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1  Games Center / Archived Projects / Re: Football arena on: 2006-06-11 18:42:37
It happens a lot to me that I am winning and the enemy is leaving the game bevor its over.  I guess this is a foul trick in order to not make that game count for the ranking.  Can you do something against this?  Like making every game count?
2  Games Center / Archived Projects / Re: Football arena on: 2006-06-11 13:52:02
great game! 

should be entirly translated into english, imo.

but its fun.  hope you continue developing it.
3  Games Center / Archived Projects / Re: Football arena on: 2006-05-20 19:48:05
Oh yes...http://www.majstori.co.yu/football.jnlp

There ya go ,i ve added webstart.

Webstart doesnt work for me, only xml is displayed.
4  Games Center / Archived Projects / Re: MONSTRUMO ! on: 2005-11-16 19:48:36
I am thinking how to implement more dynamic fight with swords. Something that will move gameplay a little beyont hit - block - hit - block - hit style.... I could add an extra pirate attack so he will have 2 of them. Also, player will have two block types (egg from the left and right). So fight will be more chalenging: player needs to observe which attack is pirate performing and react accordingly (with one block or another) in order to stop it. Moreover, he will have to time his block properly.
Only thing I am not shure about is if that type of fight is too complex for FPS  (maybe I should leave it for RPG?)
 Any suggestions?

Like you said, I wouldnt make it too complex for an FPS.  Compare "Die by the sword" to "Jedi knight" or "Rune" and most people (including me) will say that the last two are more fun.   

Since I'm a big fan of cooperative LAN games:   would that be an idea for your game? 
5  Games Center / Archived Projects / Re: MONSTRUMO ! on: 2005-11-14 17:57:49
very cool!  liking it Cool
6  Games Center / Archived Projects / Re: SharpShooter Arena on: 2005-10-19 21:42:49
Hi,

I have a question:

How do you do it that every player plays on the same server?

A webstart  application is always started on the client computer, right?  So I guess it has to connect to a server?  Is this server a java application which runs all day?  Is something like this possible for someone who doesnt own a server but uses webspase from hosting-companies? 

I'd like to test this by using a simple webstart-chat.  Every user should be able to speak to everybody else.  But I dont understand how you did this "many clients - one server". 
7  Games Center / Archived Projects / Re: Wolkenstein FPS on: 2005-10-17 21:38:19
Very cool game!!!

But fps dropped VERY low after playing for like 5 minutes (laptop, 2,5 GH, 512 RAM, ATI mobility 9000, playing NOT fullscreen and 640*400).
8  Game Development / Newbie & Debugging Questions / Re: How to determine what color is on a certain pixel? on: 2005-10-16 19:32:05
Yes, by using BufferedImage.

Thats how u do it:

1)  get a Graphics2D object:  g2d  = yourBufferedImage.createGraphics();
2)  draw your image on the BufferedImage
3)  get the color of a pixel:  int colorCandidate = yourBufferedImage.getRGB(x,y);
9  Java Game APIs & Engines / JOGL Development / Considering jogl, having 2 questions b4 on: 2005-10-02 15:48:54
hi,

I'm considering starting with jogl.  But I have two questions:

1.  Do 2D games also benefit of hardware acceleration and to which extend compared to pure Java2D ?  I've read that many 2D games are made using OpenGL support.  So how much better is it?

2.  How do I distribute a game/program to an end-user when I use jogl?  Of course the end-user has to have java installed.  But I dont want to force him to install anything else (and I dont want to use webstart).  I just want to give him a *.jar file and thats it.  So is it possible to distribute jogl along with that *.jar file without any disadvantages for the end-user?

thanx,

              Usul
10  Games Center / Archived Projects / Re: Galaxians (aka Starbugs) on: 2005-08-11 22:22:13
OK, it works now. 

Pretty good.  Nice animations and cool background.  But "space invaders" is not my type of game, but thats my problem, not yours.
11  Discussions / General Discussions / Re: More reasons webstart sucks on: 2005-08-11 09:11:07
I think criticism is needed in order to improve.

And blah^3 for example helped me once with a problem, so he does not only complain.
12  Games Center / Archived Projects / Re: Galaxians (aka Starbugs) on: 2005-08-11 09:09:02
Tried it on OS X... it didn't respond at the title screen.  Just sat there saying "Press any key to continue."

Same here with standard Win XP.  I clicked several times on it and pressed a lot of keys but it just wouldnt start.
13  Discussions / General Discussions / Re: RSS Feeds on: 2005-08-10 22:02:21
Ooops, sorry, I just realised that rss feeds ARE already implemented by default.  But if you dont know it then you'll never find them.

So RSS-Feeds for this board are:  http://192.18.37.44/forums/index.php?action=.xml;limit=50;type=rss
With limit you specify the number of recent messages you want to downlaod.

Unfortunately, one cannot choose RSS-Feeds for specific subboards.  Its the whole board or nothing.  But anyway, its great to have it!
14  Discussions / General Discussions / Re: RSS Feeds on: 2005-08-10 10:15:46
so whats the official comment on rss-feeds now?

 since this is a board for programmers, something like rss-feeds should be well accepted.  I use it and its saving me A LOT of time, because I dont have to browse those sites anymore, if there are no news that I'm interested in.  so please add it.
15  Java Game APIs & Engines / Java 3D / Re: repeating/endless universe on: 2005-08-09 20:39:28
     Now I' will  try to make it work !

So you are trying the same thing?  Please tell me if it worked, because I'm going to vacations this week and I wont start this until I'm back.
16  Java Game APIs & Engines / Java 3D / Re: is Java3d dead and what are the alternatives? on: 2005-08-09 14:06:48
Thank you both.

So I'll continue my current project using Java3d.  Since its a small game anyway and I'm not able to create fency modells or special fx, I guess it makes no difference.
17  Java Game APIs & Engines / Xith3D Forums / Re: Xith3D vs. Java3D on: 2005-08-09 09:17:54
I'm also thinking of moving from Java3d to Xith3d. 

But it seems that the xith3d collision detectection is abandoned one should use yet another api (ode).  Is it possible to use ode collision detection with a loaded model?  Is there a demo for that (like two loaded models which collide) ?

So I guess picking is also left to ode, right?


thanx,  Usul
18  Java Game APIs & Engines / Java 3D / is Java3d dead and what are the alternatives? on: 2005-08-09 09:04:47
hi,

I am getting second thought on Java3D.  It doesnt seem that many people still use it.  So I have a few questions.

1) Is it dead?  I mean do people still use it?
2) Or can the fact, that Java3d is now open source rescue it?
3) Does the fact, that it is now open source mean that Sun doesnt support it anymore and that only the community is supposed to improve it?

I read about the alternatives (jogl, lwjgl, jme, xith3d).

questions to the alternatives:

4)  Is it possible to distribute applications using the alternatives via webstart, so that the user only needs to follow webstart-link in order to start it?  (because for me, none of the jogl demos worked)
5)  Is it possible, to distribute applications using the alternatives without webstart, while the user still should only need to double-click the *.jar file so that it runs?
6)  jogl and lwjgl seem to be pretty low level.  Does one have to write more code compared to java3d in order to achive the same?  For example when loading models.
7)  is xith3d a good alternative, because of the scene-graph approach?



If you dont want to answer all the questions, then thats fine too.  Any input is appreciated.

thanx,

Usul
19  Java Game APIs & Engines / Java 3D / Re: mouse control (hiding + resetting cursor)? on: 2005-08-09 08:50:33
thank you.  I use robot now and I'll change it to JInput in the future.
20  Java Game APIs & Engines / Java 3D / Re: repeating/endless universe on: 2005-08-09 08:49:55
thanx jeff, but I think I'll use the blahblahblah approach.
21  Java Game APIs & Engines / Java 2D / Re: Webstart logs on: 2005-08-08 10:57:00
It then has an option for you to enable logging, and prompts you for where you'd like to save it to - you pick the filename Smiley

I found the option to enable logging, but there is nowhere a possibility to pick the filename.

I googled for that problem and this options is not to be found where it should be.  Maybe in the latest webstart there isnt that option to pick the filename anymore?

In short: 
Enable logging:  yes
Pick a filename:  no / where?
22  Discussions / General Discussions / Re: Where Are You? on: 2005-08-07 22:11:10
germany
23  Discussions / General Discussions / Re: RSS Feeds on: 2005-08-07 19:55:09
I want to backup the this thread.  RSS on boards should be standard today.  RSS rules and can safe A LOT of time.  Of cource there should be a seperate RSS feed link for each category.

Maybe there are already RSS Mods around for this type of board?  If not - it shouldnt be too hard to programm it, since you about only need to display the latest posts as xml.
24  Games Center / Archived Projects / Re: SharpShooter Arena on: 2005-08-07 10:41:06
Nice and important update.  Its emerging from a tech demo to a real game.

Edit:  I realised that there is no link on your site to the sharpshooter site.  Maybe you want to add a link at your "projects" site.

Edit 2:  Nice to see that project isnt dead yet.  Cool

Edit 3: Maybe make the sliding slower, since its really hard to aim anyway and if one knows to slide hitting is almost impossible.
25  Java Game APIs & Engines / Java 3D / Re: mouse control (hiding + resetting cursor)? on: 2005-08-07 09:31:48
You want all your game logic to be based on WakeOnFrame(0)

In the API it says
Quote from: Java3d API
In general, applications cannot count on behavior execution being synchronized with rendering. Behaviors that use WakeupOnElapsedFrames with a frame count of 0 are an exception to this general rule. Such behaviors will be executed every frame. Further, all modifications to scene graph objects (not including geometry by-reference or texture by-reference) made from the processStimulus methods of such behaviors are guaranteed to take effect in the same rendering frame.

But what if I want to wake up only every 20th frame?  Because I want to safe computing time and only compute my game logic every 20th frame (for example).  Is this then still synchronized with rendering, or is really only WakeupOnElapsedFrames(0) synchronised?

Edit: OK, forget it, it I realised that was a stupid question. 


So with pure Java3d a fps - like mouse look is not implemented or possible without the robot class?
26  Java Game APIs & Engines / Java 3D / Re: Understanding the Transform3d on: 2005-08-07 08:24:36
See Transform3D.lookAt()

I tried it.  I wanted my modol to look at the origin (without changing its position) every time I press a button.  But it just jumps around (at least the up-vector seems to work).  Here's my code:

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        //GET CURRENT POSITION
        tg.getTransform(transform3D);
        Vector3d pos = new Vector3d();
        transform3D.get(pos);
        System.out.println(pos.x +" " + pos.y+" "+pos.z);
        //LOOK AT THE ORIGIN
        transform3D = new Transform3D();
        transform3D.lookAt(new Point3d(pos.x,pos.y,pos.z),new Point3d(0,0,0), new Vector3d(0,1,0));
        tg.setTransform(transform3D);



Edit: Oh wait, it DOES work.  I just forgot that I didnt place my cube3d in the origin (in other words: stupid mistake).  OK, thanx.
27  Java Game APIs & Engines / Java 3D / Re: repeating/endless universe on: 2005-08-07 07:18:44
P.S. Im stil not sure I understand how this game is 3D..  do you intend to let the user rotate thier ship in 3D and rotate their view
along with it?

Ever played Descent?  Or Freelancer?  Or Wing Commander?  I dont know how to explain it.  Just normal 3D.
28  Java Game APIs & Engines / Java 3D / Re: Understanding the Transform3d on: 2005-08-06 20:38:49
OK, I drawed the matrix on my HUD and now Im starting to understand.  Its obvious where the position is stored and I guess I can figur that rotation thing out by myself.

But what is the last colum of that Matrix4d used for?  Its always (0,0,0,1).


Still I would appreciate any good tutorials on that subject.

Edit:  The big question is:  How can I determine from that Matrix4d in which direction (in angles to the axis) I am facing?

Edit:  A maybe simpler answer would suffice:  How can I get the direction (represented as a quaternion or a matrix) between to points/vectors?
29  Java Game APIs & Engines / Java 3D / Understanding the Transform3d on: 2005-08-06 20:08:25
hi,

do you guys know good tutorials for understanding the matrix used by Transform3D?

I know how to move or rotate an object, but I dont know how to turn an object so that it looks at the direction of another object.  There I want to understand the math now.

thanx,

Usul

p.s.
and I DID google for hours, I swear.  But either the sites only talk about very basic stuff or they are very complicated.  I didnt find anything in between.
30  Java Game APIs & Engines / Java 3D / mouse control (hiding + resetting cursor)? on: 2005-08-06 19:23:33
hi,

what is the best way for a typical fps mouse control? 

The problems would be: 

1. Hiding the cursor.
2. Resetting the cursor.
3. Getting the cursor position in my behavior

OK, I know I could set the cursor to a transparent image.  And yes I know I can set the cursor postition with the robot class.  But since we have a fency 3D API, I wondering if a standard request like that is already implemented?  I mean the Robot class is not really a perfect solution. 

I hope there is a standard solution.

To problem 3:  I have a behavior which awakes every 30 milliseconds.  Then I need to get the cursor position.  How do I do that without a mouse event?

thanx,

Usul
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