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1  Game Development / Game Mechanics / Attaching to fixed space in version 0.2.4 on: 2004-09-13 13:05:53

Trying to joint a body to the fixed frame, no collisions required. Following previous message, I've a little workaround, but not sure if it is valid to set the body id.

Is this permissible as a workaround until the next version of the API?

       fixedBody = new Body(;
       SWIGTYPE_p_dBodyID jack = Ode.getBODYID_ZERO();

2  Game Development / Game Mechanics / Re: What happened to OdeTransformable on: 2004-09-13 11:53:21
Ok- thanks for the information.  I'll keep my eye on this forum.

Thanks again,
3  Game Development / Game Mechanics / What happened to OdeTransformable on: 2004-09-12 13:29:31

I need to attach geoms to fixed space, so I followed the advice on a previous posting to use the latest CVS snapshot which has the static field in Body for this. However, the Car example (and my xith3d app) doesn't run, since the OdeTransformable interface cannot be found. This is not in CVS, but I cannot find any references to it, either. What is going on?

Thanks for all your work and help.

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