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1  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-09-30 22:55:41
I ask you to look at my error with Kryonet in the networking & multiplayer forum.
2  Game Development / Networking & Multiplayer / [Kryonet] SerializationException on: 2011-09-30 16:28:07
Ok,
I've got a Kryonet server and Kryonet client that runs in a applet (the client is also using jMonkeyEngine, if that makes a difference).

I'm getting this error when trying to connect to the server with Kryonet:

00:00  INFO: Connecting: localhost/127.0.0.1:1345
00:00 ERROR: [kryonet] Error updating connection.
com.esotericsoftware.kryo.SerializationException: Incorrect number of bytes (1 remaining) used to deserialize object: com.esotericsoftware.kryonet.FrameworkMessage$RegisterTCP@1911540
   at com.esotericsoftware.kryonet.TcpConnection.readObject(TcpConnection.java:148)
   at com.esotericsoftware.kryonet.Client.update(Client.java:254)
   at com.esotericsoftware.kryonet.Client.run(Client.java:332)
   at java.lang.Thread.run(Unknown Source)
Exception in thread "Client" com.esotericsoftware.kryo.SerializationException: Incorrect number of bytes (1 remaining) used to deserialize object: com.esotericsoftware.kryonet.FrameworkMessage$RegisterTCP@1911540
   at com.esotericsoftware.kryonet.TcpConnection.readObject(TcpConnection.java:148)
   at com.esotericsoftware.kryonet.Client.update(Client.java:254)
   at com.esotericsoftware.kryonet.Client.run(Client.java:332)
   at java.lang.Thread.run(Unknown Source)

I'm using the exact same version of Kryonet on both the client and server (1.04, the latest)
Any ideas why it's doing this? If I have a client inside the server, it connects just fine.
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