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61  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-21 17:03:09
ags1, that's about as good as mine—mine just takes a lot longer to get to the point where it inevitably loses. Tongue
62  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-21 02:48:37
I hate to plug my own stuff with my first post here, but I've been doing hnefatafl AI research for some time now, and I'm thrilled to see other developers interested in it.

I'm the creator and current sole contributor to OpenTafl, a full-featured engine for tafl games written in Java, with support for external AIs and a very mediocre built-in AI, along with some handy ancillary features like annotated replays and a few options for timed games. My eventual goal is to make it as fully-featured as, say, Arena for chess, or the online-go.com Go engine.

In the next few months, I hope to expand to network play and improve the built-in AI. In an effort to encourage further development of AIs, I'm also running a tournament for AIs this December. If anyone here is interested in entering, I'd be delighted to have you.
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