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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-21 21:22:51
React Native or cordova/phonegap works well too - if you're into that.
2  Game Development / Artificial Intelligence / Re: Hnefatafl on: 2016-04-21 07:40:13
Kind of like Thud! although:

Quote
Thud! is similar to Hnefatafl but is not actually a member of the tafl family (See http://boardgamegeek.com/boardgamefamily/4049/tafl) because the manner of capture has been modernized and the game involves no king piece.

3  Game Development / Newbie & Debugging Questions / Re: How to remotely access running application (command line?)? on: 2016-04-19 21:45:32
send a SIGINT signal and listen for it inside the java prcoess with a shutdown hook. This way you can gracefully exit the process. Then after a while if it isn't dead kill -9 it.

Something like

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Runting.getRuntime().addShutdownHook(new Thread() {
  @override
  public void run() {
    // SHUT IT ALL DOWWWWN!
  }
})



[EDIT]: But what you're doing currently isn't wrong either.
4  Discussions / Miscellaneous Topics / Re: Java won't POST to webserver on: 2016-04-09 19:31:17
Can your server receive a curl post?

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curl --data "param1=value1¶m2=value2" http://hostname/resource
5  Game Development / Performance Tuning / Re: Fastest binary search on 4GB worth of long[] on: 2016-04-07 19:50:04
<a href="http://www.youtube.com/v/Ccoj5lhLmSQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Ccoj5lhLmSQ?version=3&amp;hl=en_US&amp;start=</a>
6  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:11:35

IKEA VR Experience
Design your home with ikea furniture before you run out and buy.



f**k me in the asshole.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-26 01:57:59
I can't do TDD on personal projects, just don't have the time...

Then you're doing it wrong. (:

Prototyping? Sure. But once you start getting an idea about what you're doing (~10 hours in). Start throwing tests in.

It's not complicated or time consuming. More often than not you'll realize your design or structure is f**ky while writing the test itself.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-25 11:57:40
That's one of the most infuriating parts of programming. Fix something here and something else gets broken. It's almost like a plumber fixing a pipe.

Test Driven Development. May or may not change your life.
9  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-24 12:49:28
I don't think so. Sim gamers spend hundreds, sometimes thousands of dollars into improving the experience. A flightstick alone will net you 200$ or 400$ for a good one - same goes for racing wheels. Beyond that, above the hobbyist level you get embedded chair systems for a few thousand. Even if it's niche there'll definitely be a market for it.
10  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-23 20:22:42
I've had the DK2 for about a year now. It's basically the same version they're selling now except a bit lesser resolution. Which is not good. It's still a gimmicky piece that needs fiddling to get it just right - even on games with rift support. It needs to double the resolution it currently has at the very least.

It's obviously a hobbyist piece of kit and will be for probably at least 3 years still. The same people into racing and flying sims will benefit the most. And for them it's absolutely worth it (with double the current resolution). VR, especially on sims, is mesmerizingly impressive.

FPS games can work, but it will require a special UI from the game to be usable.

Another thing is Augmented Reality, which I think can be much more useful and much more widespread - when and if they get it right.

They're coming but it'll probably take a decade still.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-21 11:58:00

Someone told me long ago...
12  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library written IN Java on: 2016-03-20 22:59:37
Stop making engines. Make geimz!
13  Game Development / Performance Tuning / Re: Faster way to find primes? on: 2016-03-15 10:52:04
I have to ask: why primes?

Primes are important. Number theory, encryption - that kind of thing.
14  Game Development / Newbie & Debugging Questions / Re: 24bit vs 32bit ColorModel performance on: 2016-03-09 03:04:58
If anything I'd venture they're both as fast.

More importantly though the situations where the minimal speed difference between the two, if any, makes an impact is probably around 40% of the time always exactly 0%.
15  Discussions / General Discussions / Re: Recording movie files from Java on: 2016-02-27 13:26:23
Why not use ffmpeg or libav?
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-11 00:57:11
You're a f**king beast, man.
17  Discussions / Miscellaneous Topics / Re: How do I get Java and Javascript working together? on: 2016-02-03 21:49:43
Wait, what are you using the javascript for? Text to speech is not an answer. And why would you need the window/document/DOM?

It makes no sense.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-22 20:01:25
@DarkCart

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   remove : function(i) {
      internalArray = internalArray.splice(i, 1);
   },


Riven had it right the first time. Array.splice modifies the content of the array being called returning the deleted elements.

http://devdocs.io/javascript/global_objects/array/splice

Not to be confused with Array.slice which doesn't modify the original array.
19  Game Development / Newbie & Debugging Questions / Re: [libgdx] How do i save data of my game on GooglePlay? on: 2016-01-21 01:32:23
What kind of data? For what purpose?

Have you looked at the api docs? https://developers.google.com/android-publisher/api-ref/
20  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2016-01-20 11:37:52
Voted. How does the local coop work?
21  Discussions / General Discussions / Re: JGO server folded in on itself on: 2016-01-13 20:30:36


Nothing suspicious in the log files between 11:50-55?
22  Games Center / WIP games, tools & toy projects / Re: Pantless Hero on: 2016-01-09 11:00:07
Looks great!
23  Discussions / Miscellaneous Topics / Re: Happy 2016 on: 2016-01-01 12:33:32
Oh shut up you pompously disingenuous scruff riddled ruffian.

Personal goals:
f**k bitches.

Biz goals:
Get money.
24  Game Development / Networking & Multiplayer / Re: what is a game snapshot on: 2015-12-30 10:07:34
Yes, generally a snapshot would mean the full game state in a certain frame, or perhaps more exactly concerning multiplayer games, a blob of the required data for the client to render a full scene.

Not necessarily tied to the FPS, however, as even high action packed multiplayer game servers rarely need to send snapshots 60 a second - but the client can render at 60 FPS by simulation and prediction based on the snapshots it's received.
25  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-12-29 05:13:46
Put them on github. Front- and Back-end separately. The meat is all really in how REST is structured - you can worry about ux and mod tools (how it's rendered in the browser) later.
26  Game Development / Networking & Multiplayer / Re: What I need to host a java server on: 2015-12-18 07:30:59
<snip> just don't do it. <snip>

I agree with @noctarius. Just don't do it. Pay him to do it for you.
27  Game Development / Networking & Multiplayer / Re: Real Time UDP position packets (and states) strategy Client-Server-Client on: 2015-12-17 19:06:17
Well, read it again

read this: http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/

watch this: http://gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking

read this: http://gafferongames.com/networked-physics/the-physics-simulation/

Based on your post I can't even figure out what kind of system you're trying to implement. How about you tell us about your game and what you're trying to do (how many clients, how real time etc) and come with more specific question that we can help with.
28  Game Development / Networking & Multiplayer / Re: What I need to host a java server on: 2015-12-16 20:19:56
I know I can use my PC, I know I can host my own Server and I already did using kryonet and libgdx (this community helped by the way)

I was trying to ask about hosting online in 3rd, what I need ? something similar to Tomcat? dedicated server? VPS ?(thanks for the VPS suggestion, I'm testing some stuff here).
I know I didn't ask clearly, I could have been more specific.

@noctarius
This is what you say when someone is trying to understand or learn something?

https://www.youtube.com/watch?v=TAryFIuRxmQ

Apache Tomcat is essentially a (java) web server. A web server in its simplest form is a program that listens for incoming connections on port 80 (web browsers do this automatically which is why you don't have to type it in the address bar) and sends (usually html) files back as a response from a specific folder.

The how and what kinds of agreed upon commands a web server should interpret and respond with is described in the hypertext transfer protocol (http) which is text based. Web browsers automatically render these html files as web pages.

If you have your own game server then you probably have your own custom networking system between your server and your clients. So all you need to do is run the server program on your "cloud computer" wherever it may be and simply connect to its IP and port number (or have a webserver in front to proxy specific requests to a subdomain or path locally to your server programs port) from your clients.

Cheap 5$/month VPS are a dime a dozen you can start to get your hands dirty with.
29  Game Development / Networking & Multiplayer / Re: what would be the basic structure for UDP multiplayer server/client on: 2015-12-15 23:53:54
 Adding reliability to UDP will incur the same penalty.

Not at all. There are many ways to add reliability to your custom UDP. TCP comes built in with other "features" as well like congestion avoidance which you can do without.

Then again for a lot of multiplayer games TCP is just fine and for others it's cancer infused ebola herpes.
30  Game Development / Networking & Multiplayer / Re: What I need to host a java server on: 2015-12-13 00:55:39
A computer that is always connected to the internet from a static IP that you have control over.

VPS hosting is a simple and cheap way to get started. It's essentially a computer in the "cloud" that you connect to with root privileges over terminal/console/puTTY/ssh.
Pages: [1] 2 3 ... 32
 
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Website offering 3D Models specifically for games for free
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List of Learning Resources
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