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1  Game Development / Newbie & Debugging Questions / ProjectBuilder help on: 2004-02-09 01:45:41
Hi, Im using ProjectBuilder (OS X 10.3.2) and I'm trying to run a fullscreen example from java.sun.com.  The code does compile but when the app actually runs I get this error:

[JavaAppLauncher Error] CallStaticVoidMethod() threw an exception
java.lang.NoClassDefFoundError: java/awt/DisplayMode
     at MultiBufferTest.<clinit>(MultiBufferTest.java:21)
     at java.lang.Class.forName0(Native Method)
     at java.lang.Class.forName(Class.java:190)
     at apple.launcher.LaunchRunner.loadMainMethod(LaunchRunner.java:55)
     at apple.launcher.LaunchRunner.run(LaunchRunner.java:84)
     at apple.launcher.LaunchRunner.callMain(LaunchRunner.java:50)
     at apple.launcher.JavaApplicationLauncher.launch(JavaApplicationLauncher.java:52)
Exception in thread "main"
MultiBufferTest has exited with status 1.


A little help please?
2  Game Development / Newbie & Debugging Questions / fullscree,nonfullscreen and speed on: 2004-02-04 01:52:20
Hi, I have two questions about java graphics

1.  What difference is there between using fullscreen mode and using a large JFrame with a large JPanel (in terms of speed, and special abilities)?

2.  I ran an app that ran in fullscreen mode, and all it did was display the frames per second.  When on a PC, the app did a maximum of 60 fps (the code is vsynced), while as on a mac it peaked at a pathetic 20 fps.  Why is there such a tremendous speed difference between the two?
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