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1  Game Development / Networking & Multiplayer / Re: Best way to go about networking on: 2011-09-24 02:57:47
If you are planning to create a large online game that many people will play at the same time, you can avoid having a server do all the work by distributing the work across the network of users. As for hacking, you could have the game scan a nearby user's output for discrepancies and send out a message for other connected copies of the game to check it. Then if it is found to be strange, have that user booted out of the network.
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List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
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