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1  Game Development / Networking & Multiplayer / Re: Best way to go about networking on: 2011-09-24 02:57:47
If you are planning to create a large online game that many people will play at the same time, you can avoid having a server do all the work by distributing the work across the network of users. As for hacking, you could have the game scan a nearby user's output for discrepancies and send out a message for other connected copies of the game to check it. Then if it is found to be strange, have that user booted out of the network.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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The invasion has landed! On Mars! And you're there to beat 'em!
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