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1  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-29 15:31:14
RenderWare is NOT a scene graph.

It is a complete environment for producing a finished product. It contains an entire game engine complete with everything you could want to get started quickly.

From there site:
RenderWare is widely recognized as the de-facto portfolio of tools and technology solutions for the games development industry. It currently comprises RenderWare Platform (Graphics, Physics, Audio, AI), and RenderWare Studio.

RenderWare’s mission is to help solve the complex technical issues facing the games development industry and through doing so, enable developers/publishers to efficiently deliver higher quality, more creative games and to maximize commercial opportunities on a long term basis with less development risk.



That said though, I have read lots of reviews and articles and have found that many of the AAA titles that used it, still tweaked the hell out of it to get what they needed. The main point of my post though is that comparing RenderWare to Java3D or OpenInvestor isn't fair...

Renderware's engine is closer to something like Unreal or Quake's engine (technical details aside). So it is really meant for games unlike the general purpose scene graph APIs.

-Z

P.S. My post insn't meant as a flame. Just a clarification.
Also, can I get a Full Sail Scholarship?
2  Discussions / Jobs and Resumes / Re: Wanted: J2ME programmer to port Alien Flux on: 2003-06-29 15:02:11
Well, sure, it would be nice to do it with a few folks, but as the comments above state, who has the money to buy and support codelines for every cell phone.

As for source control, there is no reason why you can't still use a single CVS (or other revision control software) server and make the project private instead of open.

Agreed, less developers would be ideal, but, IHMO, there is a big difference asking for volunteers to support one cell phone each, and MANY cell phones each since there are SO many different hardware platforms not to mention the fact that each country's hardware has ITS own specs. Even in commercial game development its not always the case that a single company will do all the ports to all the platforms...

Agreed that a port might simply mean implementing concrete low level classes based on interfaces specified in the first port if it is done properly. The following ports should indeed be easier. The hard part will be the first port and getting the OO design correct so that subsequent ports are less difficult.

Again though, I think the biggest obstacle was already stated... You just can't expect one person to port to ALL the different cell phone platforms which is why I suggested picking one or two popular platforms to begin with.

That's just me though...
3  Discussions / Jobs and Resumes / Re: Wanted: J2ME programmer to port Alien Flux on: 2003-06-29 04:29:02
This is indie, so you don't have to support every phone to start with. You can target your platform 1 by 1 if need be. And, since it IS indie, theoretically, Cas could have a separate developer do each port. Ideal no, but on a shoe string budget with all non - paid development, its all volunteer anyway. So Bob with the Nokia 123 phone could do the Nokia 123 port. Joe with the A500 could do the A500 port. etc... Just a thought, I'm not trying to force the idea... but it would be one way to spread the porting issue around. :-)
4  Discussions / Jobs and Resumes / Re: Want Groovy Music & SFX?? on: 2003-06-28 13:01:06
Sounds cool, like early Final Fantasy.
5  Discussions / Jobs and Resumes / Re: Wanted: J2ME programmer to port Alien Flux on: 2003-06-28 12:59:16
Cas, I did reply.
Did you get my email in regards to this?
-Zane
6  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-23 23:07:05
Wanted: Janitor to sweep, mop, and clean toilets.
Tzan need not apply.
7  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-23 21:43:40
Tzan,
Wanna share some of your art with the folks?
I bet you could find a programmer right fast if you so desired.
8  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-23 14:36:34
No problem...
I think it would be a great idea to start a site to do exactly what you suggest though.

It really is a great idea. Sorry I was so pessimistic in my previous (long winded post). I really do wish it was easier to find artists to work on games.

I have been a programmer for a long time and know how long it takes to become good at it. I didn't mean to trivialize the amount of time and effort and talent it takes to become good at it. No offense meant.

-Z
9  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-23 12:14:18
Points well taken...

However, search the Net for topics on game programming, then search the net for topics on game art. Go to the book store and look for books on game programming, then look for books on game art.

All I was saying is that I think there is much more material out there that makes it easier for one so inclined to learn game programming vs. game art. (Side note: I do know of one really cool book from Charles River on creating game characters in 3D... )

As for a place to meet, I would love to see that happen more. There are a growing number of efforts on the net where this has happened for example:

www.garagegames.com is a perfect example of this.

As for the post... I was speaking from my own experience. It is rare for an indie team to actually complete a game. Life tends to get in the way when you aren't getting paid many times, hence the Just do it comment. I meant you really have to stay commited to it to finish.

Sorry for the confusion.
10  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-22 22:47:45
I like that (Programming Artists)...
I still wish I knew an Artist Artist though. If I did I would have a game finished ;-)

Zane Essex...
"Code Artist"
11  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-22 17:01:58
Creating a great game isn't about graphics or coding. Its about game design. Also, don't assume that artists want to be game designers just like programmers don't always want to be game designers. Look at all the programmers around the world and I would guess that less than 1% are game developers.

Sure, it does take a long time to become good at any discipline, but my point was that you can in fact go to the store, by a book and learn how to program in 21 days (joke intended). You won't be making the next Quake anytime soon. But you will be able to get started very quickly and make a game. Will that game be amazing though... I doubt it because the game design will still be missing. After a few years, if you stick with it, your programming skills will in fact get better with the more you read and the more you code. The sky is the limit on what you can read about and then code. To truely understand the essence of computer science you can go to college and take computer science as a major and you will learn the field soup to nuts (much as an artist would do for his field). If not school then you can find out almost as much on the web. You can even take game programmer courses on the web. (www.gameinstitute.com). Ok, so the point is, you can get started VERY quickly and learn enough to make a game and over time learn as much as you want and or need.

You cannot however go get a book that tells you how to create amazing graphics. You can get books that tell you how to use the tools, but the creativity requires skills that are unique to truley talented artists. Usually, those artists are not that common and when they are, they are paid well for those services so its tough to get them to want to do games for royalties when the game ships. If you are looking for a 3D artist then you need all the above plus 3D modeling skills again for free initially. That is a tall order to ask of someone... Check out http://pixelation.swoo.net/ and you will find probably the biggest collection of artists on the web... I dare you to ask one of them to help you do art for your game. They are simply not interested. Even the ones that DO want to make games have their own ideas many of which are pretty darned good. They are a bit elitist, but I can understand why to some extent.

If you have natural talent as an artist you can learn to program if you really want to (generally speaking). If you have natural talent as a programmer, it is probably fair to say that you won't ever be an amazing artist unless you also have some natural art talent.

Finally, there ARE 1000's of amazing games out there from the studios. These games have teams the size you mentioned. However, those folks are paid wages/salaries for those efforts and that is where many of those game focused artists are (contray to popular belief, artists don't like to starve). Also, there are plenty of programmers out there who would love to work for a game company but don't want to be treated like a slave (in many cases) or simply don't want to make the crappy salaries that game coders make.

That leaves us with indie games and game companies... Why aren't there more indie games? Well, for all the reasons you know about... Its is easy to get started as a programmer, hard to find an artist and almost impossible to finish a game when its all for fun and your not getting paid.

I hope this answers some of your questions... Don't get frustrated though. If you really want to make a game, make one. There are plenty of people on the net who are just like you and WILL help you. The trick is to JUST DO IT as Nike tells us. Once you have something started others will help out more than you can imagine.
12  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-22 13:37:30
I think most artists that want to write games learn to code. Its harder to learn to be an artist than it is to learn to be a programmer.

... and yes, that comment does hurt the ego a bit ;-)
13  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-21 13:28:00
Nothing wrong with Kensington in my opinion...  Wink

I have done some midp programming. I wrote an encoder and decoder for dealing with blitting sprites that needed transparency. I like MIDP programming... Very old school.

If I knew an artist I would haved created a ton of MIDP games by now... But alas... I am sure many others feel the same way...

You guys used Tsugumo (Jeff  Hangartner) on a couple games didn't you? Looks like his artwork. He is amazing...

-Z
14  Games Center / Archived Projects / Re: Nevermore featured on Parallax Inc's site on: 2003-06-19 01:00:34
Hey,
That's pretty cool.
Nice job.

15  Discussions / Jobs and Resumes / Re: Wanted: J2ME Game Programmer on: 2003-06-19 00:03:13
I did some research...
Macrospace is awesome and responsible for many of the best J2ME games out there already...

When are you guys going public ;-)
I want to buy!
16  Discussions / Jobs and Resumes / Re: Paid J2ME Contract(s) for immeadiate start on: 2003-06-19 00:00:53
Will your company be providing the media for the games including audio and graphics or will the game developer be responsible for that as well?
17  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-18 23:54:30
Wow...
I didn't mean to start the religious war. Sorry about that.

I agree that using Java3D would be fine when you need an out of box scene graph API. For a prototype / proof of concept of a game Java3D would be perfect.

This is the same idea as using Retained Mode vs. Immediate Mode in the old Direct X (remember Direct X)

If you are doing Retained Mode kinds of applications (like model viewers and VRML worlds) and not immediate mode (which I consider a requirement for most games and 3D engines) then again Java3D (and I mean using the scene graph) would be fine.

I know Java3D is faster than it used to be but a scene graph is not the same thing as a 3D GAME engine. I would have reservations building a robust 3D game engine on top of ANY scene graph API but efforts like Magicosm may prove this theory wrong. Still though if that were the case then wouldn't more NON Java games have taken this approach instead of developing from OpenGL / DirectX immediate mode up?

Food for thought.
18  Discussions / General Discussions / Re: And so it begins.... ! (Sun makes play...) on: 2003-06-06 03:20:18
Wow, this really sounds incredible. Can't wait to see what happens next. I imagine something amazing is planned for Java One this year... Any hints?

-Z
19  Java Game APIs & Engines / J2ME / Re: SO Contest for J2ME ! on: 2003-06-06 03:13:08
Translation?
20  Java Game APIs & Engines / Java 3D / Re: Mobile 3D Graphics API on: 2003-06-06 03:10:12
Hey Doug,
Great to hear about the Gaming initiative. Anything you can share about what you will be working on?
-Z
21  Discussions / Jobs and Resumes / Re: Paid J2ME Contract(s) for immeadiate start on: 2003-06-06 02:04:50
Karl is a god when it comes to creating original Java games... No one better.
22  Discussions / Jobs and Resumes / Re: *Experienced* Java 3D programmer needed on: 2003-06-06 02:03:13
Curious...
Why did you choose J3D as opposed to one of the other alternatives such as jGL. Java3D is kind of brutal when it comes to game development. There are much better alternatives I think. Again, just curious.
23  Discussions / Jobs and Resumes / Re: Looking for J2ME programmer, artist here. on: 2003-06-06 01:55:13
How about posting some examples of your work to peek interest and make folks go  Shocked
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