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1  Game Development / Newbie & Debugging Questions / Re: Fonts.  Using sprites? on: 2004-06-13 15:59:16
Yeah... I guess if I did that I would have to write some way to map characters from my strings to the appropriate sprite.  That seems like some extra work in the beginnning, but it seems like it'd save me some time in the long run.  Thanks for the reply.   Grin
2  Game Development / Newbie & Debugging Questions / Fonts.  Using sprites? on: 2004-06-13 04:01:33
I read the Space Invaders 101 tutorial on Java 2-D, and at the end when he was mentioning possible future tutes, he says something about "Sprite based fonts".  I don't really know what this is, but I'm pretty sure I need it.  The other day, I was trying to make some kind of in-game window system for displaying messages, but the spacing is so off when you try to use drawString(), so I couldn't get the windows to fit the text perfectly.  Are sprite based fonts the solution to this problem?
3  Game Development / Newbie & Debugging Questions / Re: Preffered method for 2-D Java games on: 2004-06-12 16:22:40
Awesome, thanks.  These tutorials are pretty helpful.  Also, do you think LWJGL is a good thing to learn if I'm interested in making Java games?  I've read that there aren't many tutorials and examples for using it.
4  Game Development / Newbie & Debugging Questions / Preffered method for 2-D Java games on: 2004-06-12 15:23:43
Some friends and I are making a 2-D java RPG.  We want the graphics to be similar to Final Fantasy games on the SNES.  I'm pretty good at Java, but I've never written a large-scale game before, and I want to know the preferred method for creating the games.  I know how to move things around and double-buffer, and other basic stuff with AWT, but I've heard that AWT isn't a very good solution for 2-D games, and maybe Java 2-D would be better.  I'm really confused as to what Java 2-D is exactly, and if there are other engines that I should possibly use, what are they, and how do they work?
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