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1  Game Development / Game Mechanics / Re: Pinball Flipper on: 2004-10-31 15:46:56
Sorry, should've mentioned that earlier.  :-/
2  Game Development / Game Mechanics / Re: Pinball Flipper on: 2004-10-30 22:45:28
Since I'm using ODE, the collision is pretty good although I'm moving a static object (the flipper) to collide with the sphere which causes a few bugs here and there where the flipper moves over top of the position of the sphere. I'm approximating the shape of the flipper with a rectangle, possibly adding a sphere on the end of it for more realism, but that's at a later date.

I only have roughly two months left to get this done and I don't want to waste my time on a project that can't be done in that time frame, but if I can find a way to set individual bounce properties for each object, then that will make the job quite a bit faster (providing I can fix my flipper bug). I'm probably not using the best method to animate the flipper, but it's the best I can come up with right now (just rotating the flipper about 10 degrees per update).

I'm not looking to make a really good simulation of a pinball machine, just probably the simplest pinball machine you've ever seen Tongue Nothing fancy.

Thanks for the replies,
Valohtar
3  Game Development / Game Mechanics / Pinball Flipper on: 2004-10-28 18:49:13
I want to make a pinball type thing and long story short I need to make a flipper that will make the pinball realistically bounce off of it.  I also would assume the flipper should be static geometry since I don't want gravity affecting it. The problem is that the end of the flipper is moving faster should make it bounce more than the part that is moving slower. I'm not really quite sure how to do this or if it's even possible. Any help is appreciated,
Thanks.

Oh btw, what file formats should I use to create the model of the flipper? I have made an .obj file that was converted to .jme format, but the .jme doesn't seem to work. Maybe I'm doing something wrong...
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