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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2013-04-17 17:11:28
SoundHelix 0.6 has been released: http://www.soundhelix.com
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2012-10-07 18:50:26
SoundHelix 0.5 has been released: http://www.soundhelix.com
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2012-03-13 23:17:58
SoundHelix 0.4 has been released: http://www.soundhelix.com
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-10-01 15:44:18
SoundHelix 0.3 has been released: http://www.soundhelix.com
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-09-12 11:14:42
I hadn't seen the other thread before, no. I've just read through it. Sounds interesting!

SoundHelix cannot be used for incremental song generation currently, but that could change in the future.
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-09-11 17:02:12
Um, "totally random" is of course not really true. "Totally random within the limits I provided" would be more appropriate. What I meant was that none of the patterns used were fixed to a specific pattern. In the example songs 10 and 11, most instruments (except for the rhythmic ones) use random patterns. They use the RandomPatternEngine, as described here: http://www.soundhelix.com/doc/randompatternengine

Why do they sound pretty similar? It's because all use the same set of instruments and the (more or less) the same configuration. I would therefore not expect them to sound very different.

The good thing is that you can easily extend SoundHelix using your own implementation of a SoundHelix component. There's a lot of room for improvement, for sure!

SoundHelix is currently not really suited for classical music, but that could change once an ArrangementEngine is available that fulfills the needs for classical music. Right now, you can use SoundHelix for Pop, Dance, Electro, whatever. And this already is a lot to configure. Make things more generic and flexible and it will become a mess configuration-wise.

Isn't it nice that you can get a remix of a song just by running SoundHelix again with a different random seed or song title?  Cool
7  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-09-10 18:04:01
Of course it can. It mostly depends on the instruments you use and on how you use them.
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-09-09 15:24:58
Music generation can be query fast (millisecond range) or really slow (seconds range), depending on how complex the constraints are for the generated songs. Virtually all time for song generation is spent in finding a random song activity matrix that fulfills the given constraints. Once a valid matrix has been found, rendering the song is very fast.

As you can see from the simple example provided in the applet (http://www.soundhelix.com/applet/SoundHelix-applet.jnlp), song rendering times can vary (timing information is logged in the debug output), but it's fast, because the constraints are not very restrictive.

After generating the song, the player (which is a MIDI-based player) takes almost zero CPU time; your MIDI playback device (whatever you use, for example the Windows MIDI device) might take some CPU time, but the player doesn't.

It's absolutely no problem to let it run in the background while playing a game (3D shooters, etc.), even if you use a software synthesizer. I'm sure about that, because I do it all the time. ;-)

I'm not saying that there is no way to use SoundHelix in commercial and/or closed source games, all I'm saying is that this is not allowed with the GPLv3. I'm open for negotiating non-free (paid) licenses for commercial and/or closed source games.
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2011-09-08 19:49:01
You can even use SoundHelix in your own Java projects (as a realtime in-game music generator, for example) as long as they are Open Source. It's pretty easy to integrate!

Read the documentation here: http://www.soundhelix.com/doc/integration-into-other-software
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