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1  Games Center / WIP games, tools & toy projects / Re: Battle for the Solar System: Tactics on: 2014-02-02 18:23:38
still this problem:

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/parallelr
ealities/tbftss/Main : Unsupported major.minor version 51.0

with

java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b11)
Java HotSpot(TM) Client VM (build 23.3-b01, mixed mode, sharing)

btw: oracle/sun jre!
2  Games Center / WIP games, tools & toy projects / Re: Battle for the Solar System: Tactics on: 2014-01-29 10:51:21
I see in your MANIFEST.MF this entry:

Created-By: 1.7.0_51-b00 (Oracle Corporation)

maybe could be a problem ?
3  Games Center / WIP games, tools & toy projects / Re: Battle for the Solar System: Tactics on: 2014-01-28 23:36:27
windows xp with Java 7:

java version "1.7.0_07"
Java(TM) SE Runtime Environment (build 1.7.0_07-b11)
Java HotSpot(TM) Client VM (build 23.3-b01, mixed mode, sharing)
4  Games Center / WIP games, tools & toy projects / Re: Battle for the Solar System: Tactics on: 2014-01-28 21:04:34
is not working with Java 7 :

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/parallelr
ealities/tbftss/Main : Unsupported major.minor version 51.0
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:12
4)
        at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
        at java.net.URLClassLoader.access$000(URLClassLoader.java:56)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
        at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320)
Could not find the main class: com.parallelrealities.tbftss.Main. Program will e
xit.
5  Games Center / WIP games, tools & toy projects / Re: Battle for the Solar System: Tactics on: 2014-01-10 14:06:05
works fine with windows 7 and java 6.

my 2 cents:
- use a launch4j or similar programs to build exe => noobs find scary jars (windows noobs btw)
- i prefer select with left mouse button and then right mouse button to make action => is possible ?
- maybe a minimap/radar in left/right corner?
- for noobs could be useful tooltip over buttons
- what kind of library are you using for interface? seems good
- I like to see when enemy moves Cheesy

good work so far!
6  Game Development / Game Play & Game Design / Rougelike fun on: 2014-01-08 14:14:58
Hi to everyone.
I'dl like to know what do you consider exciting about rougelike as gameplay elements as genre (permadeath, dungeons generation and so on..)

thanks!

7  Games Center / Showcase / Re: Drone Defense on: 2012-11-12 23:36:11
just updated to version 0.2, see first post
8  Game Development / Game Mechanics / Re: A game is just a real-time database with a pretty graphical front end on: 2012-10-24 16:29:16
To me seems a good experiment, you are near concept of Entity/Component system (see here), like Artemis

my 2 cents
9  Game Development / Game Play & Game Design / Re: 4x design question on: 2012-10-24 16:20:28
take a look here: http://slick.javaunlimited.net/viewtopic.php?f=2&t=4218&p=24535
and here: http://www.java-gaming.org/topics/building-a-4x-game-wip-with-pictures/24796/view.html

To have star in random positions, you could use Delauney Triangulation, see here: http://coffee2code.blogspot.it/2011/11/has-anyone-ever-heard-of-delaunay.html
10  Games Center / Showcase / Re: Drone Defense on: 2012-10-24 15:50:58
done, I'm fixing some issues and working for 0.2 release asap Cheesy
11  Games Center / Showcase / Re: Drone Defense on: 2012-10-14 11:36:10
thanks for your encouragement Cheesy

sell tower is already on my way, I would like to put into gameplay after some levels, do you think is better from first level?
12  Games Center / Featured Games / Re: Desert Stormfront - Real-Time Strategy (RTS) on: 2012-10-13 12:17:09
mpressive production, played the demo, but fist mission is strange: do I destroy china bases ?
13  Games Center / Android Showcase / Re: BrainScience - Puzzle Jump'n'Run for Android/PC on: 2012-10-13 12:03:05
really nice little game!
14  Games Center / Showcase / Re: Drone Defense on: 2012-10-09 17:10:34
some feedback, good!

@DrHalfway: they don't miss target indeed Tongue simply target move fast and enemies move too, I'll investigate about this

@Gjallar: yeah no strategic options, by my plan is to extend gameplay. Sprite looks good? Thanks! Small radius of freeze tower is intentional, because that tower have great power

What do you think about game balance? And maximum level reached?
15  Games Center / Showcase / Drone Defense on: 2012-10-09 13:49:47
Drone Defense is a classic Tower Defense game: place your towers against Drones and defend Earth!




This game is only an alpha, so graphic is not so cool, controls are not perfect and you cannot upgrade your towers too, be aware!

Play now (Requires Java and Windows)



Some features

- controls using mouse and keyboard,
- 4 enemy types: Drone, Runner, Bomber, Carrier with 7 levels of power
- 3 tower types: foton, breeze, plasma,
- only 5 levels for now!
- music from freesound.org,
- graphic by me!,

Some tech info

- Java 6,
- Slick and lwjgl,
- MarteEngine 0.3,
- Nifty gui 1.3.2,

Changelog:

v0.2:
+reduced music size
+sell button from first level
+sound effect on menus
+pause button
+loading screen
+music/sfx control button
+start button
+minor bugfixing

What do you think? Thanks for your time!

note: updated to version 0.2!
16  Games Center / Featured Games / Re: Daedalus on: 2012-05-24 22:33:24
wow really good, found anyone for internet games Sad
17  Games Center / Android Showcase / Re: Catch the cat on: 2012-05-16 16:34:27
@davidllanos22: thanks!

@ReBirth: there are some experiment on slick forum. Slick development is still active, now than never, just check slick forums
18  Games Center / Android Showcase / Catch the cat on: 2012-05-15 23:13:35




Hi folks!
Small android test game, using Slick, Slick-AE:

more info here: http://randomtower.blogspot.it/2012/05/catch-cat-new-graphics-and-gameplay.html

QR code is here:



Gameplay is simple: use your finges to catch cats and bonuses, get score and avoid dogs. Local highscore for some competitions and online scoring system thanks to Swarm

Thanks to everyone on Android forum here for support!

Required: Android 1.6+ to run, tested for now on Android 2.2, 2.3.4, 2.3.6

Any suggestions (it's just a test, remember!) are welcome!
19  Games Center / Showcase / Re: Prototype: Defenders of Yore on: 2011-12-28 15:09:51
I like this idea too, on mobile could be relaxing see my skeletons slain heroes Cheesy
20  Game Development / Newbie & Debugging Questions / Re: LWJGL and Slick2D setup on: 2011-12-23 09:30:01
Just search on Slick forum: here a link
21  Game Development / Game Play & Game Design / Re: How to build a 4x game on: 2011-12-14 08:49:33
same problem for me, need to fine some gui tool to design a good gui for my 4x game without doing by myself
22  Games Center / 4K Game Competition - 2012 / Re: Di4klo on: 2011-12-13 13:39:18
wow!
Incredible O_O

I think you need some sort of better guis (tooltip?) to explain all the stuff inside this game! Good work!
23  Java Game APIs & Engines / OpenGL Development / Re: Choosing a GUI on: 2011-12-13 12:22:57
for TWL, please ask on Slick forum: http://slick.javaunlimited.net/viewforum.php?f=18
24  Game Development / Newbie & Debugging Questions / Re: Tile based movement on: 2011-12-02 11:28:25
@bach: java Universal Tweet engine is great, thanks for link!
25  Game Development / Newbie & Debugging Questions / Re: Tile based movement on: 2011-12-01 10:02:21
as gbeebe suggest, try (pseudocode!):

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boolean moveUp = false;
boolean moveDown = false;
boolean moveLeft = false;
boolean moveRight = false;
Point current = null;
Point target = null;
int stepX = TILE_SIZE_HORIZONTAL;  // put your number here
int stepY = TILE_SIZE_VERTICAL;  // put your number here

gameLoop(){
  if (!playerMoving){
     checkPlayerInput();
  } else {
     updatePlayerPosition();
  }
}

checkPlayerInput(){
  if (player press UP){
     moveUp = true;
     move(0,-stepY);
  } else   if (player press DOWN){
     moveDown = true;
     move(0,stepY);
  } else   if (player press LEFT){
     moveLeft = true;
     move(-stepX,0);
  } else   if (player press RIGHT){
     moveRight = true;
     move(stepX,0);
  }
}


move(int dx, int dy){
  current = player.getCurrentPoint();
  target = new Point(current.x + dx, current.y +dy);
}


To update smoothly player position, my suggestion is to have some sort of Tween class.
I have implemented a Tween logic for MarteEngine, see here TweenTest and here a webstart example. Let me know if you need help!
26  Games Center / 4K Game Competition - 2012 / Re: Dungeon 4Keeper on: 2011-11-30 16:20:50
dont' waste too much time on graphic, keep motivated with small playable demo!!
27  Games Center / 4K Game Competition - 2012 / Re: Dungeon 4Keeper on: 2011-11-30 10:49:45
Isolook is very nice!
Gameplay is nice too, keep us updated!
28  Games Center / Archived Projects / Re: WIP Breakout clone on: 2011-11-30 09:20:05
HI!
You should limit fps, because with my system (java 6, windows 7, intel core 2) runs at 800 fps and is unplayable Sad
29  Games Center / WIP games, tools & toy projects / Re: Building a 4X game (WIP with pictures) on: 2011-11-29 20:23:34
I'm sending you and email Cheesy
30  Games Center / WIP games, tools & toy projects / Re: Building a 4X game (WIP with pictures) on: 2011-11-29 11:46:22
wtf, here the magic Cheesy thanks for explanation! I didn't get this first time on your blog!

There is around some tutorial about creating a galaxy (here and here and example, but I'm not able to do nothing good!
Any idea are welcome!

About interface:
I think I will use TWL (http://twl.l33tlabs.org/) for my project and trying to follow freeorion approach to interface (http://www.freeorion.org/index.php/Main_Page).
This screenshot explain beauty of this approach:
- up part of the screen for fast summary of your empire (see starcraft and rts genre about this),
- you can navigate throught galaxy and game show you where you are (center of the screen), with navigation routes
- right widget for system summary and planets control

If you want to contact me for a more indeep (email maybe) compare about this topic, please send me a pm!
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