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1  Java Game APIs & Engines / OpenGL Development / Re: Access violation problem in v0.98 (fmod) on: 2005-08-29 07:40:30
Well I think it's jME fault who is calling FMOD.create(), no ?

[tt
]  at org.lwjgl.fmod3.FMOD.create(FMOD.java:263)
   at com.jmex.sound.fmod.SoundSystem.<clinit>(Unknown Source)
[/tt]
2  Java Game APIs & Engines / OpenGL Development / Re: Strange transparency behaviour on: 2005-08-23 11:56:52
your polygons are 2 sided ?
3  Game Development / Networking & Multiplayer / Re: Networking a Dungeon Crawl on: 2005-08-17 14:10:50
why not synch randmizer seeds around the clients ?
I agree with Adam, I thinks it's quite hard to achieve that with multi-thread.
4  Game Development / Networking & Multiplayer / Re: NIO vs. IO+NET on: 2005-08-17 12:03:08
IOd strongly cuatio n against any luibrary with its own native layer (DLL on windows, .so on LInux) as you will throw your portability out the window in using such,.

MINA use nio, no native DLL and it's licencied under ASL v2 terms


5  Game Development / Networking & Multiplayer / Re: NIO vs. IO+NET on: 2005-08-14 20:42:18
In a beginng point of view I whould use a framework permiting me to make my owns PDU and don't bother with the sucky Java network API (old NIO is too slow and NIO is buggy & documentation less)

Try the MINA framework, it's quite easy to use and got good performance and maintenance : http://directory.apache.org/subprojects/network/getting_started.html
6  Java Game APIs & Engines / JOGL Development / Re: What about performances on: 2005-07-12 16:03:34
"Sorry french for help the poor lost guy Smiley "
C'est ce que fait  jME : www.jmonkeyengine.com c'est une couche de plus haut niveau a terme tu pourra choisir entre LWJGL et Jogl. Si ton but c'est de faire un jeu, n'hésite pas LWJGL est beaucoup mieux (gestion des fenêtres, du timer, du déploiement). A mon avis jogl ne sera jamais intégré dans le JDK de Sun (car viole l'idée de la sandbox car tu peux planter le PC avec OpenGL). De plus LWJGL a une syntaxe intéressante (les import statique) pour porter des exemple en C vers Java.
7  Discussions / Miscellaneous Topics / Re: Other vms on: 2005-07-12 07:20:21
the IBM JRE 1.4.2 for AMD64 Linux is light fast near the Sun one... go wonder
8  Java Game APIs & Engines / Tools Discussion / Re: Netbeans 4.1 Release Candidate 1 on: 2005-07-12 07:08:18
the new profiler looks very nice
9  Game Development / Networking & Multiplayer / Re: NIO: yet another lethal stupid bug on: 2005-06-13 08:53:21
I made a simple stresser for my File server, and it finish by failling even with text files without  0xFFFF ins, so it's not the same bug (prolly mine)
10  Game Development / Networking & Multiplayer / Re: NIO: yet another lethal stupid bug on: 2005-06-13 07:53:49
too much assles for now Smiley  Jetty embedded works well for now, but I will perhaps after I released
11  Game Development / Networking & Multiplayer / Re: NIO: yet another lethal stupid bug on: 2005-06-13 07:05:56
OMG .. it's prolly the same bug I got in my file tranfert protocol   Angry I gave up on trying to fix it and use an HTTP server for simple file transfert.
12  Game Development / Networking & Multiplayer / Re: Javagamefactory technologies : Networking on: 2005-06-06 14:53:50
as features I would propose :

Transport types :
TCP, UDP, Bluetooth, custom transport implementation possible

Security :
SSL, redundancy/replication

Manageability :
JMX,Traffic throttling, easy capture for debug facilities

Abstraction :
Low level protocol implementations (ByteBuffers manipulation),
High level (using Java Objects and Codecs),

Scalability :
Grid technology

It's really biased toward MINA, so bias it to grexengine and it could be accurate Smiley
13  Game Development / Networking & Multiplayer / Javagamefactory technologies : Networking on: 2005-06-06 11:06:44
There is page on http://www.javagamesfactory.org with a feature matrix for network engines. Apparently it's under construction, there is no list of features. Anyway I volunter for fill it for the MINA engine : http://directory.apache.org/subprojects/network/index.html
14  Game Development / Networking & Multiplayer / Re: NIO: yet another lethal stupid bug on: 2005-06-06 08:36:21
well you know Sun is slowly but surely dying .. frankly I don't think NIO is less bugged on Solaris, it's looks more like lazyness / not the priority problem. Perhaps we should take a look at Classpath NIO implementation ?
15  Game Development / Networking & Multiplayer / Re: starting problems with rmi on: 2005-04-12 10:06:51
which OS ?
16  Java Game APIs & Engines / OpenGL Development / Re: Wrong displaymodes after connecting digi-cam on: 2005-04-07 12:35:13
and my dual-screen configuration is far above that ..  :-/
17  Discussions / General Discussions / Re: which java profiler? on: 2005-04-05 05:43:37
I use this eclipse plugin, enougth for me Smiley
http://eclipsecolorer.sourceforge.net/index_profiler.html

heard a lot of good about yourkit, but never tried (500$ .. ekk)
18  Game Development / Networking & Multiplayer / Re: Cleaning up NIO ? on: 2005-03-25 06:57:58
just close the channel
19  Game Development / Networking & Multiplayer / Re: Asynchronous Client-Server Communication (Prox on: 2005-03-25 06:57:24
try with jakarta commons-httpclient

it's more complete than Sun one
http://jakarta.apache.org/commons/httpclient/features.html
20  Game Development / Networking & Multiplayer / Re: Partial Packets in NIO ? on: 2005-03-25 06:53:43
I use another trick, the first 4 byte of the packet are an Integer representing the total size of the packet, so I know how many bytes I need to wait.
21  Game Development / Networking & Multiplayer / MINA tutorial on: 2005-03-15 06:46:24
I'm writing a simple MINA example, for now the english is in very poor state, I'll correct it when I'm done.

Preview : http://vrm.free.fr/mina/mina-tutorial.zip
22  Java Game APIs & Engines / OpenGL Development / Re: New Timer Code on: 2005-03-09 12:46:17
there is a bug opened at Sun for System.nanoTime() ? what a workaround ...
23  Game Development / Networking & Multiplayer / Re: RMI Callbacks on: 2005-03-03 05:39:10
if it's just for sending an highscore table , a simple tcp server/client is prolly less hassle than trying to change RMI socket factory
24  Game Development / Networking & Multiplayer / Re: RMI Callbacks on: 2005-02-28 07:18:04
RMI is usefull only on LAN, so firewalls shouldn't be a problem.

25  Game Development / Networking & Multiplayer / Re: writeObject(), NotSerializableException on: 2005-02-16 03:46:14
the object you want to put in your stream need to implement the dummy interface java.io.Serializable
26  Game Development / Networking & Multiplayer / MINA on: 2005-02-13 07:09:47
so finaly it's out :
Mina the network framework done for apache diretory server projet
http://www.apache.org/~trustin/mina-20050207/index.html

it's looking like netty2 (it's the same developper) but you can implements both low level and high level protocol.

It support UDP now and intra VM connections
27  Discussions / Miscellaneous Topics / Re: Defection To Mono on: 2005-01-29 04:49:39
I got shitload of code at work which can run only on 1.3 and not 1.4, and 1.4 code which can't run on 1.5 .. (mostly client applet code) so if the customer upgrade the JVM .. kaboom.. plus it's not my code, it's third party propietary one, so I can't upgrade it  :-/
28  Discussions / Miscellaneous Topics / Re: Creating java classes with Eiffel on: 2005-01-27 05:43:35
Eiffel is a clever designed OO language, but it lacks of popularity and libraries. It's far of the Java platform sadly Sad .

Eiffel got a nice design by contract syntax integrated in the language, it's very usefull.  There is a nice implementation of design by contract for Java : http://www.cs.iastate.edu/~leavens/JML/index.shtml
29  Discussions / Miscellaneous Topics / Re: Defection To Mono on: 2005-01-27 04:56:50
played a little with Mono runtime sources, and it's very easy to make your custom runtime, removing useless craps like Windows.Forms and other useless stuff. It's  easy to cleaning it (as sorting crap out of rt.jar and rest) and the license allow it.

So you can prolly emmbed our own Mono runtime for ~5Mb. NOW WHAT SUN IS WAITING FOR LET US FORGE EMBEDED JRE ?
30  Discussions / Miscellaneous Topics / Re: Defection To Mono on: 2005-01-25 18:31:35
BTW Tried SableVM ? It looks a bit better than Kaffe.

Cas : I'm looking at Mono too since 2 days and I'm quite impressed. It's far better than I thought. I really start to like Gtk#. And the interface to C is so easy I wonder how the performances compare to JNI.

BTW :  it's a Java forum no wonder why you got flamed Wink
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