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1  Java Game APIs & Engines / Xith3D Forums / Re: Destroying Textures to free system resources on: 2006-12-09 07:19:04
My issue with using the latest SVN code is that there always seems to be some incompatibilities between my code and the latest SVN... so i don't use the latest unless there is something i absolutely need.

2  Java Game APIs & Engines / Xith3D Forums / Re: Astro Battle 2 on: 2006-12-03 20:22:28
I can create a linux installer easy, but i need to test it first.  Java in my experience is "write once, test everywhere" usually when i run on Mac os X or Linux there are a few issues to resolve before i can do a public release.  I'm focused on Windows right now because that is the majority of my user base.

I'll check out the new forums!

Is there a link you can provide for me that will show all the information I need to get the latest Xith code from SVN?
3  Java Game APIs & Engines / Xith3D Forums / Re: Destroying Textures to free system resources on: 2006-12-03 20:19:44
I would rather use Label instead of creating an on the fly texture... but in release 0.8.0 Text2D seems to have issues with the fonts.  They are not legible and there seems to be additional space between each of the characters.  Have these issues been resolved?  If so, I will probably get the latest version from SVN.

Thanks for adding the delete feature in the texture, there are other places where i need it too!
4  Java Game APIs & Engines / Xith3D Forums / Re: Destroying Textures to free system resources on: 2006-12-02 21:44:22
I'm still having problems getting the Label text to be properly positioned.... otherwise I would use the hud.  Has the label positioning code been fixed in the current dev version?
5  Java Game APIs & Engines / Xith3D Forums / Re: Astro Battle 2 on: 2006-12-02 20:34:07
I use your new HUD system in the piloting portion of the game, Marvin.  I'm quite glad you added that in the last release Smiley

Everywhere else I use SwingGui, it is slower, but the rest of my game is not as performance hungry as the piloting portion.

I did not use ExtRenderLoop or Xith3DEnvironment.  I have written my own custom Rendering loop which is integrated with my custom Network data transfer layer.

The game will be free forever.  I do sell an expansion pack with the game to make some revenue.  If you guys sign up, tell me your membernames and I will comp you the expansion pack... you have certainly helped me out.

It may be a while before I get a Linux client release out.  I use linux for all of the online servers, but i don't have a desktop linux currently. 

Anyway, great meeting you guys and I hope to be more involved in the forums from now on.
6  Java Game APIs & Engines / Xith3D Forums / Re: Destroying Textures to free system resources on: 2006-12-02 20:27:22
I need to free resources from VRAM and RAM. 

I am painting chat messages to a BufferedImage then creating a texture from that. 

I have tried using the SwingGUI for chat messages but the performance is quite bad.  Maybe Text2D objects could be used, but I am having trouble understanding if they actually support word wrapping etc.

If a Texture's contents can be replaced, that word work for me as well. In that case I could store about 10 textures and recycle them as needed.

Anyway, having a method to destroy/uncache individual unused textures seems like a good idea to me.  Please let me know where i can get the new code! 

Thanks guys!
7  Java Game APIs & Engines / Xith3D Forums / Destroying Textures to free system resources on: 2006-12-02 03:47:59
Is there a method to remove/destroy textures to free their system resources?

8  Java Game APIs & Engines / Xith3D Forums / Astro Battle 2 on: 2006-12-02 03:35:47
Hello fellow users/developers of Xith.

I have recently launched a beta of Astro Battle  2 using the XITH engine. (AB1 was written entirely in JAVA using 2d sprites)

check out the latest release:

I am a huge Fan of Xith and really appreciate the effort that this community has put forth to make these tools available to us indie Devs.  Thanks guys!

9  Games Center / Archived Projects / Astro Battle on: 2003-01-03 21:28:25
Astro Battle is a multiplayer space game where players can build a space ship and pilot it against other players over the network.

check it out:

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