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1  Games Center / Showcase / Re: Ship Swarm Shoot-Up (free for PC, pure Java) on: 2017-10-16 07:19:05
write some music? You should use some stuff from: https://freesound.org/
2  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-10-16 07:17:50
Good concept.

You can introduce some different types of drons. For example scouts, light armored but very fast with long view range. Fighters, general purpose. Bombers, slow but heavy armed, designed to attack planets.

Sure! I'm thinking also to introduce a campaign mode where you can spend tech points and unlock new units

Well, I'll have to try this out.

Let me know what do you think !
3  Games Center / WIP games, tools & toy projects / Drone Swarm on: 2017-10-15 19:50:07
Today after long time I've put some time together to work on a small prototype, inspired from Swarm RTS.

Drone Swarm is a single player real time strategy game where player controls a lot of small drones and fight against AI controlled players to conquer the galaxy!

You are one of the reds, btw!

In this first release there are the basic concept:

- base stations with influence radius
- drones that spawns regulary from base stations
- player can control where drones goes next

My idea is to work a little bit on this small prototype in the future, in particular add a proper AI, levels and more players to interact with it. When I will have a solid foundation I hope to work on gameplaye elements and create, hopefully, something unique.

Nothing incredible, but you can try it now on Itch.io:




p.s: any suggestions or feedback are welcome, even on early stages!
p.s: open source on Github
4  Games Center / Showcase / Re: Forest Roguelike on: 2017-10-15 14:40:45
Nicely done! I appreciate roguelike (I've made some too) and I think your game is a solid take on genre. Anyway, I don't like where there is so little space, too much shadows and you can find an enemy on every corner, for my taste leave too much to the randomness and too little on tactis!
5  Games Center / Showcase / Re: Ship Swarm Shoot-Up (free for PC, pure Java) on: 2017-10-15 14:29:27
well done, my 2 cents:
- add some sounds and music
- add more enemies quickly
- add some powerups for the player
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-10-15 14:20:48
Today I've made some pull requests on github following hacktoberfest and refactor a little bit and old project, removing bugs and cleaning the code Cheesy
7  Games Center / WIP games, tools & toy projects / Re: Hexival - strategic match-3 on: 2017-10-15 07:55:03
thanks for quick sharing! Do you plan to have a web/desktop version? You will receive more feedback for sure (at least from me!)
8  Games Center / Showcase / Re: Lines on: 2017-10-14 16:11:46
At first seems easy, untile spawns the red line, then the game is really interesting! On my second run the red line never spawn again, so was really easy to stay in an angle and wait (500 points so far). My suggestion is to iterate from that version and add more bonuses, enemies and try to use libgdx and add graphics, menu, music etc.. with some polish could be a minimalistic mobile game
9  Games Center / WIP games, tools & toy projects / Re: Drift Team on: 2017-10-14 16:04:31
Understood, but in many racing games, if player simply win a race, next race start position should be related to past victories
10  Games Center / WIP games, tools & toy projects / Re: Hexival - strategic match-3 on: 2017-10-14 16:03:22
there is a playable build somewhere? More easy to understand if it's possible to play with your game Cheesy
11  Games Center / WIP games, tools & toy projects / Re: BlockBreaker on: 2017-10-11 20:32:31
Nicely done, no major bug for me, maybe some explanation on controls on start could help player
12  Games Center / WIP games, tools & toy projects / Re: Toppling Towers (Tricky Towers clone with source code) on: 2017-10-11 20:25:55
I've tried to compile using Eclipse and works like a charm, but why don't provide a build to anyone ?

Btw I have to try with someone else Cheesy
13  Games Center / WIP games, tools & toy projects / Re: Drift Team on: 2017-10-11 20:21:17
I like the AI too, really good, but as player start as last one is really bad :-/

good work btw, hard levels are really hard
14  Games Center / WIP games, tools & toy projects / Re: Dodger Dog on: 2017-10-11 20:16:36
I've tried the first level, by using space the dog does not jump and there is a way to mute the music ?
15  Games Center / WIP games, tools & toy projects / Re: The Vehicular Epic on: 2017-10-11 20:10:41
works fine for me, there is a way to exit from a game and go back to menu from ingame ?
16  Games Center / Featured Games / Re: Exiled Kingdoms -Classic RPG- Released on Play Store on: 2017-10-04 12:27:35
I'm also looking forward desktop version!
17  Discussions / General Discussions / Re: advice on creating useful tutorials on: 2017-09-25 19:15:09
where did you get a domain for 10$ ? the min i found on google(for .io) is 35$ for two years. a 10$ domain a year will be a huge help in creating a tut website.

try https://www.namecheap.com for that
18  Games Center / WIP games, tools & toy projects / Re: Remove Tanks on: 2017-09-13 19:55:00
I'm waiting for a demo too Tongue
19  Games Center / Featured Games / Re: Exiled Kingdoms -Classic RPG- Released on Play Store on: 2017-08-31 15:53:04
there is a pc desktop version of it ?
20  Discussions / General Discussions / Re: Looking to hire artist on: 2017-08-08 08:29:32
I suggest to post your request also on https://forums.tigsource.com/ because there is a bigger audience there!
21  Game Development / Newbie & Debugging Questions / Re: 2D Nuclear Throne style lighting [LibGDX] on: 2017-07-20 18:54:53
If there is any running example for lights.. in my game are actually pretty bad Sad
22  Games Center / WIP games, tools & toy projects / Re: Ashworld on: 2017-07-06 16:24:58
thanks for the update!
23  Games Center / WIP games, tools & toy projects / Re: First Recon - Multiplayer FPS on: 2017-07-02 15:34:39
nice work! I'd like to find some other players to play with it!

one feedback: I don't like the dead corridors, because in this kind of game are game over if you found someone inside Tongue

There are also grenades ?
24  Games Center / WIP games, tools & toy projects / Re: Ashworld on: 2017-07-02 15:28:14
Any way to try it on itch.io ? I don't find any useful information about your game and testing
25  Games Center / Showcase / Re: Town and Rivers [Puzzle game test] on: 2017-07-02 15:22:11
hi ! I think you missed an image in this post!

anyway, nice little puzzle game, get hard really fast, it's good for me, maybe new players can be frustrated, so be careful on level balancing ( I notice the feedback on level, good idea!)

Do you plan to add a new version with improved graphics ?
26  Games Center / Showcase / Re: Stix on: 2017-07-02 15:16:53
My 2 cents

1) isn't a zip enough for this type of game ? May players don't want to install something (IMHO)
2) change backgrounds and increase font size, so rules are more readable
3) let me user the mouse for the UI !
4) what is the aim of the game? I'm not sure to understand what is going on

hope it helps!
27  Game Development / Newbie & Debugging Questions / Re: I.T. professional: bored of being a tool - "Please Advise" on: 2017-06-16 21:02:10
start from pong with libgdx.
easy to do, you can learn a lot. Then ask yourself: "do you want to create a game or a library?" general advice here is not to waste time and go with "create game path", but you are free to do what do you want Cheesy
28  Games Center / Showcase / Re: A droid story on: 2017-05-17 18:00:46
thanks for feedback again!

No it's not intentional, I will fix it ! Thanks!
29  Games Center / Showcase / Re: A droid story on: 2017-05-07 12:57:06
Hi everyone! I've updated a droid story to version 1.3, here changelog:


- fixed music issue, now music works!

Play it now! - requires Java to run
30  Games Center / Showcase / Re: A droid story on: 2017-05-07 08:25:16
Thanks for the feedback guys!

I'm not sure how to reproduce the collision problem, so I will try and if I find a solution create a new version Cheesy

did someone finished alle 25 levels ? Do you want more of them ?
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