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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-12-07 08:34:08
Yesterday I've updated my prototype Drone Swarm to version 0.4, more info here

I've also put more effort on blog side and explained some thoughts on gameplay and focus on my blog

As usual is very hard to get some feedback on games in early (very early) development, so idea on how improve on that side is welcome
2  Games Center / Showcase / Re: Pirate Party on: 2017-12-06 21:31:59
I completely agree with VaTTeRGeR  about previous points!

Oh and holy shit, 228MB??? are you microsoft by any chance? Releasing a desktop version for this game with an embedded JVM and all that jazz is not necessary, nobody will play this mobile-game on a desktop, you might as well upload a *.jar with only the code and assets since the people here all have a JVM installed.

Yes, here, but many many times I've found that people doesn't simply have a Jre installed, so provide it is the only way. For example in my games ( small prototype, small game, btw!) this is not a big deal, but if you want to share to all people around is the only way I've found!
3  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-06 21:29:40
Insta-feedback! Thanks!

Now AI it's a little bit stronger and yeah circles around bases are gone for now, I'd like to find a better way to display them in the future!
4  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-06 21:10:13
Version 0.4 on itch.io !

This time I've shared more toughts on this release and future work, so feel free to try the game and feedback!

@VaTTeRGeR: what do you think about new selection mode?

In this release:
- new selection mode: drag selection boxes
- added a proper menu and level selection screen
- improved basic AI
5  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-05 13:43:34
thanks @VaTTeRGeR for your feedback!

I agree selection could be more intuitive, I hope to create something like an RTS (Starcraft, Warcraft) following your advice, really appreciated!

I miss the stop moving bug, thanks for noticing it
6  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-04 21:58:04
Version 0.3 is up on itch.io !

In this version:

- player can more easily select drones drawing selection boxes
- simple AI that attack player stations and drones!
7  Games Center / WIP games, tools & toy projects / Re: Advent Game Calendar on: 2017-12-01 09:55:13
I love today's puzzle game, but 78 levels are too much, sorry Sad made 30 levels and become a little bit repetitive
8  Discussions / General Discussions / Re: Motivation of Fresh Game - Big Issue on: 2017-11-24 15:17:00
My process:

- don't stress yourself, play a lot, don't read, play!
- write down your ideas, just 2 row, write down 50 ideas
- pick 5 of them, build a mindmap with all details you are able to do, research competitors and so on
- pick 2 ideas, build a little demo, let others play it, get feedback
- pick best one and build it

Find your unique way!  Do you like platformer like super mario bros? Why? How to change some little elements and be unique ? Ideas are cheap, execution matters. Do you want to build a new chess? do it! Change some rules, check if could be fun

In my experience is more important to try it, do it, and find your unique way. Don't copy or search of other's ideas, find your ideas, something that you care, because develop a game is hard! Cheesy

my 2 cents

9  Games Center / WIP games, tools & toy projects / Re: BabyGraph on: 2017-11-22 09:51:29
Nice job, btw on my nexus 5x entering the formula is a little bit slow
10  Game Development / Newbie & Debugging Questions / Re: Candy Breaking produce flickering candies. on: 2017-11-21 21:10:31
My suggestion is to put your code in a minimal example, so other people can understand it and maybe help you, only fragments of code .. is really hard to understand correctly your problem
11  Discussions / General Discussions / Re: Any Tips/Advice for a Newbie trying to make something big with LibGDX? on: 2017-11-21 20:22:16
I agree, start with Pong, make some kind of platform, don't start too big, try to end a project before start new one!
12  Games Center / WIP games, tools & toy projects / Re: Remove Tanks on: 2017-11-19 21:00:45
nice game, thanks for the demo! My score in the end on first run was 755 points, not too bad Tongue
13  Games Center / WIP games, tools & toy projects / Re: Remove Tanks on: 2017-11-17 20:39:35
Hi! I've tried to compile it and run it with Eclipse, but on start got this error:

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Exception in thread "LWJGL Application" remove.tanks.game.locale.translation.TranslationXmlLoadException: locales/translations/_en.xml
   at remove.tanks.game.locale.translation.TranslationXmlLoader.loadTranslation(TranslationXmlLoader.java:35)
   at remove.tanks.game.configuration.component.locale.LocaleSupplierConfiguration$LocaleSupplier.supplyComponent(LocaleSupplierConfiguration.java:21)
   at remove.tanks.game.configuration.component.locale.LocaleSupplierConfiguration$LocaleSupplier.supplyComponent(LocaleSupplierConfiguration.java:1)
   at remove.tanks.game.application.context.component.provider.SingletonComponentProvider.provideComponent(SingletonComponentProvider.java:19)
   at remove.tanks.game.application.context.ApplicationContext.getComponent(ApplicationContext.java:90)
   at remove.tanks.game.level.LevelLoader.getResourcesMap(LevelLoader.java:47)
   at remove.tanks.game.level.LevelLoader.loadLevel(LevelLoader.java:34)
   at remove.tanks.game.configuration.component.level.LevelSupplierConfiguration$MenuLevelPresenterSupplier.supplyComponent(LevelSupplierConfiguration.java:107)
   at remove.tanks.game.configuration.component.level.LevelSupplierConfiguration$MenuLevelPresenterSupplier.supplyComponent(LevelSupplierConfiguration.java:1)
   at remove.tanks.game.application.context.component.provider.SingletonComponentProvider.provideComponent(SingletonComponentProvider.java:19)
   at remove.tanks.game.application.context.ApplicationContext.lambda$0(ApplicationContext.java:62)
   at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:397)
   at remove.tanks.game.application.context.ApplicationContext.<init>(ApplicationContext.java:60)
   at remove.tanks.game.GameApplication.create(GameApplication.java:37)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lcom.badlogic.gdx.utils.XmlReader$Element;
   at remove.tanks.game.locale.translation.TranslationXmlLoader.loadTranslation(TranslationXmlLoader.java:28)
   ... 15 more
14  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-10-30 21:19:45
Version 0.2 is up on itch.io and gamejolt!

In this update I've just added a neutral zone, so player can conquer it and take advance of it!
15  Games Center / Android Showcase / Re: Retro Ninja Runner on: 2017-10-30 20:10:37
you can host on itch.io or gamejolt
16  Java Game APIs & Engines / Tools Discussion / Re: Simple Tile editor that exports to PNG? on: 2017-10-29 10:19:46
maybe tiled ? Older version are in java
17  Games Center / WIP games, tools & toy projects / Re: Isotröma 2017 on: 2017-10-27 19:21:39
I like it, really fast gameplay, remembers quake1 from some points, so I like it!

From your description seems to be a puzzle game, but is a FPS on the core!

My suggestion, release your game on a platform like itch.io or gamejolt!
18  Games Center / Showcase / Re: External Visions Demo on: 2017-10-27 19:09:39
wow ! really impressive!

some toughts after first run:
- controls are really good
- sometimes flying enemies just want to die on spikes ( good for the player I guess )
- if a monster is on top of a single block, player can stay on top of it
- I'm not sure how to go over first wall after unlock "2": double jump is not enough
19  Games Center / Android Showcase / Re: Bomb Droid on: 2017-10-27 18:55:31
yep, A droid story
20  Games Center / Android Showcase / Re: Bomb Droid on: 2017-10-26 19:29:08
there is a desktop/web version of it?
21  Games Center / Android Showcase / Re: Retro Ninja Runner on: 2017-10-26 19:28:10
there is a desktop/web version of it ?
22  Games Center / Showcase / Re: External Visions on: 2017-10-26 12:16:04
cool! there is a demo somewhere ?
23  Game Development / Newbie & Debugging Questions / Re: Saving a "map" into a single file on: 2017-10-24 16:11:44
I'll try to elaborate.

Let's think to your level as 100x100 grid. Each element of that grid referes to a specific texture, for example water.png
If you save your level as is, you save 100x100xwater.png size => a lot of wasted space!
If you save the reference to a resource, for example save a bit like tileType = 0 ( meaning water ) You can store a level with 100x100x1 bit => a lot of space not wasted Cheesy

Hope you can understand what I mean Cheesy
24  Game Development / Newbie & Debugging Questions / Re: Saving a "map" into a single file on: 2017-10-20 07:23:19
I am working on a Tile-based labyrinth game. I want to be able to save an entire Map (or level, you might also call it) into a single file.
Currently I can save all the information about the Map structure as text and use that to recreate the Map later, but I have to save/load all the images I use to individual files which are loaded separately. If possible, I would like to be able to save all the images I use into the same file as the map itself. Maybe in a structure similar to how a folder looks like, only as a single file. This is to guarantee that if the Map exists, all of the resources are there as well.

So, my question; is there a way to make a single file that can contain multiple files, similar to how a folder would be like? The file would start with a set of text (a number of lines) and it'd be fine if I have to put the information about the images that are stored there as text as well if I need to do that in order to load the images that I want to save after the text in the file

Why save all information about a level, even resources? If resources are static, you don't need to save images, or level structure, but only entities state (position, hp, etc...)
25  Games Center / Showcase / Re: Ship Swarm Shoot-Up (free for PC, pure Java) on: 2017-10-16 07:19:05
write some music? You should use some stuff from: https://freesound.org/
26  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-10-16 07:17:50
Good concept.

You can introduce some different types of drons. For example scouts, light armored but very fast with long view range. Fighters, general purpose. Bombers, slow but heavy armed, designed to attack planets.

Sure! I'm thinking also to introduce a campaign mode where you can spend tech points and unlock new units

Well, I'll have to try this out.

Let me know what do you think !
27  Games Center / WIP games, tools & toy projects / Drone Swarm on: 2017-10-15 19:50:07
Today after long time I've put some time together to work on a small prototype, inspired from Swarm RTS.

Drone Swarm is a single player real time strategy game where player controls a lot of small drones and fight against AI controlled players to conquer the galaxy!

You are one of the reds, btw!

Blue AI try to attack your home station when part of drones fleet is far away


In this first release there are the basic concept:

- base stations with influence radius
- drones that spawns regulary from base stations
- player can control where drones goes next drawing select boxes
- simple AI that attack player stations

My idea is to work a little bit on this small prototype in the future, in particular add a proper AI, levels and more players to interact with it. When I will have a solid foundation I hope to work on gameplaye elements and create, hopefully, something unique.

Nothing incredible, but you can try it now on Itch.io:




p.s: any suggestions or feedback are welcome, even on early stages!
p.s: open source on Github
28  Games Center / Showcase / Re: Forest Roguelike on: 2017-10-15 14:40:45
Nicely done! I appreciate roguelike (I've made some too) and I think your game is a solid take on genre. Anyway, I don't like where there is so little space, too much shadows and you can find an enemy on every corner, for my taste leave too much to the randomness and too little on tactis!
29  Games Center / Showcase / Re: Ship Swarm Shoot-Up (free for PC, pure Java) on: 2017-10-15 14:29:27
well done, my 2 cents:
- add some sounds and music
- add more enemies quickly
- add some powerups for the player
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-10-15 14:20:48
Today I've made some pull requests on github following hacktoberfest and refactor a little bit and old project, removing bugs and cleaning the code Cheesy
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