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1  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 0.99 Released on: 2006-06-17 15:51:21
http://sourceforge.net/project/showfiles.php?group_id=58488&package_id=54362&release_id=379139
2  Game Development / Shared Code / Re: DevIL texture loader on: 2005-06-05 08:26:53
Why don't you use "static" instead of your private constructor and declare all the methods in the TextureLoader static; would be easier to handle and faster to use...

WiESi
3  Discussions / General Discussions / Re: packing 2 midlet on: 2005-04-20 18:46:58
Create a new project using KToolbar
Copy all the sources in the src-folder, resources in res-folder, ... of your app (WTK-directory/apps/MyApp)
Start KToolbar
Click on build then on run to test the application
Click on Project, Package, Create Package to create package or install ProGuard and then click on Project, Package, Create  Obfuscated Package to create a smaller package.

WiESi
4  Java Game APIs & Engines / OpenGL Development / Re: The new LWJGL 0.96 timer on win32 on: 2005-04-16 08:40:17
Quote
Only Perf+Yield runs smoothly here on XP


I agree.

WiESi
5  Discussions / General Discussions / Re: Launching default webbrowser from java on: 2005-04-11 17:40:23
Maybe you should try exec with the following String-array:
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{ "cmd", "/c", "start", "http://www.foo.com" }


WiESi
6  Games Center / Archived Projects / Re: Tribal Trouble (finally) released! on: 2005-04-06 13:18:53
Yeah, great game, guys! - But just a little "bug": you should make it impossible to move into a house with the camera. And I think animated water would also be great.

WiESi
7  Discussions / General Discussions / Re: How do i create a game? on: 2005-02-26 07:35:27
Some other interesting links:
http://nehe.gamedev.net
http://www.robsite.de/daten/tutorials/TheredBook.rar

WiESi
8  Java Game APIs & Engines / OpenGL Development / Re: Texture Loader? on: 2005-02-22 12:48:54
Yes, it's Devil. See the LWJGL wiki for more information:
http://java-game-lib.sourceforge.net/wiki/tiki-index.php?page=Lesson+6

WiESi
9  Discussions / General Discussions / Re: J4K on: 2005-02-08 09:34:05
So, I also made an applet version (needs at least Java 1.1, so if you have an IE without the new Java VM it should run too).

Folder: http://www.woogley.net/j4k/Tetris4K/appletVersion/
HTML: http://www.woogley.net/j4k/Tetris4K/appletVersion/Tetris.html

WiESi
10  Discussions / General Discussions / Re: J4K on: 2005-02-08 08:26:53
Quote
Weisi: Any chance we could get a 1.4 compile? :-)


Yes, I updated the jar.

WiESi
11  Discussions / General Discussions / Re: J4K on: 2005-02-07 17:23:06
so here's my entry: Tetris4K
http://www.woogley.net/j4k/Tetris4K/

features:
* "normal" Tetris
* fast drop stone
* drop stone
* shows next stone
* shows current score
* you can enter your name if you make the highscore
* the highscore is shown at the beginning
* the highscore is loaded from / saved to a file
* pause mode
* fullscreen and windowed mode (you can switch at the beginning and/or while the game (Alt+Enter))
* mega-cool graphics *g*
* < 4KB

WiESi
12  Games Center / 4K Game Competition - 2005 / Re: Lander 4K on: 2005-01-30 11:29:31
Now 3.967 Bytes: http://members.aon.at/witze/lander.jar

WiESi
13  Games Center / 4K Game Competition - 2005 / Re: Lander 4K on: 2005-01-29 15:01:51
I modified your game a little bit, now it has 4.004 Bytes:
http://members.aon.at/witze/lander.jar

WiESi
14  Java Game APIs & Engines / OpenGL Development / Re: Compiling LWJGL using JCreator on: 2004-11-11 17:05:27
1. Copy the jar-files into <Java JRE>/lib/ext.
2. Copy the dll-files into <Java JRE>/bin.
3. Start JCreator
4. Configure -> Options -> JDK Profiles -> Select your profile -> Edit... -> Select the classes tab -> Add -> Add Archive... -> Select all the LWJGL-jar-files you copied into <Java JRE>/lib/ext -> Open
4. OK
5. Apply

WiESi

EDIT: Look here: http://www.lwjgl.org/installation.php#jcreator
15  Games Center / Archived Projects / Re: Quix - Early build on: 2004-10-10 14:57:25
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java.lang.reflect.InvocationTargetException
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at com.sun.javaws.Launcher.executeApplication(Unknown Source)
      at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
      at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
      at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
      at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
      at com.sun.javaws.Launcher.run(Unknown Source)
      at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: wglAllocateMemoryNV
      at org.lwjgl.opengl.NVVertexArrayRange.wglAllocateMemoryNV(Native Method)
      at com.shavenpuppy.jglib.opengl.nvidia.NvidiaMemory.doCreate(NvidiaMemory.java:89)
      at com.shavenpuppy.jglib.Resources.allocate(Resources.java:379)
      at com.shavenpuppy.jglib.Resource.create(Resource.java:158)
      at com.shavenpuppy.jglib.opengl.nvidia.AGPMemory.reserve(AGPMemory.java:98)
      at com.shavenpuppy.jglib.opengl.nvidia.NvidiaInitializer.initialize(NvidiaInitializer.java:59)
      at quix.QuixGame.main(QuixGame.java:98)
      ... 11 more


WiESi
16  Java Game APIs & Engines / OpenGL Development / Re: DevIL (OpenIL) on: 2004-10-06 17:36:54
ILU.java:
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package org.devil;

public class ILU {
     
      public static int ILU_VERSION_1_6_0 = 1;
      public static int ILU_VERSION = 160;
     
      public static int ILU_FILTER = 0x2600;
      public static int ILU_NEAREST = 0x2601;
      public static int ILU_LINEAR = 0x2602;
      public static int ILU_BILINEAR = 0x2603;
      public static int ILU_SCALE_BOX = 0x2604;
      public static int ILU_SCALE_TRIANGLE = 0x2605;
      public static int ILU_SCALE_BELL = 0x2606;
      public static int ILU_SCALE_BSPLINE = 0x2607;
      public static int ILU_SCALE_LANCZOS3 = 0x2608;
      public static int ILU_SCALE_MITCHELL = 0x2609;
     
      // Error types
     public static int ILU_INVALID_ENUM = 0x501;
      public static int ILU_OUT_OF_MEMORY = 0x502;
      public static int ILU_INTERNAL_ERROR = 0x504;
      public static int ILU_INVALID_VALUE = 0x505;
      public static int ILU_ILLEGAL_OPERATION = 0x506;
      public static int ILU_INVALID_PARAM = 0x509;
           
      // Values
     public static int ILU_PLACEMENT = 0x700;
      public static int ILU_LOWER_LEFT = 0x701;
      public static int ILU_LOWER_RIGHT = 0x702;
      public static int ILU_UPPER_LEFT = 0x703;
      public static int ILU_UPPER_RIGHT = 0x704;
      public static int ILU_CENTER = 0x705;
      public static int ILU_CONVOLUTION_MATRIX = 0x710;
      public static int ILU_VERSION_NUM = 0xDE2;
     
      // Filters
     public static int ILU_FILTER_BLUR = 0x803;
      public static int ILU_FILTER_GAUSSIAN_3x3 = 0x804;
      public static int ILU_FILTER_GAUSSIAN_5X5 = 0x805;
      public static int ILU_FILTER_EMBOSS1 = 0x807;
      public static int ILU_FILTER_EMBOSS2 = 0x808;
      public static int ILU_FILTER_LAPLACIAN1 = 0x80A;
      public static int ILU_FILTER_LAPLACIAN2 = 0x80B;
      public static int ILU_FILTER_LAPLACIAN3 = 0x80C;
      public static int ILU_FILTER_LAPLACIAN4 = 0x80D;
      public static int ILU_FILTER_SHARPEN1 = 0x80E;
      public static int ILU_FILTER_SHARPEN2 = 0x80F;
      public static int ILU_FILTER_SHARPEN3 = 0x810;
}


ILUT.java:
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package org.devil;

public class ILUT {
     
      public static int ILUT_VERSION_1_6_0 = 1;
      public static int ILUT_VERSION = 160;
     
      // Attribute Bits
     public static int ILUT_OPENGL_BIT = 0x1;
      public static int ILUT_D3D_BIT = 0x2;
      public static int ILUT_ALL_ATTRIB_BITS = 0xFFFFF;
     
      // Error Types
     public static int ILUT_INVALID_ENUM = 0x501;
      public static int ILUT_OUT_OF_MEMORY = 0x502;
      public static int ILUT_INVALID_VALUE = 0x505;
      public static int ILUT_ILLEGAL_OPERATION = 0x506;
      public static int ILUT_INVALID_PARAM = 0x509;
      public static int ILUT_COULD_NOT_OPEN_FILE = 0x50A;
      public static int ILUT_STACK_OVERFLOW = 0x50E;
      public static int ILUT_STACK_UNDERFLOW = 0x50F;
      public static int ILUT_NOT_SUPPORTED = 0x550;
     
      // State Definitions
     public static int ILUT_PALETTE_MODE = 0x600;
      public static int ILUT_OPENGL_CONV = 0x610;
      public static int ILUT_D3D_MIPLEVELS = 0x620;
      public static int ILUT_MAXTEX_WIDTH = 0x630;
      public static int ILUT_MAXTEX_HEIGHT = 0x631;
      public static int ILUT_MAXTEX_DEPTH = 0x632;
      public static int ILUT_GL_USE_S3TC = 0x634;
      public static int ILUT_D3D_USE_DXTC = 0x634;
      public static int ILUT_GL_GEN_S3TC = 0x635;
      public static int ILUT_D3D_GEN_DXTC = 0x635;
      public static int ILUT_S3TC_FORMAT = 0x705;
      public static int ILUT_DXTC_FORMAT = 0x706;
     
      // Values
     public static int ILUT_VERSION_NUM = 0xDE2;
     
      public static boolean ILUT_USE_ALLEGRO = false;
      public static boolean ILUT_USE_WIN32 = true;
      public static boolean ILUT_USE_OPENGL = true;
     
      // The different rendering api's...more to be added later?
     public static int ILUT_OPENGL = 0;
      public static int ILUT_ALLEGRO = 1;
      public static int ILUT_WIN32 = 2;
}


WiESi
17  Java Game APIs & Engines / OpenGL Development / Re: DevIL (OpenIL) on: 2004-10-06 17:35:26
I started converting the constants into Java. So here are
the files IL.java, ILU.java and ILUT.java.

IL.java:
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package org.devil;

public class IL {
     
      public static int IL_FALSE = 0;
      public static int IL_TRUE = 1;
     
      // Matches OpenGL's right now.
     public static int IL_COLOUR_INDEX = 0x1900;
      public static int IL_COLOR_INDEX = 0x1900;
      public static int IL_RGB = 0x1907;
      public static int IL_RGBA = 0x1908;
      public static int IL_BGR = 0x80E0;
      public static int IL_BGRA = 0x80E1;
      public static int IL_LUMINANCE = 0x1909;
     
      public static int IL_BYTE = 0x1400;
      public static int IL_UNSIGNED_BYTE = 0x1401;
      public static int IL_SHORT = 0x1402;
      public static int IL_UNSIGNED_SHORT = 0x1403;
      public static int IL_INT = 0x1404;
      public static int IL_UNSIGNED_INT = 0x1405;
      public static int IL_FLOAT = 0x1406;
      public static int IL_DOUBLE = 0x140A;
     
      public static int IL_VENDOR = 0x1F00;
     
      // IL-specific public const's
     public static int IL_VERSION_1_6_0 = 1;
      public static int IL_VERSION = 160;
      public static int IL_LOAD_EXT = 0x1F01;
      public static int IL_SAVE_EXT = 0x1F02;
     
      // Attribute Bits
     public static int IL_ORIGIN_BIT = 0x1;
      public static int IL_FILE_BIT = 0x2;
      public static int IL_PAL_BIT = 0x4;
      public static int IL_FORMAT_BIT = 0x8;
      public static int IL_TYPE_BIT = 0x10;
      public static int IL_COMPRESS_BIT = 0x20;
      public static int IL_LOADFAIL_BIT = 0x40;
      public static int IL_FORMAT_SPECIFIC_BIT = 0x80;
      public static int IL_ALL_ATTRIB_BITS = 0xFFFFF;
     
      // Palette types
     public static int IL_PAL_NONE = 0x400;
      public static int IL_PAL_RGB24 = 0x401;
      public static int IL_PAL_RGB32 = 0x402;
      public static int IL_PAL_RGBA32 = 0x403;
      public static int IL_PAL_BGR24 = 0x404;
      public static int IL_PAL_BGR32 = 0x405;
      public static int IL_PAL_BGRA32 = 0x406;
     
      // Image types
     public static int IL_TYPE_UNKNOWN = 0x0;
      public static int IL_BMP = 0x420;
      public static int IL_CUT = 0x421;
      public static int IL_DOOM = 0x422;
      public static int IL_DOOM_FLAT = 0x423;
      public static int IL_ICO = 0x424;
      public static int IL_JPG = 0x425;
      public static int IL_LBM = 0x426;
      public static int IL_PCD = 0x427;
      public static int IL_PCX = 0x428;
      public static int IL_PIC = 0x429;
      public static int IL_PNG = 0x42A;
      public static int IL_PNM = 0x42B;
      public static int IL_SGI = 0x42C;
      public static int IL_TGA = 0x42D;
      public static int IL_TIF = 0x42E;
      public static int IL_CHEAD = 0x42F;
      public static int IL_RAW = 0x430;
      public static int IL_MDL = 0x431;
      public static int IL_WAL = 0x432;
      public static int IL_OIL = 0x433;
      public static int IL_LIF = 0x434;
      public static int IL_MNG = 0x435;
      public static int IL_JNG = 0x435;
      public static int IL_GIF = 0x436;
      public static int IL_DDS = 0x437;
      public static int IL_DCX = 0x438;
      public static int IL_PSD = 0x439;
      public static int IL_EXIF = 0x43A;
      public static int IL_PSP = 0x43B;
      public static int IL_PIX = 0x43C;
      public static int IL_PXR = 0x43D;
      public static int IL_XPM = 0x43E;
     
      public static int IL_JASC_PAL = 0x475;
     
      // Error Types
     public static int IL_NO_ERROR = 0x0;
      public static int IL_INVALID_ENUM = 0x501;
      public static int IL_OUT_OF_MEMORY = 0x502;
      public static int IL_FORMAT_NOT_SUPPORTED = 0x503;
      public static int IL_INTERNAL_ERROR = 0x504;
      public static int IL_INVALID_VALUE = 0x505;
      public static int IL_ILLEGAL_OPERATION = 0x506;
      public static int IL_ILLEGAL_FILE_VALUE = 0x507;
      public static int IL_INVALID_FILE_HEADER = 0x508;
      public static int IL_INVALID_PARAM = 0x509;
      public static int IL_COULD_NOT_OPEN_FILE = 0x50A;
      public static int IL_INVALID_EXTENSION = 0x50B;
      public static int IL_FILE_ALREADY_EXISTS = 0x50C;
      public static int IL_OUT_FORMAT_SAME = 0x50D;
      public static int IL_STACK_OVERFLOW = 0x50E;
      public static int IL_STACK_UNDERFLOW = 0x50F;
      public static int IL_INVALID_CONVERSION = 0x510;
      public static int IL_BAD_DIMENSIONS = 0x511;
      public static int IL_FILE_READ_ERROR = 0x512;
     
      public static int IL_LIB_GIF_ERROR = 0x5E1;
      public static int IL_LIB_JPEG_ERROR = 0x5E2;
      public static int IL_LIB_PNG_ERROR = 0x5E3;
      public static int IL_LIB_TIFF_ERROR = 0x5E4;
      public static int IL_LIB_MNG_ERROR = 0x5E5;
      public static int IL_UNKNOWN_ERROR = 0x5FF;
     
      // Origin Definitions
     public static int IL_ORIGIN_SET = 0x600;
      public static int IL_ORIGIN_LOWER_LEFT = 0x601;
      public static int IL_ORIGIN_UPPER_LEFT = 0x602;
      public static int IL_ORIGIN_MODE = 0x603;
     
      // Format and Type Mode Definitions
     public static int IL_FORMAT_SET = 0x610;
      public static int IL_FORMAT_MODE = 0x611;
      public static int IL_TYPE_SET = 0x612;
      public static int IL_TYPE_MODE = 0x613;
     
      // File definitions
     public static int IL_FILE_OVERWRITE = 0x620;
      public static int IL_FILE_MODE = 0x621;
     
      // Palette definitions
     public static int IL_CONV_PAL = 0x630;
     
      // Load fail definitions
     public static int IL_DEFAULT_ON_FAIL = 0x632;
     
      // Key colour definitions
     public static int IL_USE_KEY_COLOUR = 0x635;
      public static int IL_USE_KEY_COLOR = 0x635;
     
      // Interlace definitions
     public static int IL_SAVE_INTERLACED = 0x639;
      public static int IL_INTERLACE_MODE = 0x63A;
     
      // Quantization definitions
     public static int IL_QUANTIZATION_MODE = 0x640;
      public static int IL_WU_QUANT = 0x641;
      public static int IL_NEU_QUANT = 0x642;
      public static int IL_NEU_QUANT_SAMPLE = 0x643;
     
      // Hints
     public static int IL_FASTEST = 0x660;
      public static int IL_LESS_MEM = 0x661;
      public static int IL_DONT_CARE = 0x662;
      public static int IL_MEM_SPEED_HINT = 0x665;
      public static int IL_USE_COMPRESSION = 0x666;
      public static int IL_NO_COMPRESSION = 0x667;
      public static int IL_COMPRESSION_HINT = 0x668;
     
      // Subimage types
     public static int IL_SUB_NEXT = 0x680;
      public static int IL_SUB_MIPMAP = 0x681;
      public static int IL_SUB_LAYER = 0x682;
     
      // Compression definitions (mostly for .oil)
     public static int IL_COMPRESS_MODE = 0x700;
      public static int IL_COMPRESS_NONE = 0x701;
      public static int IL_COMPRESS_RLE = 0x702;
      public static int IL_COMPRESS_LZO = 0x703;
      public static int IL_COMPRESS_ZLIB = 0x704;
     
      // File format-specific values
     public static int IL_TGA_CREATE_STAMP = 0x710;
      public static int IL_JPG_QUALITY = 0x711;
      public static int IL_PNG_INTERLACE = 0x712;
      public static int IL_TGA_RLE = 0x713;
      public static int IL_BMP_RLE = 0x714;
      public static int IL_SGI_RLE = 0x715;
      public static int IL_TGA_ID_STRING = 0x717;
      public static int IL_TGA_AUTHNAME_STRING = 0x718;
      public static int IL_TGA_AUTHCOMMENT_STRING = 0x719;
      public static int IL_PNG_AUTHNAME_STRING = 0x71A;
      public static int IL_PNG_TITLE_STRING = 0x71B;
      public static int IL_PNG_DESCRIPTION_STRING = 0x71C;
      public static int IL_TIF_DESCRIPTION_STRING = 0x71D;
      public static int IL_TIF_HOSTCOMPUTER_STRING = 0x71E;
      public static int IL_TIF_DOCUMENTNAME_STRING = 0x71F;
      public static int IL_TIF_AUTHNAME_STRING = 0x720;
      public static int IL_JPG_SAVE_FORMAT = 0x721;
      public static int IL_CHEAD_HEADER_STRING = 0x722;
      public static int IL_PCD_PICNUM = 0x723;
     
      // DXTC definitions
     public static int IL_DXTC_FORMAT = 0x705;
      public static int IL_DXT1 = 0x706;
      public static int IL_DXT2 = 0x707;
      public static int IL_DXT3 = 0x708;
      public static int IL_DXT4 = 0x709;
      public static int IL_DXT5 = 0x70A;
      public static int IL_DXT_NO_COMP = 0x70B;
      public static int IL_KEEP_DXTC_DATA = 0x70C;
      public static int IL_DXTC_DATA_FORMAT = 0x70D;
     
      // Cube map definitions
     public static int IL_CUBEMAP_POSITIVEX = 0x400;
      public static int IL_CUBEMAP_NEGATIVEX = 0x800;
      public static int IL_CUBEMAP_POSITIVEY = 0x1000;
      public static int IL_CUBEMAP_NEGATIVEY = 0x2000;
      public static int IL_CUBEMAP_POSITIVEZ = 0x4000;
      public static int IL_CUBEMAP_NEGATIVEZ = 0x8000;
     
      // Values
     public static int IL_VERSION_NUM = 0xDE2;
      public static int IL_IMAGE_WIDTH = 0xDE4;
      public static int IL_IMAGE_HEIGHT = 0xDE5;
      public static int IL_IMAGE_DEPTH = 0xDE6;
      public static int IL_IMAGE_SIZE_OF_DATA = 0xDE7;
      public static int IL_IMAGE_BPP = 0xDE8;
      public static int IL_IMAGE_BYTES_PER_PIXEL = 0xDE8;
      public static int IL_IMAGE_BITS_PER_PIXEL = 0xDE9;
      public static int IL_IMAGE_FORMAT = 0xDEA;
      public static int IL_IMAGE_TYPE = 0xDEB;
      public static int IL_PALETTE_TYPE = 0xDEC;
      public static int IL_PALETTE_SIZE = 0xDED;
      public static int IL_PALETTE_BPP = 0xDEE;
      public static int IL_PALETTE_NUM_COLS = 0xDEF;
      public static int IL_PALETTE_BASE_TYPE = 0xDF0;
      public static int IL_NUM_IMAGES = 0xDF1;
      public static int IL_NUM_MIPMAPS = 0xDF2;
      public static int IL_NUM_LAYERS = 0xDF3;
      public static int IL_ACTIVE_IMAGE = 0xDF4;
      public static int IL_ACTIVE_MIPMAP = 0xDF5;
      public static int IL_ACTIVE_LAYER = 0xDF6;
      public static int IL_CUR_IMAGE = 0xDF7;
      public static int IL_IMAGE_DURATION = 0xDF8;
      public static int IL_IMAGE_PLANESIZE = 0xDF9;
      public static int IL_IMAGE_BPC = 0xDFA;
      public static int IL_IMAGE_OFFX = 0xDFB;
      public static int IL_IMAGE_OFFY = 0xDFC;
      public static int IL_IMAGE_CUBEFLAGS = 0xDFD;
     
      public static int IL_SEEK_SET = 0;
      public static int IL_SEEK_CUR = 1;
      public static int IL_SEEK_END = 2;
      public static int IL_EOF = -1;
}


WiESi
18  Java Game APIs & Engines / JOGL Development / Re: How to get GLUT context? on: 2004-09-14 12:55:25
GLUT glut = new GLUT();  Wink

WiESi
19  Java Game APIs & Engines / OpenGL Development / Re: How to hide mouse cursor? on: 2004-06-28 13:03:52
Thx, I didn't thought that it would be so easy.

WiESi
20  Java Game APIs & Engines / OpenGL Development / How to hide mouse cursor? on: 2004-06-28 10:34:56
See subject...

WiESi
21  Java Game APIs & Engines / OpenGL Development / Re: Import 3dsObject on: 2004-03-06 08:43:42
You can parse 3ds files using this: http://www.multi.fi/~mbc/v3ds/mri-v3ds.jar
But you have to write the code to load in the
textures and to draw the objects.

WiESi
22  Java Game APIs & Engines / OpenGL Development / Re: Font on: 2004-03-06 05:08:22
I need this four:

- glutBitmapCharacter
- glutBitmapLength
- glutBitmapString
- glutBitmapWidth

WiESi
23  Java Game APIs & Engines / OpenGL Development / Re: Font on: 2004-02-22 12:35:20
OK, maybe I'll download it via CVS. But I could use
GLUT too. Has someone ported GLUT to Java (in
connection with LWJGL, not JOGL)?

WiESi
24  Java Game APIs & Engines / OpenGL Development / Re: Font on: 2004-02-22 05:27:30
Has somebody got the SPGL jar? I don't want to download every single Java-file.

WiESi
25  Java Game APIs & Engines / OpenGL Development / Font on: 2004-02-21 13:39:02
Hi!

Does somebody know a good font-output-API. I
already tried to program an own using AWT but
that didn't work Cry

WiESi
26  Java Game APIs & Engines / OpenGL Development / Re: java.lang.UnsatisfiedLinkError: nglGenTextures on: 2004-02-17 13:23:47
OK, I found the problem. I have to generate
a Window before calling GL-functions.

WiESi
27  Java Game APIs & Engines / OpenGL Development / java.lang.UnsatisfiedLinkError: nglGenTextures on: 2004-02-15 12:56:40
Hi!

I have a big problem with a new game I'm writing
on. When I use glGenTextures I get this exception:
Quote
Exception in thread "main" java.lang.UnsatisfiedLinkError: nglGenTextures
       at org.lwjgl.opengl.CoreGL11.nglGenTextures(Native Method)
       at org.lwjgl.opengl.CoreGL11.glGenTextures(Unknown Source)
       at Font.<init>(Font.java:37)
       at Breakout3D.<init>(Breakout3D.java:45)
       at Breakout3D.main(Breakout3D.java:71)
Press any key to continue...


I'm using LWJGL 0.8.

WiESi
28  Java Game APIs & Engines / OpenGL Development / Re: Scrolling on: 2004-01-20 14:00:25
Call glLoadIdentity after you drew the last object and
then call glTranslatef again.

MfG
WiESi
29  Java Game APIs & Engines / Xith3D Forums / Re: Texture size limit? on: 2004-01-17 13:22:13
Why don't you just create many small textures?

wiesi
30  Java Game APIs & Engines / OpenGL Development / Re: GLU on: 2003-12-20 06:25:50
I think gluBuild2DMipmaps would be nice too.
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