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1  Java Game APIs & Engines / J2ME / Re: M3GToolkit: m3g utilities / bugs reports on: 2005-03-22 15:23:02
Quote
Hi, i had started to develop a set of utilities for M3G files.


I've found a couple of bug , where can i bugreport them ?
before the project go to a FLOSS place - http://gna.org is my favorite

I use this place to log them :

_____________________________________________________________
// Fix m3gtoolkit-0.1
// -------------------------------------------------------------------------------------------------------

public Texture2D(Image2D image)
{
           blending=FUNC_MODULATE; // <= fix here
// -------------------------------------------------------------------------------------------------------
protected Transformable()
{
           orientation=new float[3]; // orientation axis is 3 != 4

// -------------------------------------------------------------------------------------------------------
public abstract class M3GObject
{
      public static int byte EXTERNAL_REFERENCE      =  0xFF; // byte=-1; !=255  ?128   ...

     // byte type= (byte) is.readByte(); // orig // confusion on signed byte
      int type= is.readByte(); //! Object type in int not byte
// -------------------------------------------------------------------------------------------------------
//file:M3GFile

     private Vector buildReferenceTable()
     {
       // ...
+                ExternalReference[] refs = externalReferencesSection.getExternalReferences();
+                for (int i=0;i< externalReferencesSection.getExternalReferenceCount(); i++)
{
+                    refs.buildReferenceTable( table );
       // ...
_____________________________________________________________
2  Java Game APIs & Engines / J2ME / Re: M3GToolkit: m3g utilities on: 2005-02-01 09:24:57
Quote
Hi, i had started to develop a set of utilities for M3G files.
For now i had almost finished the core for save M3G and a small api for read ASE files.
I have not so much time lately, so only I had can do 2 simple samples to convert "m3g code" to m3g, and another to convert ase to m3g.
Its open sourced, so if anyone wish help doing some exporter for other formats, is wellcome  Smiley



Muchas gracias !!!

Well VRML will be a useful format ... and there are probally things done java3d side ...

I will have a look at it ... soon

BTW: is GPL the best licence to use ?
What about a less restrictive one such as LGPL ...

Stay tuned
3  Java Game APIs & Engines / J2ME / Re: Mascot Capsule 3 - supported devices? on: 2005-01-13 11:59:10
Quote
I think you have to subscribe to one of their DevNET plans to get access. Silver Level is "Free for a Limited Time", but I don't know if it gives you access to the downloads. Linky:

http://www2.mascotcapsule.com/DeveloperNet/MC_DevNet_F_Login.asp


Are there any OpenSource Demos to test ? is there any emulator also ?
4  Java Game APIs & Engines / J2ME / ( ! M3G ) ?  HighCorp Mascot Capsule 3D on Mo on: 2005-01-13 11:52:02
Quote
Hello.
I've got a Motorola V620.
Like mentioned in Motorola Developers Guide, my phone as Motorola E398,  Razor V3, V600/V525/V547/V550/V551 have a HighCorp Mascot Capsule 3D Engine built in.

This phone I mention doesn't support JSR184 API and doesn't support CLDC 1.1.

How can I use this 3D Engine without this API using cldc 1.0?
Is there someone using this engine with this phones?



I allways thought Mascot also provided the javax.m3g API


Can you confirm this ?

Well you can test some opensources MIDlets at  http://37337.free.fr
5  Java Game APIs & Engines / J2ME / Re: 3ds to m3g on: 2005-01-13 11:34:41
Quote
I found the issue.
If someone is interested, let me know



Yes tell us ... I had to resize my scene before exporting too
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