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1  Discussions / Miscellaneous Topics / Re: What's your "game dev dream" on: 2016-02-10 14:08:38
Being able to focus on just one game idea until completion?

+1 this is my "game dev dream" right now
2  Discussions / General Discussions / Oracle kills webstart on: 2016-01-29 07:27:53
https://blogs.oracle.com/java-platform-group/entry/moving_to_a_plugin_free

Well, years ago works fine for me deploy and distribute my games with java webstart.. but browsers are changing everything. What do you think about it?
3  Games Center / WIP games, tools & toy projects / Re: Making a game with Euphoria Engine - A Cross Platform Game Engine on: 2016-01-27 07:38:45
Well, I'm supporting you. I've followed a similar path as you first develop little games then a library to build my games (see MarteEngine here).
I think in order to get work done, you have to decide what kind of framework you are developing, what kind of audience and so on. For example for me my idea was support developer for small 2d games, with no advanced features. In your case, make a 3d engine is really hard!

Btw I don't think anyone in JGO have "hate" or "put you down". We are programmers, designers, hobbyist and because I'm older than you (I'm 34! Sad ) I know more times goes on, less times you have for program a library to support others. So why don't focus on make games ? I think this is the point!
4  Games Center / WIP games, tools & toy projects / Re: GalaxyConflict on: 2016-01-26 20:41:38
hi, I've played a bit and find it a little bit slow, my feedback:

pros:
- nice music
- simple controls
- nice zoom
- moving planets!

cons:
- repetitive background: you should have added some sort of parallax effects and more nebulas, stars, etc..
- planets orbits visible could add a little bit to gameplay because player can see where his planets goes Cheesy

anyway a solid entry, work well on my pc!



5  Game Development / Game Play & Game Design / Re: Risk design on: 2016-01-25 14:24:52
I'm back!
So we agree to use github for this tutorial ?
6  Games Center / Showcase / Re: Digital Wars on: 2016-01-23 21:58:49
really nice game, some plays and no wins Cheesy

For web version graphics seems similar to 2048 ?
7  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2016-01-23 21:54:43
+1

Your games look amazing, too much to play right now, I will keep an eye on it for the future!

There is a possibility of a collection, like "Orantology", with all games ?
8  Game Development / Game Play & Game Design / Re: Risk design on: 2016-01-20 07:27:22
Okay, I have a travel for work in Germany today, I'll be back saturday.

I think first issues to solve are:
1) create github project
2) create first issues
3) code a little Cheesy
9  Game Development / Game Play & Game Design / Re: Risk design on: 2016-01-18 16:23:54
If world map of Risk is a problem, we can call it World Domination game, inspired by risk and change countries names and I think we are okay, no ?
10  Game Development / Game Play & Game Design / Re: Risk design on: 2016-01-18 07:27:33
How to communication?

I think we can use JGO forum, what do you think?


I am assuming you are referring to the board game "Risk". Is that correct? If so are there licensing issues?

Yes, I mean Risk board game! About licensing issues, there is already another implementation in java here: http://domination.sourceforge.net/ they just call it domination, so there is no copyright issue, I think we can do the same, with a key point in mind: it's a tutorial

Quote
Just a reminder, JavaFX is very powerful as well as easier to use than Swing, and well integrated with Java now (compared to the first attempt several years ago). You don't mention that as a possible way to program the graphics, but I think it would be easier and cleaner than Swing. Worth taking a bit of time to consider this, especially since there seems to be more emphasis on supporting and developing JavaFX going forward than Swing, at this point.

I never used JavaFX before, could be a nice comparison between Swing and JavaFX, I mean, do two implementation of the same gui ? Or maybe waste or little time?
11  Game Development / Game Play & Game Design / Risk design on: 2016-01-15 13:54:19
Hello everyone, I'm here for an help/collaboration request.

I've not found so far a tutorial/example for a risk implementation with java and I want to do it (with java2d, swing, no game libraries), for aspiring game designers and developers.

I'm thinking on following sections:

0. Introductions and motivations: small presentations
1. Game setup: basic setup, project creation and so on, project architecture
2. Display world map: display world map on screen, user interface
3. User interaction: how user interact to user interface, display informations and so on
4. Attack, move, cards: game specific actions
5. Add more players: 2 to human players play in turn
6. Random IA: first implementation for IA
7. Better IA: better IA
8. Multiplayer: LAN multiplayer
9. Conclusions

In this tutorial what I'd like to see in particular is a decent project architecture (MVC for example) and some basic principles in actions: DRY (Don't Repeat Yourself) and KISS (Keep It Simple Stupid).

What I'm looking for is feedback on this idea and also some contributions, for project architecture and organizations, IA implementation and so on.

Every code contributions will be under MIT license and I plan to build a small github project

For java2d and swing: If anyone wants to build a port of this example in libgdx, slick, unity2d or so on.. for me is not a problem, java2d could be a "common basis" for anyone to understand and play a little bit with basic principles.

Who wants to help me ?






12  Games Center / Showcase / Re: Team Tactics - 2D Multiplayer MOBA on: 2016-01-15 12:42:04
For promotion: why not add a simple bot? So anyone can try it. There is no need of something clever at first, just to be playable, what do you think ?
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-13 22:16:57
Finished my LD34 entry, a "space station growing/getsmaller space shooter sort of"



Here my entry page: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2572
14  Games Center / Contests / Re: LD34 on: 2015-12-13 15:28:02
Finished my little game a "space station growing/getsmaller space shooter sort of"



Here my entry page: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2572
15  Games Center / Contests / LD34 on: 2015-12-13 11:16:31
Anyone from community are in ?

I'm working a little game, let's collect all games made for this LudumDare here Cheesy

For more info http://ludumdare.com/compo/
16  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Nostalgic factor... my Artemis project... on: 2015-12-11 12:58:28
hey appel ! nice to see you (long days in Slick forums, do you remember?)

I always appreciated your efforts and Artemis is for me the first framework in this scenario!

Why nostalgic ? If you plan to get back to Artemis and maybe evolve it ? There is space to improve it or maybe start from scratch and build something different ?
17  Discussions / General Discussions / Re: Introduction on: 2015-12-09 20:51:31
welcome! I'm more a reader too Cheesy
18  Discussions / Miscellaneous Topics / Re: How to disable the DOTA game on my LAN? on: 2015-11-27 16:37:08
maybe I'll say play together.

I'm not a game addicted, at least not at this level (I'm 34 years old, btw). In the past I was into the Starcraft 2 loop, at least 2 hours at day, then watching matches on twitch. Then I stopped because, for me, was a waste of time, then right now I'm on game developing, because is more difficult and I get more satisfaction (but I have a work, so I'm forced to go outside!)

I'm not sure that could be right solution, but play together, into same room, help to understand that other people exists. And make breaks, drink a beer together, eat a pizza. If this work, go to a DOTA championship, with many people. I'm not sure you understand how big is the community around this kind of games (I mean, seems amazing for me!)

If your brother is at college and he's not a genius, he need time to study, then play DOTA. I'm asking you: how good are his grades ? In Italy is not possible to continue forever college without good grades, I think same everywhere, mainly because parents cuts money Cheesy

So? So for me your brother is not crazy. He is inside a loop, but without his will, there is no hope. He must understand what he's right for him.
It's hard for me to write it, and for you to read it, I know.
It's same for every addiction. You, as brother, can be a good support for him to understand how much he is throwing into this passion.

For me, life is an hard way into find an equilibrium between the world, me, other people. In my opinion your brother's life is out of this equilibrium, because as human we are not able to live without friends, love and passions, or better, it's really hard.


Bonus Cheesy

A sister of my ex girlfriend 21 years, is in a similar situation.
It's all started when she finished the college. Few friends, no really "big" relationship with anyone. Then her parents don't force her to find a job.
So for the last three years, she wasted her incredible 18,19,20 and 21 years. I mean, it's incredible years for anyone.. but she don't do .. NOTHING.
She wake up every morning, watch tv, read a lot of books about vampires, eat, play video games (she was forced to use only one hour of internet connection for week, at local library), read, eat, watch tv, go to bad.
She's depressed, it's clear. After first year, her parents force her to go to a psychologist in order to understand why she don't want to find a job, a man, friends (like everyone else, one could say). This path go to nothing, in my opinion because her psychologist is not able to help here.
With my ex-girlfriend we tried first to propose here to go outside, but she don't like our friend too much and in particular she don't like to talk first. Then I've tried to help here with role-playing games.. but she didn't talk too much. Then she find her way in a local live role playing group (Vampire the masquerade one, btw).
It's a difficult path, but for what I know requires a lot of time.

Personally, my father told me in order to understand what is life, you have to earn it (a bit of background. My father was born in 1938 and live after WW2 in Italy, with no father and 7 brothers.. so I think it's bit different for everyone)

So, using my father words..
1) let your brother play with DOTA for next six months. Work on relationship with him, be brother, together, even with little things (eat together, try to go outside, at mall, with common friends, make a small trip outside, ask his help with no pressure, invite women at home etc..)
2) if after six months it's not working, talk to him, try to understand why DOTA is soo much important to him. Don't put preconception. Just listen. Don't talk. Listen. It's soooooooooooo much important for anyone, even if you think your brother is crazy
3) ask for help. With parents, with common friends. Don't ask on forum. People around you can help you. Seems strange no? Trust me, people from your house, city, country can understand you and your brother better than me
4) If I'm your father for last resort, I will cut money. Without money, there is no internet connection, no food, no DOTA. Wake up brother, life is hard. But for last solution!

wall of text, right ?

19  Discussions / Miscellaneous Topics / Re: How to disable the DOTA game on my LAN? on: 2015-11-27 09:38:36
Frankly, my worry is not only about his playing.
The worry is also about the fact that I'm forced to hear all his bla-bla-bla (chat) as well as wild screams like in jungles (gameplay) since I have to be in one room with him for a some time.
After that I leave the room with strong headache. 


IMHO.

In short: stay close to your brother, try to understand his world and game, not find a way to disable DOTA

In long. I think your last message point that you have a problem with your brother, not he with DOTA. Frankly I'm not sure you try to understand (from your messages) his passions with game. Game are rewarding but also demands time. A lot!
How old is your brother? He's at school? University? Where the money and food come from ? Does he have a girlfriend? Does he have friends? How much real-world friends and how much in DOTA?
A friend of mine stay in WOW loop for three years before he leaves and even now talks about Wow, not the game, but about virtual friends from all over the world.

It's hard to understand but virtual relations could be powerful and meaningful in many ways.

And we are talking right now, "wasting time" on an online forum on line game. Maybe your brother cannot understand why you ask help or wasting time here, instead to go with him and play DOTA together Cheesy

A lot of questions, I know
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-27 09:31:15
Yesterday Cheesy  I've released version 0.8 of my small roguelike, CryptoRL2







For more info: http://www.java-gaming.org/topics/cryptorl-2/36835/msg/351225/view.html
21  Games Center / WIP games, tools & toy projects / Re: CryptoRL 2 on: 2015-11-27 07:59:42
It worked fine here. I died a lot and I'm not really sure how I'm supposed to fight some enemies without dying. I haven't found any weapons or armor yet. It might help a little, if it would be clearer that the enemy hits you. The attack sounds are just a very weak "click", even less noticable than the actual walking sounds. Some "ouch" sound when the player gets hit would be nice. And I find the floor tiles to be too distracting. These dark grey line are too dominant IMHO. That makes it unnecessary hard to spot the enemies.

thanks EgonOlsen for feedback!

Quote
I died a lot and I'm not really sure how I'm supposed to fight some enemies without dying. I haven't found any weapons or armor yet.

There aren't any weapons or armor, I plan to add in next version, with experience and level progression and maybe in future some skills. For now as player you have to choose when fight. Some enemies are tough!
I'm not sure if as player is fun, but for my roguelike experience is part of fun understand enemies and develop tactics to kill them, what do you think?

Quote
It might help a little, if it would be clearer that the enemy hits you.

There is a "red" overlay on top of player when enemies hit you, I plan to add some sort of "damage count" or "hp loss" indication to make it clear

Quote
The attack sounds are just a very weak "click", even less noticable than the actual walking sounds. Some "ouch" sound when the player gets hit would be nice.

Yeah, I know Sad I've tried to do some examples with http://www.superflashbros.net/as3sfxr/ and my results are into current version

Quote
And I find the floor tiles to be too distracting. These dark grey line are too dominant IMHO. That makes it unnecessary hard to spot the enemies.

Thanks, I have to work on it, because in CryptoRL2 you are lost in a dark dungeon into underworld, so dark colors are dominant
22  Games Center / WIP games, tools & toy projects / Re: CryptoRL 2 on: 2015-11-26 19:53:31
Hello everybody, quick update for my roguelike, CryptoRl2!

Play CryptoRL2 now!









Quote
version 0.8
* added fullscreen option (F2)
* add logo in main page, add images for buttons
* add random blood pool around level (1%, from 1 to 10)
* add monster rat, random wander around, weak
* add monster snake, random wander around, weak
* improved interface
* improved instructions
* added basic sound effects
* added music by jonhillman

Play CryptoRL2 now!
23  Games Center / WIP games, tools & toy projects / Re: Heroes of Loot 2 on: 2015-11-25 20:52:31
I love style, music and animations, simple but effective Cheesy
I think that arcade gameplay could be really different: my preference is to avoid shump's bullet hell, if you know what I mean
24  Games Center / WIP games, tools & toy projects / Re: Elder Scrolls Explorer on: 2015-11-20 10:15:22
really really interesting and opensource, well done!
25  Games Center / WIP games, tools & toy projects / Re: Floodgate - Randomly Generated Sewer System Search Thingy on: 2015-11-19 09:12:58
a tip: build a game around concept to kill enemies trapping into sewer and then flooding ?
26  Game Development / Shared Code / Re: Dynamic Rectangle Dungeon Room Generator on: 2015-11-17 10:20:40
well done, I like it, do you think to proper open source your work? I'm thinking to use it to improve my dungeon generation (random walk, see CryptoRL2 topic)
27  Games Center / WIP games, tools & toy projects / Re: CryptoRL 2 on: 2015-11-16 22:00:43
two medals in a row? Not bad Cheesy but I'm asking for feedback Cheesy

I believe the problem is that you don't have a download link on you post directly. If you did, I bet someone here (Me at least) would check it out. It looks good to me, however, all I'm basing it off of is images.

Fixed, see first post or Play now

.Adding music, and perhaps sounds when you hover / click menu buttons would be cool. I'm also curious - are there any particular goals to the game? Aberration killed me before I got too far Tongue.

In development version I have added sounds for interface (basic, nothing particular) and item pickup, player movements and so on.
It's good Aberration killed you, because Aberrations are really strong enemy, but for me fun in roguelikes is find your way to victory! Goal for the game so far is to find exit and finish five levels Cheesy
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-11 13:47:06
Here I am, stuck being a 13-year-old  Cheesy

so? You have more time to learn more, programming more, enjoy more Cheesy
29  Games Center / WIP games, tools & toy projects / Re: CryptoRL 2 on: 2015-11-11 13:45:46
two medals in a row? Not bad Cheesy but I'm asking for feedback Cheesy
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-10 21:40:04
today I fought against nasty bugs at work and play a little Crusader Kings 2 at home Tongue and then decided how to continue with my last project (CryptoRL2 )
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