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1  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2018-02-04 13:37:53
I've just updated it to version 0.6:


- colored area around stations again
- levels with more than one AI to fight
- swapped level 2 and 3 (thanks to orochii)
- 3 more levels
- saved level progression on user home dir on disk

Not too much crazy, but another little step on right direction! Let me know if you find any bug or you have any suggestions, much appreciated!

You can play it on Itch.io: here
2  Games Center / WIP games, tools & toy projects / Re: Nine Levels (now with game-play video) on: 2018-02-04 10:14:17
I like trailer, well done and I agree on a shorter version, 45 seconds for me is enough
3  Games Center / WIP games, tools & toy projects / Re: Mortal Terminus on: 2018-01-20 14:21:48
Works fine, but I'm not sure what I have to do. I mean: npc are running around, someone with burgers, others shooting at me :-/
4  Discussions / General Discussions / Re: What's in a name? on: 2018-01-17 21:02:21
I'm not an admin, but hey, welcome back Cheesy

Curious to see how a programmer father can grow up some children with learning desire.. computing is almost everywhere right now!
5  Games Center / WIP games, tools & toy projects / Re: Nine Levels on: 2018-01-14 16:50:35
Sure, feel free do give us a demo too Tongue

You can find my games on my blog:

- Zombie employee
- Fuzzy
- Childhood toys
- Gravity duck tribute
6  Games Center / Android Showcase / Re: Blindfire - Alpha on: 2018-01-10 21:46:17
the concept is cool but a game that require 2 players? Really hard to find Sad
7  Games Center / WIP games, tools & toy projects / Re: Nine Levels on: 2018-01-10 21:43:39
Good work so far, I like it! I've made some platformers in the past and found really fun to do and to play Cheesy

Hope you will release soon as desktop/web too so I can try it Cheesy

Idea: add some mid/final bosses and some puzzles, my 2 requests Tongue
8  Games Center / Showcase / Re: Tile Remover - remove tiles by a falling tile on: 2017-12-31 10:32:59
well done, pretty basic, but no bugs.

For me after a little while (700 points ) it's a little boring because lack of chain reactions between tiles and in the end clearing last colors takes a lot of time

Also I really like for this kind of game to know next tile color, so as player I can plan my next moves

Note: I don't know if is random or not, but tiles color is not so random, every ten tiles there is always three tiles of the same color ( is a bug ? )
9  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-29 17:05:30
Version 0.5 is on itch.io and thanks to meva, I've fixed AI and added 3 levels, let me know what do you think about it !
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-12-07 08:34:08
Yesterday I've updated my prototype Drone Swarm to version 0.4, more info here

I've also put more effort on blog side and explained some thoughts on gameplay and focus on my blog

As usual is very hard to get some feedback on games in early (very early) development, so idea on how improve on that side is welcome
11  Games Center / Showcase / Re: Pirate Party on: 2017-12-06 21:31:59
I completely agree with VaTTeRGeR  about previous points!

Oh and holy shit, 228MB??? are you microsoft by any chance? Releasing a desktop version for this game with an embedded JVM and all that jazz is not necessary, nobody will play this mobile-game on a desktop, you might as well upload a *.jar with only the code and assets since the people here all have a JVM installed.

Yes, here, but many many times I've found that people doesn't simply have a Jre installed, so provide it is the only way. For example in my games ( small prototype, small game, btw!) this is not a big deal, but if you want to share to all people around is the only way I've found!
12  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-06 21:29:40
Insta-feedback! Thanks!

Now AI it's a little bit stronger and yeah circles around bases are gone for now, I'd like to find a better way to display them in the future!
13  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-06 21:10:13
Version 0.4 on itch.io !

This time I've shared more toughts on this release and future work, so feel free to try the game and feedback!

@VaTTeRGeR: what do you think about new selection mode?

In this release:
- new selection mode: drag selection boxes
- added a proper menu and level selection screen
- improved basic AI
14  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-05 13:43:34
thanks @VaTTeRGeR for your feedback!

I agree selection could be more intuitive, I hope to create something like an RTS (Starcraft, Warcraft) following your advice, really appreciated!

I miss the stop moving bug, thanks for noticing it
15  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-12-04 21:58:04
Version 0.3 is up on itch.io !

In this version:

- player can more easily select drones drawing selection boxes
- simple AI that attack player stations and drones!
16  Games Center / WIP games, tools & toy projects / Re: Advent Game Calendar on: 2017-12-01 09:55:13
I love today's puzzle game, but 78 levels are too much, sorry Sad made 30 levels and become a little bit repetitive
17  Discussions / General Discussions / Re: Motivation of Fresh Game - Big Issue on: 2017-11-24 15:17:00
My process:

- don't stress yourself, play a lot, don't read, play!
- write down your ideas, just 2 row, write down 50 ideas
- pick 5 of them, build a mindmap with all details you are able to do, research competitors and so on
- pick 2 ideas, build a little demo, let others play it, get feedback
- pick best one and build it

Find your unique way!  Do you like platformer like super mario bros? Why? How to change some little elements and be unique ? Ideas are cheap, execution matters. Do you want to build a new chess? do it! Change some rules, check if could be fun

In my experience is more important to try it, do it, and find your unique way. Don't copy or search of other's ideas, find your ideas, something that you care, because develop a game is hard! Cheesy

my 2 cents

18  Games Center / WIP games, tools & toy projects / Re: BabyGraph on: 2017-11-22 09:51:29
Nice job, btw on my nexus 5x entering the formula is a little bit slow
19  Game Development / Newbie & Debugging Questions / Re: Candy Breaking produce flickering candies. on: 2017-11-21 21:10:31
My suggestion is to put your code in a minimal example, so other people can understand it and maybe help you, only fragments of code .. is really hard to understand correctly your problem
20  Discussions / General Discussions / Re: Any Tips/Advice for a Newbie trying to make something big with LibGDX? on: 2017-11-21 20:22:16
I agree, start with Pong, make some kind of platform, don't start too big, try to end a project before start new one!
21  Games Center / WIP games, tools & toy projects / Re: Remove Tanks on: 2017-11-19 21:00:45
nice game, thanks for the demo! My score in the end on first run was 755 points, not too bad Tongue
22  Games Center / WIP games, tools & toy projects / Re: Remove Tanks on: 2017-11-17 20:39:35
Hi! I've tried to compile it and run it with Eclipse, but on start got this error:

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Exception in thread "LWJGL Application" remove.tanks.game.locale.translation.TranslationXmlLoadException: locales/translations/_en.xml
   at remove.tanks.game.locale.translation.TranslationXmlLoader.loadTranslation(TranslationXmlLoader.java:35)
   at remove.tanks.game.configuration.component.locale.LocaleSupplierConfiguration$LocaleSupplier.supplyComponent(LocaleSupplierConfiguration.java:21)
   at remove.tanks.game.configuration.component.locale.LocaleSupplierConfiguration$LocaleSupplier.supplyComponent(LocaleSupplierConfiguration.java:1)
   at remove.tanks.game.application.context.component.provider.SingletonComponentProvider.provideComponent(SingletonComponentProvider.java:19)
   at remove.tanks.game.application.context.ApplicationContext.getComponent(ApplicationContext.java:90)
   at remove.tanks.game.level.LevelLoader.getResourcesMap(LevelLoader.java:47)
   at remove.tanks.game.level.LevelLoader.loadLevel(LevelLoader.java:34)
   at remove.tanks.game.configuration.component.level.LevelSupplierConfiguration$MenuLevelPresenterSupplier.supplyComponent(LevelSupplierConfiguration.java:107)
   at remove.tanks.game.configuration.component.level.LevelSupplierConfiguration$MenuLevelPresenterSupplier.supplyComponent(LevelSupplierConfiguration.java:1)
   at remove.tanks.game.application.context.component.provider.SingletonComponentProvider.provideComponent(SingletonComponentProvider.java:19)
   at remove.tanks.game.application.context.ApplicationContext.lambda$0(ApplicationContext.java:62)
   at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:397)
   at remove.tanks.game.application.context.ApplicationContext.<init>(ApplicationContext.java:60)
   at remove.tanks.game.GameApplication.create(GameApplication.java:37)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lcom.badlogic.gdx.utils.XmlReader$Element;
   at remove.tanks.game.locale.translation.TranslationXmlLoader.loadTranslation(TranslationXmlLoader.java:28)
   ... 15 more
23  Games Center / WIP games, tools & toy projects / Re: Drone Swarm on: 2017-10-30 21:19:45
Version 0.2 is up on itch.io and gamejolt!

In this update I've just added a neutral zone, so player can conquer it and take advance of it!
24  Games Center / Android Showcase / Re: Retro Ninja Runner on: 2017-10-30 20:10:37
you can host on itch.io or gamejolt
25  Java Game APIs & Engines / Tools Discussion / Re: Simple Tile editor that exports to PNG? on: 2017-10-29 10:19:46
maybe tiled ? Older version are in java
26  Games Center / WIP games, tools & toy projects / Re: Isotröma 2017 on: 2017-10-27 19:21:39
I like it, really fast gameplay, remembers quake1 from some points, so I like it!

From your description seems to be a puzzle game, but is a FPS on the core!

My suggestion, release your game on a platform like itch.io or gamejolt!
27  Games Center / Showcase / Re: External Visions Demo on: 2017-10-27 19:09:39
wow ! really impressive!

some toughts after first run:
- controls are really good
- sometimes flying enemies just want to die on spikes ( good for the player I guess )
- if a monster is on top of a single block, player can stay on top of it
- I'm not sure how to go over first wall after unlock "2": double jump is not enough
28  Games Center / Android Showcase / Re: Bomb Droid on: 2017-10-27 18:55:31
yep, A droid story
29  Games Center / Android Showcase / Re: Bomb Droid on: 2017-10-26 19:29:08
there is a desktop/web version of it?
30  Games Center / Android Showcase / Re: Retro Ninja Runner on: 2017-10-26 19:28:10
there is a desktop/web version of it ?
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Archive (1312 views)
2017-04-27 17:45:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
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2017-03-02 08:44:05
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