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1  Game Development / Game Mechanics / Re: Arrow Bow Physics - Help! on: 2013-05-02 20:17:03
This I programmed this in processing (it is like something embedded into java with libraries) http://www.openprocessing.org/sketch/19867   but it should be understandable.
There is button for source code.
2  Games Center / Android Showcase / Re: BrainScience - Puzzle Jump'n'Run for Android/PC on: 2012-10-17 10:45:27
Really nice game, I liked it very much (I was playing on pc).
Just... I had problem when I was in that jumper/hoovercraft when it touched ground I had to repress (release and press again) side (right) key.
I must admit, I skipped that level (edited save file), it was too much overwhelming on my nerves Cheesy Cheesy (Co-worker passed through, I didn't.)
I almost forgot shame it hasn't pixel perfect collision detection (I didn't touch the spike, just square of my characted touched square of spike and I died).
But it was game I really enjoyed.
3  Games Center / Showcase / Re: Crusaders of Yore on: 2012-03-08 10:24:13
Heh are you inspired by creatures from Dungeon Master ? Smiley

Click to Play
Click to Play

4  Discussions / Miscellaneous Topics / Re: Play My Code on: 2011-10-23 03:11:57
Reminds me http://wonderfl.net or http://jsdo.it  or http://openprocessing.org
But thank you for another one. Maybe I can do there fun stuff as I have done in processing language (java worn in something like java class with functions extending those java's - that is why I started to look about (pure) java)

edit: Btw it could be cool to have ability of fork, like in wonderfl - that ppl could edit foreign code with clear mark that it is fork and from what it was forked.
So people could make even better things with soneone's great idea, or owner can give his code to someone to be fixed and so on (many other possibilities).
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