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1  Game Development / Newbie & Debugging Questions / ProjectBuilder help on: 2004-02-09 00:45:41
Hi, Im using ProjectBuilder (OS X 10.3.2) and I'm trying to run a fullscreen example from  The code does compile but when the app actually runs I get this error:

[JavaAppLauncher Error] CallStaticVoidMethod() threw an exception
java.lang.NoClassDefFoundError: java/awt/DisplayMode
     at MultiBufferTest.<clinit>(
     at java.lang.Class.forName0(Native Method)
     at java.lang.Class.forName(
     at apple.launcher.LaunchRunner.loadMainMethod(
     at apple.launcher.LaunchRunner.callMain(
     at apple.launcher.JavaApplicationLauncher.launch(
Exception in thread "main"
MultiBufferTest has exited with status 1.

A little help please?
2  Game Development / Newbie & Debugging Questions / fullscree,nonfullscreen and speed on: 2004-02-04 00:52:20
Hi, I have two questions about java graphics

1.  What difference is there between using fullscreen mode and using a large JFrame with a large JPanel (in terms of speed, and special abilities)?

2.  I ran an app that ran in fullscreen mode, and all it did was display the frames per second.  When on a PC, the app did a maximum of 60 fps (the code is vsynced), while as on a mac it peaked at a pathetic 20 fps.  Why is there such a tremendous speed difference between the two?
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List of Learning Resources
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2016-09-09 09:47:55

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2016-09-08 09:47:20

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2016-09-08 09:46:51

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2016-09-08 09:46:27

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2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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