Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-19 08:21:50
True. That's why I had to recode everything (including 'get name' screens etc) to use custom, low-level based UI.
2  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-19 06:07:19
I'm afraid I didn't find any solution. Well, I did, but it's not what I hoped for. I simply recoded everything to use one canvas, so no setCurrent() needed (apart from the one at the beginning of course).
3  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-12 10:13:37
I don't. I only call repaint() in order to refresh the selection bar. The flickering I mentioned happens when I have to switch to different menu screen (for example from main menu to settings menu with totally different options), then I have to call setCurrent().
4  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-12 08:37:58
Thanks for the tips. I have these Nokia documents, they're quite OK, but sadly they don't describe the details. Right now I have a FullCanvas derived class where I blit my menu. I don't use threads and repaint manually when the user moves selection bar. Seems to work OK except for that flickering problem. It's not caused by the lack of buffering it's rather something connected with the "Display.setCurrent()" you mention. When I switch between different menu screens (with setCurrent()) I can see the Nokia application menu (with "game", "settings" etc icons) for a fraction of second.
5  Java Game APIs & Engines / J2ME / Custom game UI on: 2003-12-12 07:51:41
Can anyone direct me to any _good_ (detailed, not only general guidelines) examples/documents about doing custom game UI (using low level classes), especially for Nokia S60 phones? I'm having some problems with that (like, should I use separate thread for each menu screen, I experience flickering when switching screens etc). Thanks in advance.
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (144 views)
2013-05-17 21:29:12

alaslipknot (152 views)
2013-05-16 21:24:48

gouessej (183 views)
2013-05-16 00:53:38

gouessej (177 views)
2013-05-16 00:17:58

theagentd (187 views)
2013-05-15 15:01:13

theagentd (172 views)
2013-05-15 15:00:54

StreetDoggy (215 views)
2013-05-14 15:56:26

kutucuk (240 views)
2013-05-12 17:10:36

kutucuk (238 views)
2013-05-12 15:36:09

UnluckyDevil (244 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 21 queries.