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1  Java Game APIs & Engines / JOGL Development / Re: problem about skybox -- looking for help on: 2007-10-31 13:53:15
Hi anyegongjue,

if the change from a 20*20 floor to a 400*200 floor changes the behavior of the skybox. I suggest you problem is in the method, which renders the floor.

Are you only new to jogl or also new to OpenGL. Keep in mind that OpenGL is a state engine. So if you change a state in one method it is still changed in all following methods.

Cheers,

Torsten
2  Game Development / Networking & Multiplayer / Re: Multicast on: 2007-10-31 13:36:15
Ok, so you suggest to use Channels and non blocking I/O instead of Multicast?
3  Game Development / Networking & Multiplayer / Re: Multicast on: 2007-10-30 13:03:55
Hi,

I already have a central server. This server is used as logon server, but the games are announce via Multicast.


Cheers,

Torsten
4  Game Development / Networking & Multiplayer / Multicast on: 2007-10-30 08:32:47
Hi @all,

in my multiplayer game I use Multicast to anounce existing games to the public. This work fine in LAN, but I can't see my games in the internet. I googled about Multicast and read that Mulitcast is not supported by most of the ISPs. Is Multicast the wrong way to anounce games in the internet?

How are games announces in Starcraft?


Cheers,

Torsten
5  Java Game APIs & Engines / JOGL Development / Re: JOGL 1.1 b09 released on: 2005-02-22 16:20:27
Hi Ken,

removing -Dsun.java2d.noddraw=true as VM argument fixed the problem.

Thx for help.
6  Java Game APIs & Engines / JOGL Development / Re: gluScaleImage problems on: 2005-02-22 09:41:10
Hi,

in the new release of jogl (1.1 b09) the signature of the gluScaleImage() method changed. Now it needs an array instead on a Buffer. Maybe this causes your ClassCastException.


Regards

Torsten
7  Java Game APIs & Engines / JOGL Development / Re: JOGL 1.1 b09 released on: 2005-02-19 08:44:28
Hi,

in the previous jogl versions the GLEventListener.reshape() method was called, if the display mode changed. I used this event to reconfigure glu.gluPerspective() accordingly. Since jogl 1.1 b09 no event is fired, neither reshape() nor displayChanged(). What is the reason for this change?


Best regards

Torsten
8  Java Game APIs & Engines / JOGL Development / Re: Internet explorer jre1.5.0 freezing? on: 2005-01-31 10:21:41
Hi,

I checked it with my IE 6.0. The java console freezes without displaying a message. The IE shows Applet loaded, but the screen stays white.


ciao torsten
9  Game Development / Networking & Multiplayer / Re: client disconnect question on: 2005-01-18 09:39:58
Hi,

use a List instead of an arrary.


ciao torsten
10  Java Game APIs & Engines / JOGL Development / Re: JOGL Fullscreen & Excusive on: 2005-01-17 11:04:08
Hi,

heavyweight components always draw over lightweight components. Swing is lightweight, AWT is heavyweight. GLCanvas is heavyweight.


ciao torsten
11  Java Game APIs & Engines / JOGL Development / Re: Unable to lock surface on: 2005-01-17 10:50:29
Try this: http://foxtrot.sourceforge.net/
12  Game Development / Networking & Multiplayer / Re: Book suggestion on: 2004-11-17 20:40:26
Thx, blah³ for the thread about your book. I would buy this book if it is out. Grin

I also read that you published 15 pages in GPG 4, but you're right 60 bugs for 15 pages is rather expensive. Shocked

Could you suggest some tutorials or some links about the topic?


ciao torsten
13  Game Development / Networking & Multiplayer / Book suggestion on: 2004-11-15 13:43:47
Hi @all,

I'm looking for a network book, which also covers the new features of 1.4 and is written for experienced developers.

Any suggestions?


ciao torsten
14  Java Game APIs & Engines / JOGL Development / Re: Unknown problem on: 2004-11-15 13:37:52
Hi,

activate Vertical Sync for your graphic card. This sometime help, if you use an old application.


ciao torsten
15  Java Game APIs & Engines / JOGL Development / Re: Java 5 on: 2004-11-10 09:37:03
No problems sofar.
16  Java Game APIs & Engines / JOGL Development / Re: Good books for jogl? on: 2004-08-12 11:21:50
I ordered it on 16.July and received it 8 - 9 days later. I reside in Germany.
17  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-30 11:08:11
Congratulation to Cas and all coders of PuppyGames Cheesy Cheesy Cheesy

GREAT WORK!!!
18  Java Game APIs & Engines / JOGL Development / Re: Good books for jogl? on: 2004-06-23 10:41:41
Hi,

a book about using jogl is planned by Shawn Kendall. It should be released soon. Look here http://www.amazon.com/exec/obidos/tg/detail/-/1584503262/qid=1087987109/sr=1-1/ref=sr_1_1/104-7030759-4507123?v=glance&s=books for more information.

cu
19  Games Center / Archived Projects / Re: Defender 4000 on: 2004-03-12 09:41:00
Incredible how to bring a whole game in 4K!!!
20  Games Center / Archived Projects / Re: Please Test my new java game SpaceDisks on: 2004-02-27 09:39:58
Hi,

very funny game. Works fantastic on my Winx2000, jdk 1.4.2.


cu
21  Games Center / Archived Projects / Re: Listing of all games posted on this board on: 2004-02-25 09:35:45
Hi,

great work!!!!
22  Games Center / Archived Projects / Re: feedback on first game - very original on: 2004-02-16 09:50:35
Hi,

the game run fine on my WinXP with jdk 1.3.0_01. I didn't understand the game, but it looked fine.

Keep going...
23  Games Center / Archived Projects / Re: Playtest My Space Shooter Applet Game on: 2004-02-16 09:45:48
Hi,

got to Level: 5. Very nice game to gamble in a break.


ciao torsten
24  Games Center / Archived Projects / Re: ESCAPE Beta2 released on: 2004-02-15 10:36:27
HI,

thx again for your help about Webstart, but I still have the time problem, I don't have a couple of days to turn ESCAPE into a Webstart application.

Instead I created a installation file without a Virtual Machine. You can download it here: http://www.knudde.de/setupNoVM.exe. I had problems starting the game via the start menu. If you encounter the same problem enter the following line in the installation directory of ESCAPE:

java escape.gui.Main

I hope this is helpful for your. I'm looking forward to your feedback.


ciao torsten
25  Java Game APIs & Engines / JOGL Development / Re: Lighting: don't use large polygons? on: 2004-02-13 09:54:15
Hi,

have you enabled Gourand Shading?


ciao torsten
26  Games Center / Archived Projects / Re: ESCAPE Beta2 released on: 2004-02-12 10:22:03
Hi again,

thx princec for your statement.

Sorry, there won't be a Webstartable version, because I have no experience with WebStart and no time to learn it right now. :-(((

The content of the game needs 8 MB and also the dlls of jogl must be deployed, I don't know if Webstart would be the right way to deploy such a game. What do you think?

ciao torsten
27  Games Center / Archived Projects / Re: ESCAPE Beta2 released on: 2004-02-12 06:10:09
Hi,

thx for your feedback!!!

In the next version I will implement a grafik configuration menu, that you can change the resolution of the game.

The customization of the key mapping seems to be a bit tricky, you need to click on the first letter of the currently mapped key. Yes, this needs improvement.

You can also use space to attack, and you can even customize this key.

I still need more feedback, so keep on testing...THX

Has noone found the easteregg sofar??????


ciao torsten
28  Games Center / Archived Projects / Re: simple Othello game, feedback on: 2004-02-09 09:56:10
Can't reach the host at all.
29  Games Center / Archived Projects / ESCAPE Beta2 released on: 2004-02-08 13:35:17
Hi @all,

I'm proud to present the beta2 version of my game ESCAPE. It is a first person shooter, implemented in java using jogl as bridge to OpenGL. I added the following features:

- customizable key mapping
- dynamic lighting of models
- an additional level
- new monster
and a nice easteregg ;-)

You can get more information about the project at http://javaisdoomed.sourceforge.net/.
You can download the game at http://prdownloads.sourceforge.net/javaisdoomed/setup.exe?download.

I hope you enjoy the game and I'm looking forward to your feedback.


ciao torsten
30  Games Center / Archived Projects / Re: CazaPool3D 2.0.1a Released on: 2004-01-27 09:44:08
Hi,

I tried to download the game, but the download link failed!!!
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