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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL3FX - A sneak peek on: 2018-10-12 14:40:40
That's great news. We have a visualization tool for 3D data (2D cross sections and mesh rendering) that is written in JavaFX and we think that one of the bottle neck is copying textures onto the Graphics Card in the application thread (as far as we understand) as well as the lack of texture sharing between different image views/3D. This sounds very exciting!
2  Java Game APIs & Engines / JavaFX / Re: Off screen rendering, drawing images onto themselves and other shenanigans on: 2017-11-15 13:54:41
This seems very related to a (non-gaming) problem that I am experiencing (that is also why I registered):

I am currently developing a viewer for 3d data that shows orthogonal slices of the data in three separate separate ImageView instances inside a GridPane. The fourth panel shows a 3d rendered scene of selected objects and the orthogonal slices as textured meshes that get updated whenever the image property of the ImageView changes. When the window size gets large, the UI gets unresponsive whenever the image property is changed because instead of sharing textures, the textures need to be created from the image property, both for the ImageView and the mesh, on the application thread!

I am here mostly to rant, but if you have any suggestion to either
  • share textures between an ImageView and a PhongMaterial, or
  • create textures from an Image off the application thread,
I'd be glad for any input.
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