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1  Discussions / Business and Project Management Discussions / Re: Looking for a part-time (or preferably full) coder for Project Zomboid on: 2012-08-28 18:50:42
Quote from: gouessej

NP Smiley sorry didn't realize it was misread wouldn't have jumped down your throat quite so much. Smiley
2  Discussions / Business and Project Management Discussions / Re: Looking for a part-time (or preferably full) coder for Project Zomboid on: 2012-08-28 18:13:44
What would be the main responsabilities of this new guy?
Anything specific or doing everything related to the game?

Initially and in the short term it would mainly be memory optimization (we're having issues with what seem to be GC pauses but apparently aren't, and something doesn't add up) mixed with some self-contained tasks to help become more familiar with the code-base. Ultimately it could range from anything from bug fixing to entire system development and there would be room for design input should you wish to be involved in that. Primarily we need someone who is very well versed with Java's intricacies, since I (the only dev on the project) come from a C++ and C# background and have as such fallen into a few Java specific traps and have little knowledge of optimizing the JRE, GC and other things.
3  Discussions / Business and Project Management Discussions / Looking for a part-time (or preferably full) coder for Project Zomboid on: 2012-08-28 16:12:18
Details here. Smiley

Will not be brilliantly paid at the moment, hence the part-time, but we're hoping someone will see it as a potential opportunity for when the game becomes more successful and future big rewards, possibly profit share or something, for anyone willing to go above and beyond.

Let me know if you're interested!
4  Discussions / Business and Project Management Discussions / LWJGL programmer wanted for freelance/contract work for Project Zomboid :) on: 2011-09-11 15:11:49
Hey guys, we're looking for someone with good LWJGL experience to help us out with a few of the subsystems for Project Zomboid to allow us to focus more on other gameplay features.

The first thing that comes to mind is a music/sound system, getting streaming working efficiently and providing us a volume blending sound system for music, and for distance/positional sounds within the game world.

There are likely numerous other things that we will need along the line so this could lead onto other work, it's stuff that while vitally important often gets put aside for more demanded features, but we'd really like getting right ASAP.

If you're interested mail me on lemmy101 at with some example of your work and we can discuss figures. Smiley

Thank you!

Chris Simpson,

Indie Stone
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