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1  Game Development / Newbie & Debugging Questions / Re: Good YouTube tutorials? on: 2018-04-07 17:48:15
Coding math is also pretty nifty: https://www.youtube.com/user/codingmath/videos

<a href="http://www.youtube.com/v/CI7VME4U95E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CI7VME4U95E?version=3&amp;hl=en_US&amp;start=</a>
2  Game Development / Newbie & Debugging Questions / Re: Good YouTube tutorials? on: 2018-04-05 16:54:05
<a href="http://www.youtube.com/v/Ls2uunLB29g?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Ls2uunLB29g?version=3&amp;hl=en_US&amp;start=</a>
3  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-11 13:02:59
Jon, you are still being very confrontational. When someone says they're not being sarcastic, please take it at face value and treat it as if they have given you an honest response. No-one has anything to gain from bullshitting.

I felt the his statement was intentionally hyperbolic and void of nuance that it was to some extent made in jest. It seems my interpretation was wrong.

I don't think I'm being unreasonably confrontational. I'm certainly not very happy about your threats, but I don't think I'm being particularly unconstructively aggressive. In order to be able to think you have to risk being offensive.

Again you are tone deaf to the general consensus of opinion from everyone else in the world vs. America:

I don't presume to speak on behalf of the world or anyone else but myself and what I think.

Obviously I'm influenced by other people and their opinions but that's not the same thing. We have mechanisms in our societies to select people to speak on behalf of other people. Usually they're something akin to democratic elections.

We are not here, it is only American gun advocates (I hasten to reiterate that the other half of America thinks you have a problem too).

"Tyranny is the deliberate removal of nuance"

I don't think it's necessary to overly simplify and cast vast generalizations in order to have a thoughtful discussion.

There is no silence. It is stated over and over and over again, all over the internet.

Maybe you have scoured the whole internet and gotten a solid picture of what the majority of the people on the internet think. Or maybe you haven't.

Or was this intentionally hyperbolic and sarcastic meant mostly in jest?

Guns are bad because they kill people so well. That is their primary function. Killing people. Most guns made are not made for sharpshooting target practise. They are designed to kill. That is why guns exist. That is why armies do not use swords any more - because guns are 10000x better at killing.

I agree. Wouldn't it be great if bad things didn't exist in the world?

Guns are so good at killing that it makes it easy,

Guns are certainly very lethal and arguable makes killing much more easy than, say, with a knife. But I wouldn't say it makes killing easy as such.

easy for nutcases to kill people en masse all the time,

I think it would be very beneficial to explore this statement in detail.

Particularly nutcases, en masse and all the time

nutcases

There are many categories of mass killings, sadly enough. I would say most of them are done by people who feel like the suffering and injustice of the world is intolerable. And that they want to take revenge against life itself for hurting them.

There's no doubt that life is filled with suffering and tragedy, and then also tainted by willful malevolence. It's a thought I'd say most people have to contend and come to terms with one way or another in the course of their life.

I don't think it is beneficial to simply label and lump these people as some other kind of species. I'm not condoning their actions. Not at all. But I don't think taking these kinds of things casually is helpful. You can't, or shouldn't, just brush it off.

People are capable of absolutely horrendous acts of evil. And I do think evil is an accurate term to use. But you should remember that you are also one of these people. And you have evil within you. And if you don't know that and you don't take responsibility for that then I don't think you can be good.

Being "nice" and "harmless" is not a virtue, being "good" in the face of evil is better. Something like that.

Youknow, you can put yourself in the shoes of an Auschwitz prison guard. If you use your imagination a little bit. It's not a particularly pleasant meditative experience.. but you can do that. You can conjure up parts of yourself that could do that. And then maybe you'll get a glimpse of what being human really means. And then maybe you can try to live in such a way that if an opportunity like that presented itself to you, you wouldn't take it.

I think most people like to think of themselves as the kind of person who would stand up for the good. And when reading about horrors of the past assumes that they would've been the courageous individuals who would've stood up for the good. Or imagines themselves as the victims. And I'm not saying there's no utility in that, but nobody imagines themselves as the perpetrators. And why would they? It's not very pleasant and it'll definitely scar you one way or another. But I think it's necessary if you want to learn and avoid the mistakes of the past.

en masse,

In terms of deaths in total these don't even register on the charts. Now I'm not saying they don't matter but purely in terms of scale it's not very significant.

https://en.wikipedia.org/wiki/List_of_rampage_killers_(school_massacres)

We take calculated risks as a society all the time to keep us as free as possible.

Now, I'm not saying the way death occurs doesn't matter. Not at all. But you're emphasizing scale so I'm just trying to figure out what exactly you mean by that.

all the time,

Building onto the previous point maybe you're arguing that these kinds of killings have increased? And maybe you're right. Certainly the Media likes to milk them as much as possible and make the perps infamous and give them attention. Attention they so desperately didn't get any other way.

And so your suggestion is that if we try and restrict access to guns these killings would go away?

and only in your country.

I'm not American, not that I think it particularly matters one way or another. I've never owned a gun. I served in my countries (obligatory) MP division. During our training we shot a variety of weapons. Mostly pistols, rifles and sharp shooters.


There is no argument - there are only facts.

Careful. Facts are void of interpretation by design. Your interpretation isn't right by default. We need to talk with each other.

The only thing worth debating is why you hang on to the argument that somehow guns are great

Never said they were great. I'm saying they are real and they have to be taken seriously. You can't just wave them off.

and that people should in general be allowed to have them.

Given that guns as a technology exists, I think there's a reasonable possibility that we would be able to live with each other in a world where everyone had access to guns but would choose not to use them.

Maybe that's overly naive of me?

What will it take to make you think about it? When your neighbour's kid gets shot dead? When your kid gets shot dead? When your wife gets shot dead? When you get shot dead?

I know guns are lethal. Perhaps not as personally as some others, but I have certainly tried to think about it a great deal. I'm not entirely sure that the blame is the device itself, however. If someone gets shot you hardly ever just confiscate the gun and call it a day. You get the actual operator of the device as well. And I don't mean to be a smartass about this, ok perhaps a little, but I mean it seriously and sincerely.

I suspect from the tone of your argument you are essentially irrational on the subject and no further useful debate will be possible with you. When confronted with sound discussion you accuse people of sarcasm or caricaturing.

My mistake. I will try and take every word you use at face value. But if I doubt my interpretation of your words, is it still OK for me to let you know of my doubts and allow you to clarify your meaning so that I am able to get a better picture of what you were truly intending to say instead of solely relying on my initial interpretation?

Now, for the good of everyone,

Please stop speaking on the behalf of others.
4  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-11 10:05:02
Nobody is going to learn anything from this thread. Nobody is going to change anybody else's mind. Nobody is going to change their own mind. We can all dump our opinions on here, but what's the point? What are we getting out of it? What is the site in general getting out of it?

That's quite pessimistic and presumptuous in my opinion.

Honest question: what do you hope to get out of this thread? What are you trying to learn?

Something that would be useful to know so that I don't have to walk straight into brick walls. I mean what do you hope to get out of discussing issues with other people in general? I don't think it's an accurate assumption that everyone is here only to spit out their opinion and leave. That's why I was asking questions at the beginning, to try and get a better understanding of what was being meant. Asking questions is a key part of listening, a vital part in any kind of discussion.

I wasn't being sarcastic, I wasn't painting any caricatures, and I made zero judgments.

Come on, man.

America is more conservative than most other developed countries, and I think we encounter a bit of culture shock when we start talking to people from other countries, and vice-versa. Evidence of that is in this very thread.

You're saying that as if it's obviously a bad thing. Those are two very broad categories.

Studies have been made between differences of Europe/America

http://www.pewresearch.org/fact-tank/2016/04/19/5-ways-americans-and-europeans-are-different/
http://www.pewresearch.org/fact-tank/2016/07/12/in-views-of-diversity-many-europeans-are-less-positive-than-americans/
http://www.pewglobal.org/2011/11/17/the-american-western-european-values-gap/

But again: what does any of this have to do with Java game development?

I think it went something like this:

Java gaming -> Video game violence is bad -> no, guns are bad -> why? -> silence! -> <we are here>
5  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-10 20:55:42
More thinking, less talking over each other.

I don't see how people are talking over each other in this thread. Unless you mean that arguments and points are being ignored by others, or questions being avoided or sidelined, then I guess you have a point.

People think by talking to each other. Almost nobody can actually think for themselves. It's extremely hard, time consuming and painful. People need to talk with each other.

I think our community is relatively mature comparatively. I don't think it's self evidently the case that discussing a complex issue within our community would be counter productive.

The joke is that Americans get on the internet and think they're surrounded by extreme liberals, when in reality it's just that America is much more conservative than the rest of the world, we just don't know it. What we call liberal, the rest of the world calls normal.

I'm not sure what you're trying to say here since it's clouded by sarcasm and caricatures. But I wouldn't be so hasty to pass judgement of what is considered normal or not by world standards. Yeah yeah I know you're being sarcastic and hyperbolic, but still.
6  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-10 13:16:01
I think princec answered jonjova's question here, even though jonjova didn't explicitly acknowledge it. I'd add, we also have a more general problem with the firepower that can be brought to bear against people at any large gathering,

I think that's a low resolution definition of the problem. They are surface manifestations of a deeper underlying issue.

I mean, we know exactly why they happen. The perps write and tell us in detail why they are doing what they're doing.

The media masturbating to the perps doesn't help.

I am trying my best.

Thank you~

Are you familiar with the term: "Perfect is the enemy of the good"?

The more obstacles to something happening, the less likely it will happen. That is a simple principle of nature, practically.

With more hoops to jump through, an individual would have to be that more more organized and be of clear intent, as opposed to caught up in an emotion or having a disorganized, irrational mind, or prone to lashing out or having poor impulse control. I don't think criminals are the best at dotting i's and crossing t's. The ones that are capable of this probably aren't particularly suicidal, as most mass murderers seem to be.


I think we can both agree that what we're talking about aren't spur of the moment manifestations.

And I don't think labeling the perps as irrational, disorganized and insane is accurate. I'm certainly not condoning  their actions, not at all. But you're doing a disservice to a truthful discussion about what and why they're doing what they're doing.

*****

One last thought--it seems to me a good side benefit of having fewer highly deadly weapons in play is that our police would be in less danger, overall. Of course, it would remain a dangerous job, but maybe there would be fewer instances where police would panic and shoot first. Wouldn't that be a nice little plus to add on to not having to worry about children being slaughtered?

You'll never not worry about your children so you can just throw that idea out right at the gate.

To a large extent I don't think you can protect children, you can only help make them strong. Something like that. Now, that doesn't mean that you shouldn't protect children, obviously.

In the next decade everyone will have 3D printers and will be able to print out guns. Scientific progress will increase and ordinary people will have more and more access to more and more dangerous items.

I mean you can already make an incredibly destructive bomb with less than 50$ of household ingredients.

So I don't think that guns are a sufficient definition of the problem at all.

And I think those trying to ban guns are in large part doing so to make themselves feel good without actually taking a deep, difficult and painful look into the problem.
7  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-10 12:41:05
@jonjava Do you really think gun possession and use should be fully unconditional? What about cars, should there be no regulations? Dangerous chemicals?
A society needs some rules to make living together without constant threat of accidents and misuse happening possible, i know a few people that i wouldn't trust with literally anything that could be dangerous to others.

Not at all. But I think trying solve problems without defining the actual problem is generally a very bad idea.

Just because you have good intentions does not mean you have good ideas.

I find it quite repulsive that people robust their arguments with protruding that they're doing it for the greater good. Saying things like:

"Oh don't you think children getting shot is a problem? You monster!"

How disgusting of a statement is that? They're so high and blinded by their fabricated moral superiority that they're willingly dancing on the graves of children to buffer their ideological, Utopian solutions without any effort to think, discuss and look things through.

Read an interesting article about this kind of thing today: http://quillette.com/2018/03/10/psychology-progressive-hostility/

8  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 12:20:45
You are not open for discussion, which we can tell by your intellectual filibustering, you're just here to argue... it won't get you anywhere.

I don't think I'm not open for discussion, honestly.

I didn't come here to argue, I took the opportunity to discuss a complex issue, since it presented itself, in a community I'm familiar with. I'm quite interested in discussing ideas in general.

Filibustering is more accurate a term in speech and in situations where time is limited. I think you're reaching when using the term here. You're using it as a kind of smear instead of an accurate description.

If you think I'm here only to argue, then what are you here for? You certainly had a strong opinion on the subject matter. Are you not interested in discussing the subject or your opinion? Are you merely here to state your opinion and leave? Or do you come back to see if other people have agreed with your opinion and given you medals?

If you're so sure why I'm here for, then what are you here for, exactly?

<edit> <snip>Please continue to pay out the rope with which you wish to hang yourself in front of the community, I'll just watch for amusement.

Cas Smiley

I have a very high opinion of you and the way you've conducted yourself over the years in this community, Cas. And thus your opinion isn't trivial to me. Not at all.

But I'm not a fan of the last statement here at all. It's lazy, somewhat narcissistic and assumes a moral superiority where, to me, there isn't one, or at least not an obvious one.

There's a bunch of thing that I don't know, that's for sure. There's a bunch of things most people don't know. And I think trying to discussing ideas openly, and truthfully, is perhaps the only way for people to get better and know more stuff. Something like that.

Yeah yeah I like to be witty and smart when I can and win arguments, who doesn't, I'm definitely no saint - but just because that may be the case - regardless of the fact that I'm perhaps not as witty or smart as I think I am - doesn't obviously mean that discussing ideas openly with such people is inherently making things worse.

I truly believe, that trying to discuss ideas openly and truthfully is a good thing and a net positive - regardless of the contents of the discussions.

I think people can make up their own minds out of public discussions. I think people can detect for themselves when someone is arguing a good point badly, and when someone is arguing a bad point well. And when someone is arguing just for the sake of mental masturbation and all of those kinds of things.

Anyway, I do like these discussions and appreciate your patience and time~

9  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 11:30:41
Ok, stop the thread now. Subtle warning before moderation.

Cas Smiley

Great idea. Let's not actually try and discuss ideas. Let's just vomit out our opinions, agree with each other and feel morally and intellectually superior to everyone else.

10  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 11:23:28
Could you please try and re-articulate it in such a way that even a person like me would be able to understand it?

Gun control.

Don't hide behind ignorance or my bad english

How is gun control as such a problem? Can you be more specific?
11  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 11:21:59
Because it's worked in every other country that's done it. Apart from being common sense - if there are no guns, nobody can get shot.

To me that sounds like a Utopian fairy tale. If there is no cancer, nobody get's cancer. Do you see what I'm trying to say?

I think we can both agree that making all guns disappear from the entire world is practically impossible.

However, I see your point is perhaps that we could try and restrict access through legislative power, yes?

Perhaps make them illegal, even?

But couldn't that create an imbalance between criminals and civilians? Criminals would still be able to access guns.

I'd also like to bring up the American second amendment. Why do you think such a thing exist over there? What do you think the reasoning behind that amendment was? Is there any point to it at all? Or is it completely bogus? Or was it only relevant during that time? If so why was it relevant then? And why isn't it relevant now?
12  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 11:09:49
You didn't answer the question.

Actually I did, and it was clear from my very first post

The fact that you keep denying even just recognizing it is pretty self-explanatory

Could you please try and re-articulate it in such a way that even a person like me would be able to understand it?
13  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 11:03:48
You're all talking as if restricting civilian access to guns will solve the problem. Without actually defining, stating or talking about the actual problem that you're supposedly trying to solve.
Is not the actual problem that actual people keep using actual guns to kill actual children en masse all the time?

Cas Smiley

I'm not a fan of that sort of thing, to say the least.

But what makes you so sure that restricting civilian access to guns will solve the problem?

Have you made a detailed analysis? What will be the pro's and con's of attempting such a feat?

Will it be a net positive in the short term and in the long term?

Good intentions alone does not result into a positive outcome. It's much easier to break things than it is to fix things.
14  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 10:58:50
What's the real problem?

Gun should be allowed only to police and special forces. Exceptions to civil throw a deep, long and expensive iter, including a psycho analysis.

You didn't answer the question.
15  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 10:53:02
You're all talking as if restricting civilian access to guns will solve the problem. Without actually defining, stating or talking about the actual problem that you're supposedly trying to solve.
16  Discussions / General Discussions / Re: Gun violence in video games: Donald Trump meets with video game execs on: 2018-03-09 10:17:56
something you throw at the people to catch to keep them busy and avoid them thinking about what's the real problem is here

What's the real problem?
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-12-20 20:42:32
Been looking at JavaScript game libraries. Every one I've encountered thus far is the same: register the assets you want to use. Register the sprites you want to render. Everything is held together with string identifiers. persecutioncomplex

I just want to load and display images without having to wrestle with a scene graph. Is that to much to ask?

Nothing is stopping you. Use the DOM as is or use the Canvas API. Or use a render library like pixi.js. Or use a a myriad of other libraries. Or use a game famework library.

https://jsbin.com/makiyayugo/edit?html,js,output

http://jin.fi/projects/Misc/puzzle/

http://tetris.jin.fi/
( live coding of it: https://www.youtube.com/watch?v=8agxceEtRRU )

http://ray.jin.fi/
( live coding of it: https://www.youtube.com/watch?v=beWpbN9AZ_M )

http://flapmmo.jin.fi/

e.g. this was made without any external frameworks or libraries: http://www.littlewargame.com/

The browser is just a weird menagerie of drawing/painting tools. Mainly/loosely SVG, CSS, Canvas -- bound together by jesus tape ( the DOM ).
18  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 01:46:31
Quote from: jonjava
~ snip ~

This is a little excessive, don't you think?

I'm really not trying to be dishonest. So it's not excessive apart from perhaps the speculation. But that's the honest impression I had of the situation whenever it was a year or two ago.

The fact is that it went nowhere and that's probably a good thing since it's not like that would've obviously improved things anyway, probably just made things worse.
19  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 01:39:34
jonjava, I'm wondering where you got that - you may want to reread my earlier replies, because I never even hinted at that.
You did bring it up so it's not a completely unreasonable interpretation. I mean obviously people are generally quite busy.

The rest of your response equally reads like a surreal plot twist,

A plot twist? Of what? A plot twist implies a trajectory that unexpectedly deviates or something like that - I don't particularly understand how a plot twist applies.

not sure where all the anger is coming from... me using JGO to learn modern web-dev for selfish reasons? You've gotta be kidding. If you have criticism, fine, share it, and I might identify with it, and try to improve my ways, I'm far from perfect, and we all know that, but this is just silly.

Well, I'm not being angry.

I'm just trying to be clear and honest. And truth is a sword that hurts but it's not anger. And I'm not saying that what I'm saying is the truth - it's just my impression of the situation based on old, most certainly somewhat partial, memories.

Obviously nobody is perfect and everyone makes mistakes, myself included.

Perhaps we have an archived link on the topic? Although I'm not really that interested in sorting through old comments.

But I think your comment of the situation wasn't exactly accurate.
20  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-06 00:15:46
But it fell flat partly because Riven wouldn't play ball IIRC
There was nothing properly suggested, just 2 or 3 forum-posts of devs that were willing and lacked relevant experience - in the mean time, I had (and still have) an extraordinary tiny amount of spare time, even my evenings and weekends are swallowed up. It's easy to suggest you're willing to take up the task, it's very hard to actually finish a project to the state it's ready for 'production'. Not just for the small group of inexperienced volunteers, but also for me.

As I recall, and I may have some of the details wrong, you weren't willing to accept any help let alone entertain the possibility. It seemed to me like you were using the idea to some degree as an excuse or opportunity to learning modern web development with aspects of it masquerading as some kind of heroic altruism. Not at all a serious or competent consideration in my estimation.

And to imply that suggestions or expertise was lacking is quite presumptuous given that you weren't listening and, at least at the time, your own understanding of modern web development was quite self evidently - in my opinion - somewhat bankrupt.

To suggest you're the only one without a lot free time then, now or otherwise is at the very least misguided.
21  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-05 21:55:27
We did try migration at one point. One or two years ago. There was an attemptâ„¢. But it fell flat partly because Riven wouldn't play ball IIRC and honestly it probably would've been a lost cause anyway given the state of the game currently. To not even mention the weight of sorting out such a complex enterprise to begin with.

I think java-gaming.org should pivot to some degree.
22  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-03 21:26:18
A few years ago I realized that everything I wanted to do with Java I could do with NodeJS and the Web ( browser ) much, much easier. Very rarely have I got projects that require something like Java ( like accessing direct memory through JNI ) -- and often then I could replace it with something else.
23  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Inconsistent collision because of frame rate dependency. on: 2017-10-31 13:50:16
Use fixed step instead of variable step.
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-10-22 22:21:46
@theagentd

Ah, so the scenario is essentially 1 source of gravity where the precise positions of the ships/particles affected by it comes to play? But then why is the calculations so taxing? What makes this so different than anything else? The precision? The magnitude/amount of bodies? Why wouldn't e.g. a QuadTree based solution work?
Simulating the physics takes 0.27 ms for ~1 million ship, and this is GPU bandwidth limited, so I an have up to 8 sources of gravity before I get any drop in performance. If it's just the simulation, it can easily be done for over 10 million ships. The problem is the collision detection really. Hierarchical data structures are usually not very efficient on the GPU, and constructing them on the CPU would require reading the data back, constructing the quad tree, then uploading it again to the GPU, which is gonna be too slow. In addition, actually querying the quad tree on the GPU will be very slow as well; GPUs can't do recursion and computations happen in lockstep in workgroups, so any kind of branching or uneven looping will be very inefficient. It's generally a better idea to use a more fixed data structure, like a grid instead, but that's a bad match in this case. The large scale of the world, the extremely fast speed of the ships and the fact that ships will very likely be very clumped up into fleets means that even a uniform grid will be way too slow.

The idea of sorting the ships along one axis and checking for overlap of their swept positions (basically treating each ship as a line from its previous position to its current position) was inspired by Box2D's broadphase actually. I concluded that sorting was a simpler problem to solve than creating and maintaining a spatial data structure (especially on the GPU), but after testing it out more I'm not sure it's a good solution in this case. For a fleet orbiting in close formation, there's a huge spike in sorting cost when the orbit reaches the leftmost and rightmost edges of the orbit when the order of the entire fleet reverses. There are also problems when two large fleets, one moving left and the other right) cross each other, again due to the two fleets first intermixing and then swapping positions in the list once they've crossed... Finally, there's a huge problem with just fleets travelling around together. A fleet of 10 000 ships moving very quickly together will have overlapping swept positions, so all 10 000 ships will be collision tested against each other.

I got a lot of thoughts on this problem, so if you want to have more of a discussion about this, I'd love to exchange ideas and thoughts on this through some kind of chat instead.

A very insightful clarification covering several levels of analysis, thank you~

My time is limited as of late, not that I'd necessarily be able to contribute anything meaningful to the discussion anyway. But it's an interesting topic I don't think anyone here wouldn't mind seeing more posts of in the future.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-10-22 19:56:36
@theagentd

Ah, so the scenario is essentially 1 source of gravity where the precise positions of the ships/particles affected by it comes to play? But then why is the calculations so taxing? What makes this so different than anything else? The precision? The magnitude/amount of bodies? Why wouldn't e.g. a QuadTree based solution work?
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-10-22 15:08:17
@theagentd

How "realistic" does it have to be, though? Wouldn't something like the Barnes-Hut algorithm be "good enough" for most cases?

http://arborjs.org/docs/barnes-hut
https://en.wikipedia.org/wiki/Barnes%E2%80%93Hut_simulation
http://www.cs.princeton.edu/courses/archive/fall03/cs126/assignments/barnes-hut.html
27  Game Development / Newbie & Debugging Questions / Re: Hosting game/demo file for download on: 2017-10-06 18:32:40
The strawmanning is real ITT.
28  Game Development / Newbie & Debugging Questions / Re: Hosting game/demo file for download on: 2017-10-04 17:26:39
@Icecore
I'm being racist? Really? Do you even know what it means? What makes the hammer and sickle logo any less murderous, reprehensible or pathological than, say, the swastika?

I'm all for criticism by the way. I think it's vital for a free society to be able to criticize anything and everything. That goes both ways of course.
29  Game Development / Newbie & Debugging Questions / Re: Hosting game/demo file for download on: 2017-10-03 20:54:44
It's a nice guide indeed but it's not as "simple" as that. ISP's won't let you host your own server willy nilly not to mention availability, reliability and robustness without even thinking about security yet. Ease of use and maintenance also have value.

@gouessej could use a little less propaganda ( for lack of a better word ) though. I mean the hammer and sickle logo isn't very flattering for one thing. :d
30  Game Development / Newbie & Debugging Questions / Re: Hosting game/demo file for download on: 2017-09-30 11:40:40
And you can create temporary public links to your private resources on S3 among other things.
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