason.

Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable.
Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you.





Contents of console.log:

Logging to C:\wurm\console.log
Failed to load gamesettings.txt. Generating default.
Jun 7, 2006 10:55:29 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updating C:\wurm\packs\dev001.jar from http://www.wurmonline.com/packs/dev001.jar
Jun 7, 2006 10:55:31 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updated C:\wurm\packs\dev001.jar (1344 ms)
Jun 7, 2006 10:55:31 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updating C:\wurm\packs\full2.jar from http://www.wurmonline.com/packs/full2.jar
Jun 7, 2006 10:56:02 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updated C:\wurm\packs\full2.jar (30829 ms)
Jun 7, 2006 10:56:02 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updating C:\wurm\packs\base.jar from http://www.wurmonline.com/packs/base.jar
Jun 7, 2006 10:56:19 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updated C:\wurm\packs\base.jar (17172 ms)
Jun 7, 2006 10:56:19 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updating C:\wurm\packs\full1.jar from http://www.wurmonline.com/packs/full1.jar
Jun 7, 2006 10:56:55 AM de.vxart.zipupdate.UpdateEngine update
INFO: Updated C:\wurm\packs\full1.jar (36094 ms)
JOGL specification version 1.0.0
JOGL implementation version 1.0.0-beta5
JOGL implementation vendor Sun Microsystems, Inc.
No autorun.txt, copying default..
----------------
System information:
----------------
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.5.0_06
Java vendor: Sun Microsystems Inc. (http://java.sun.com/)
Wurm version: 2.0.7
Wurm options:
    large_textures: true
    use_pbuffers2: false
    terrain_bump: true
    use_occlusion_culling: true
    glsl_enabled: true
    vbo_enabled: true
    fast_yield: false
    debug_mode: false
    release_context: false
    terrain_res: 1
    reflections: 2
    tiledecorations: 2
    trees: 2
    cavedetail: 2
    shadow_level: 1
    cloud_shadows: false
    use_tree_models: true
    render_distant_terrain: true
    tile_transitions: true
    render_glow: false
    use_weather_particles: true
    sound_engine: 1
    screen_device: 800 * 600, Windowed
    viewport_bob: true
    outline_picking: true
    censor_chat: true
    setting_timestamps: true
    log_level: 1
----------------
OpenGL information:
----------------
JOGL version: 1.0.0-beta5
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON X300 x86/SSE2
OpenGL version: 1.5.4334 WinXP Release
OpenGL extensions:
    GL_ARB_multitexture
    GL_EXT_texture_env_add
    GL_EXT_compiled_vertex_array
    GL_S3_s3tc
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_element_array
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_map_object_buffer
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_ATI_vertex_array_object
    GL_ATI_vertex_attrib_array_object
    GL_ATI_vertex_streams
    GL_ATIX_texture_env_combine3
    GL_ATIX_texture_env_route
    GL_ATIX_vertex_shader_output_point_size
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_HP_occlusion_test
    GL_NV_texgen_reflection
    GL_NV_blend_square
    GL_NV_occlusion_query
    GL_NV_point_sprite
    GL_ARB_point_sprite
    GL_SGI_color_matrix
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_lod
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
GLSL version: null (Bad drivers? Disabling GLSL)
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
----------------
Windows XP
Gui initialized
Loaded tree texture id as 3
====== CLIENT CRASH ======
java.net.ConnectException: Connection timed out: connect
   at sun.nio.ch.Net.connect(Native Method)
   at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
   at class.eL.<init>(SourceFile:45)
   at class.bW.<init>(SourceFile:81)
   at class.aF.<init>(SourceFile:96)
   at com.wurmonline.client.WurmClient.j(SourceFile:302)
   at com.wurmonline.client.WurmClient.run(SourceFile:173)
   at java.lang.Thread.run(Unknown Source)


I assume I can't be behide a firewall for this to work, bummer. Sad
10  Discussions / Miscellaneous Topics / GP2X review on: 2006-05-26 19:22:49
http://craig.gp2x.de/review/GP2XReview.html
11  Game Development / Artificial Intelligence / Re: Programming Game AI by Example - Book recommendation on: 2006-05-25 21:41:12
I converted, and improved some , the code to BlitzMax basic. It probably won't help but if you want it it is in this zip

http://www.scottshaver2000.com/blitz/bmaxmods/sas.mod.zip

and there are dicussions about it at

http://www.blitzbasic.com/Community/posts.php?topic=55711

and

http://www.scottshaver2000.com/forum/viewtopic.php?t=134
12  Discussions / General Discussions / Puppygames on home arcade console? on: 2006-05-25 20:44:48
http://www.iretrogames.com./

found this with Titan Attacks and Ultratron on it.
13  Discussions / General Discussions / John Carmack on java games for cell phones on: 2006-05-15 17:12:59
http://www.msnbc.msn.com/id/12726642/site/newsweek/?GT1=8199
14  Discussions / General Discussions / Real time java on: 2006-05-12 19:08:59
insteresting article

http://www.onjava.com/pub/a/onjava/2006/05/10/real-time-java-introduction.html
15  Discussions / General Discussions / Re: Java on xbox 360? on: 2006-03-28 23:16:57
I can't get that link to work but there is more info and the html in the rar points you at suns site to get the vm

http://72.14.203.104/search?q=cache:AZMhUWE3REgJ:forums.xbox-scene.com/index.php%3Fshowtopic%3D499916%26view%3Dold+NesCafe+xbox+360&hl=en&gl=us&ct=clnk&cd=6


http://www.theinquirer.net/?article=30596


video: http://youtube.com/watch?v=MKNzmU4G1sE
16  Discussions / General Discussions / XBox 360 Games on: 2006-03-28 20:53:43
Okay I finally broke down and bought an XBox 360 ( http://www.lowestdeal.com/xbox360complete.html ). I was waiting for the PS3 but it looks like it may never get here.

Anyway, I was wondering what games you all like and why so I know what to go get. I'm enjoying Perfect Dark Zero so far. I also have Project Gatham Racing which seems okay.

On my list to get:

Call Of Duty 2
Elder Scrolls 4 Oblivion
Burnout Revenge (maybe)
17  Game Development / Artificial Intelligence / Programming Game AI by Example - Book recommendation on: 2006-01-24 16:15:49
I have recently purchased this book and it hasn't left my side for several days. I highly recommend it.

http://www.amazon.com/gp/product/1556220782/002-1775240-1469632?v=glance&n=283155
18  Java Game APIs & Engines / Xith3D Forums / Re: Porting Quake III to Java3D on: 2006-01-06 17:14:15
Quote
And now, is it a good thing for the community ? I don't think so..

Actually it is a good thing. The various methods have shown what method is most efficient. If there had only been one libary there would have been no way to find this out. Competition is a good thing, always.

19  Discussions / Miscellaneous Topics / Happy Holidays on: 2005-12-21 21:38:57
A little something for the season, with music.  Grin

http://www.scottshaver2000.com/forum/viewtopic.php?t=129

Hopefully it will run well on most machines. Press Escape to exit.
20  Game Development / Networking & Multiplayer / Re: Java API for MSN, AIM, ICQ, Yahoo on: 2005-12-16 22:07:55
I know this isn't an answer to your question but, I would find it extreemly annoying to get spam in my IM client. I get enough in my email, even with filtering. If you are talking about notifing users about updates you might consider putting some code in the actual game that checks for updates and let's the user know it's available when they start your game.
21  Java Game APIs & Engines / Xith3D Forums / Re: Porting Quake III to Java3D on: 2005-12-15 20:04:24
Just curious, what is the difference in the memory footprint between the two?
22  Game Development / Game Play & Game Design / Re: RPG Suggestions on: 2005-12-15 17:05:18
Yeah, this will be very similar to playing on paper.
23  Game Development / Game Play & Game Design / Re: RPG Suggestions on: 2005-12-14 20:25:24
I've made some progress, little at a time. Reworked the menus to be graphical instead of ordinary buttons. Have the main play area functioning and partial integrated with LUA. Again this isn't java but thought I would show that progress is being made. Smiley

http://www.scottshaver2000.com/forum/viewtopic.php?t=112&start=30
24  Java Game APIs & Engines / Java 2D / Re: Dynamic images & servlet config. on: 2005-12-06 22:58:54
We use headless boxes with WebLogic producing dymnamic images I think our display setting is:

export DISPLAY=:0.0
or maybe
export DISPLAY=localhost:0.0

I think the machines have Xvfb installed which can be found at http://www.xfree86.org/

here is some other random info:

http://javatechniques.com/public/java/docs/hosting/headless-java-x11-libraries.html

http://www.eteks.com/pja/en/

http://www.idautomation.com/kb/xwindow-error.html
25  Java Game APIs & Engines / J2ME / Re: C++ game programmer in need of some java help on: 2005-11-08 22:25:42
I don't know if this will help but you can take a look, it is fairly old I haven't worked on it in a long time:

Forum http://www.scottshaver2000.com/forum/viewforum.php?f=4&sid=ac032c98d54f6d59209b6e8db5d0bc58
Main page http://www.scottshaver2000.com/template/template.php?page=planetation_main
26  Discussions / General Discussions / Re: Death To Applets on: 2005-10-21 16:49:24
Here is one that let's you control the flash plugin

http://www.javaapis.com/jflashplayer/


This on is an applet that plays Flash 2 files, very limited.

http://www.flashcentral.com/Tech/Detect/FlashJava.htm

do a google search for

java flash player
27  Java Game APIs & Engines / JOGL Development / Re: Flip the coordinate system? on: 2005-10-17 16:13:02
Thanks.
28  Java Game APIs & Engines / JOGL Development / Re: Flip the coordinate system? on: 2005-10-14 18:53:51
Yeah I thought about that but I'm using a 2d library on top of OGL. So I don't have access to the quad. I thought I might be able to just do something with the view or projection matrixes. hmm, thanks.
29  Java Game APIs & Engines / JOGL Development / Flip the coordinate system? on: 2005-10-14 18:25:12
How do you go about flipping the coordinate system in OGL. Let's say I want to draw an image at the top of the screen and then flip the coordinates and draw with the exact same command again but this time the image is upside down and at the bottom of the screen. Basically a simple way to draw a mirror image.
30  Discussions / General Discussions / 3D graphics for Java mobile devices on: 2005-10-12 16:14:05
http://www-128.ibm.com/developerworks/wireless/library/wi-mobile1/?ca=dgr-lnxw01Java3DMobile
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