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1  Game Development / Game Play & Game Design / Re: Navigation tutorial wanted on: 2005-07-20 12:55:59
I'd recommend looking at the scene-graphs out there


at least jME has code and examples for navigation.
or download a few open source java games and look at how others have done that
2  Game Development / Game Play & Game Design / Re: 3d world on: 2005-07-14 14:50:08
Ok, so i'm a bit late here but what You want to achieve is perfectly reasonable.
take a look at: for details

edit: Seamless World and Donut World are the ones to look at Wink
3  Game Development / Game Play & Game Design / Re: Randomly generated content on: 2005-05-17 11:28:49
I remember having seen some tuts on randomly generated content on
(including random name generation)
... but cant remember the exact article
4  Java Game APIs & Engines / jMonkeyEngine / Re: SMD Animation on: 2005-01-24 06:27:06
cep21 is the importer specialist for jme Wink, but i don't know if he reads this backup forum.
So if this is not answered in time i suggest waiting for the official forums to be back up and repost it there.
5  Java Game APIs & Engines / jMonkeyEngine / Re: UiButton events on: 2005-01-24 06:00:50
from a quick view into the code it seems that the UIButton gets a reference to the inputSystem at creation.

then at runtime UIButton.update(float) is called each logic cycle.

The key however seem to lie in the mouse - setup:

        * The absolute mouse
       mouse = new AbsoluteMouse("Mouse Input", display.getWidth(), display
       TextureState cursor = display.getRenderer().createTextureState();
               Texture.MM_LINEAR, Texture.FM_LINEAR, true));

        * Add the cursor texture to the mouse
        * Add the alpha state to the mouse

        * Set the speed of the mouse
        * Set the mouse that the inputHandler is using so the UIObjects can
        * retrieve it


6  Java Game APIs & Engines / jMonkeyEngine / Re: Question about coordinate systems on: 2005-01-24 05:47:06
there's an example of circular animation in jmetest.TutorialGuide.HelloAnimation.
It rotates a point light and a box around a sphere using a SpatialTransformer.

7  Java Game APIs & Engines / jMonkeyEngine / Re: Are people using this? Why the dead area? on: 2005-01-21 07:02:11
Don't panic !
They know that already

The forums are down currently as they are transferred to another site because of troubles with the hoster.

The Boss said this could take some days Cool
8  Java Game APIs & Engines / jMonkeyEngine / Re: Why do you hate me? :( on: 2005-01-17 06:30:07
@ mojomonk:  Do You have any hints when it's up again ?
9  Java Game APIs & Engines / Java 3D / Re: Java3d IDE? on: 2004-10-09 17:53:27
That used to be here:

The page says:
"Unfortunately the Netbeans Module code is now out of date and will not compile against the current Netbeans release." Sad

but you still should be able to build and run the standalone app. Smiley

10  Java Game APIs & Engines / Java 3D / Re: Java3d IDE? on: 2004-10-05 19:02:37
@herkules: YES SIR, Flamer gesichert und entladen. Smiley

Sorry, i really didn't mean to flame somebody.
I'm not so strong biased toward a special IDE as it may seem. They are just tools to get my work done and NetBeans was a very good tool for me so far, so i'll stick with it until i find something much better.

11  Java Game APIs & Engines / Java 3D / Re: Java3d IDE? on: 2004-10-05 06:09:54
@ Breakfast:   as you are speaking of it ... how do you include libraries in netbeans ?

... and shame on you for saying eclipse is better than my favourite IDE   Tongue

12  Discussions / General Discussions / Re: Fallout 3 on: 2004-09-23 12:03:21
"Heave Ho" all you fallout - fans !
Consider taking a look at:

They once tried to get the fallout - licence but failed, their product however may come close to what i'd expect from fallout 3 notetheless.
13  Java Game APIs & Engines / Xith3D Forums / Re: Crash on simple scene on: 2004-02-06 05:57:51
if this is on linux you should try to switch off vertex buffering
(seek a thread with -DXITH3D_USE_VERTEX_BUFFER ... or so  in this forum)
or upgrade your graphics driver as i remember there was some trouble with 44.96

14  Java Game APIs & Engines / Xith3D Forums / Re: How to display 3-dimensional text with Xith3D on: 2004-01-28 12:13:34
Can't find any.

Possible workaround:
1)  Use a 3D - modeller to create the letters/text and import them / it  to make a text.

2)  Investigate sun's Java3D java3d-utils-src.jar (can't remember if Text3D is really in there) and reimplement it.

15  Game Development / Networking & Multiplayer / Re: Where is JSDT gone? on: 2004-01-19 15:35:45
just wanted to note it's up again, but we are still waiting for Jeff's surprise  Cool

16  Game Development / Networking & Multiplayer / Re: Where is JSDT gone? on: 2004-01-19 07:50:28
Hello,  just noticed that the JSDT - download seems to be up again.


17  Game Development / Networking & Multiplayer / Re: Where is JSDT gone? on: 2004-01-07 11:18:21
Thanks Herkules and Jeff

so (HQ) would be a high - level solution for networked games ?

sorry but i found nothing useful about ObjectBus is this a sun api ?
what do one need to use HQ ? external packages ?

Is HQ peer to peer or client server ?

could You give a code example of  usage of HQ ?

is the sourceforge Project approved yet ?

...lots of (naive) questions Smiley...

18  Game Development / Networking & Multiplayer / Re: Where is JSDT gone? on: 2004-01-02 18:29:37
Hey, this JSDT thing sounds pretty much like the tool i'm looking for.

Jeff: how long may "shortly" be in this case ?

Can anyone give a rough description of the performance of JSDT ? feasible for game communications ?

Herkules: what's that HQ of yours ?

19  Java Game APIs & Engines / Xith3D Forums / Re: XITH3D_USE_VERTEX_BUFFER_CACHING on: 2004-01-01 17:38:41
All demos work for me now on linux with the new 53.28 nvidia linux drivers and XITH3D_USE_VERTEX_BUFFER_CHACHING enabled.
...unless someone turned vertex buffers off in xith the hard way Smiley

20  Java Game APIs & Engines / Xith3D Forums / Re: mirrors - refections on: 2003-11-25 11:03:22
maybe use a snapshot from a second view at mirror position and map that as texture ?

... just a thought ...

21  Java Game APIs & Engines / Xith3D Forums / Re: XITH3D_USE_VERTEX_BUFFER_CACHING on: 2003-11-18 15:56:12
Sorry i'm a little late

System:  SuSE 9.0 Pro Kernel: 2.4.? KDE
Card:    Geforce 2 TI (Inno3D)
Driver:  Nvidia 44.96 (built Kernelinterface on Install)
OpenGL:  1.4.0 - Nvidia 44.96

CubeTest:  yes
Multitexture: no
SwitchNode: no
AmbientLighting: no
LineAttributes: yes
TexCoordGen: no
22  Java Game APIs & Engines / Xith3D Forums / Re: GUI on: 2003-11-05 09:53:57
Impressive work !
(counts for entire xith3d Smiley  )

is magicosm playable over a 56k modem ?

23  Java Game APIs & Engines / Xith3D Forums / Re: Empty BranchGroup/Shapes on: 2003-11-02 20:19:32

the obj loaders give me problems on linux

If i change the line:
BufferedReader reader = new BufferedReader(new InputStreamReader(OBJLoader.class.getClassLoader().getResourceAsStream(objFile)));

BufferedReader reader = new BufferedReader(new InputStreamReader(this.getClass().getClassLoader().getResourceAsStream(objFile)));

it works as expected (when also done for materialLoader)
used as is it never finds the resource (altough clustered all around the classpath) but gives back null

i am using j2sdk1.4.2_b28 on suse9.0
and the loader from 3days ago.

has anyone tested this on linux sucessfully ??

24  Java Game APIs & Engines / Xith3D Forums / Re: updates on: 2003-10-31 07:23:02
I found it alot easier to do a full xith + third party stable install from than from cvs.
The release.jar on xith.home is also not quite up to date

I would vote for updating the download on feature adds as this should occur less frequently as mature versions emerge.

A link from xith.home ( to could help direct newbees to the stuff

and:  thanks for maintaining anyway Smiley

25  Java Game APIs & Engines / Xith3D Forums / Re: How large can a xith universe get ? on: 2003-08-26 10:53:40
Hm did i get this locale thing in java3d right then ?

As far as i understand, they use 3  256 bit numbers to position a locale in the universe and  use that as a zero point for a locales locale coordinate system which  uses double's ?
Also, nearby locales are rendered if  in clipping distance.

The idea is  (i believe) to have a really big Scenegraph with locales defining points of interest (eg. solar systems, planets,  ?)  and be able to cull all  noneedtorender stuff (most of) easily.  

Does that make sense Huh


26  Java Game APIs & Engines / Xith3D Forums / How large can a xith universe get ? on: 2003-08-25 13:23:29
this is maybe a bit clueless question but nonetheless:

How large can a xith universe get in comparison to java3d ?
Based on the locale concept java3d worlds could get really large in theory Smiley
Is there a similar concept in xith3d and how well does/will/should it work Huh

27  Java Game APIs & Engines / JOGL Development / Re: Scenegraph-API on: 2003-08-25 13:14:29
JSR-134 ?  
seem to be discontinued
28  Java Game APIs & Engines / JOGL Development / Re: Art of illusion, jogl compliant? on: 2003-08-12 04:20:13
I wouldn't write a loader for native AOI - Format at this time because AFAIK this format is subject to a lot of changes as development goes on.
Instead writing Exporters for AOI would be the way to go IMHO. But before doing so i suggest contacting the AOI - forums on

29  Game Development / Performance Tuning / Re: JVM -serve Option on: 2003-08-05 09:15:27
Current Suse 8.2 Professional  (i don't know about Personal) comes with  sun  JRE 1.4.1 and SDK 1.4.1 + IBM Jikes (java Compiler) gcc-java 3.3 (gnu java compiler) ANT ...

the server vm seem to be in the jre package here ?!?

Suse Professional Edition always had up to date java versions  AFAIK

30  Java Game APIs & Engines / Java 3D / Re: Recommend setting public Xith3D page on: 2003-07-25 10:42:39
still no luck  Huh
Can't follow your link as i dont have sufficient permissions

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