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1  Java Game APIs & Engines / J2ME / how to drop data connection? on: 2006-02-28 15:20:45
hi all,

how do i control the connection behavier?

After i had called a webservice I just wanted to close the data connection .

2  Game Development / Networking & Multiplayer / Re: Croquet Project on: 2006-01-29 11:29:58
I have some resevations towards the consept, but I'll refrain from judging some I didn't know about 10 mins ago.  Wink

What are your reservations?

The croquet architecture in one maybe not meet the needs of games. But whats about the TeaTime approach inside of croquet. A peer-to-peer "scalable real time multi-user architecture" [] to communicate between objects sound for me interesting. Because, you don't have to leave the abstaction layer of java and do some selfmade binary communication beween your clients. The only issue I do see is security, because peers talk to each other. But maybe this is the only way to develop a MMOG and not have a supercomputer at the backend. To manage all the synchronization.

3  Game Development / Networking & Multiplayer / Croquet Project on: 2006-01-28 12:00:25

I am just curios what you think about the croquet project ( Do you think that this architectur is applicable in a game?


4  Game Development / Artificial Intelligence / Re: Back propagation algorithm on: 2005-12-21 06:51:28
try out: . It's a really cool tool to set up and understand NNs.
5  Java Game APIs & Engines / Xith3D Forums / Re: Behavior on: 2004-09-04 10:58:10
I think the problem is that Java3D behaviors were not very deterministic.  They occured when they could.

With Game programming very tight control of the rendering and user interactions is essential.

JavaCoolDude presented a Xith framework that has resonable keyboard and mouse interactions in it.  You can look/grab this source from the site.

Thanks for this hint. What is about events that triggers doors or sounds? How about that without Behavoirs?
6  Java Game APIs & Engines / Xith3D Forums / Re: Behavior on: 2004-08-31 17:19:16

I have preliminary implementation of Behaviors, so compatible API can be easilt introduced. The questionable part is behavior scheduling mechanism, which is supposed to be very much different from Java3D. This means that nearly all WakeupOn*** things (that are not really applicable for game programming) are not implemented now.


Hi Yuri,

what do you mean with "that are not really applicable for game programming"? I thought the classes WakeupOn* are essential elements of Behaviors.

Would you commit you implementation to the cvs.  Maybe i can help you to complete your code.
7  Java Game APIs & Engines / Xith3D Forums / Re: Behavior on: 2004-08-30 13:06:33
Behaviors are not yet implemented, and I am not sure if they are on the TODO list.

What are you trying to achieve?


Hi Will,

in the first instance i want to use behaviors for keyboard and mouse navigation.  I know there is a workaround  for this but it is still a workaround, isn't it?

If behaviors are not on the TODO list. How can i implement interaction in xith3D in this way behaviors do?
8  Java Game APIs & Engines / Xith3D Forums / Behavior on: 2004-08-29 17:33:03
I just read the "Getting Started with the Java 3D Api Chater 4 Ineraction" to get familiar with Behaviors.

It seems that Xith3D have no support for Behaviors yet. But maybe there is someone out there who can explain me how to implement this feature.

In detail :

At which time a Behavior will be initialize with the initialize method?

How to set the method hasTriggered() ?

Whats about the methods allElements()  and   triggeredElements() in the class WakeupCondition ?
9  Java Game APIs & Engines / Xith3D Forums / Re: Outdoor Level on: 2004-08-01 14:15:30
Thanks  Alonzo !

Do you know if there a public format to store the level in a file. Like BSP for indoor levels ?
10  Java Game APIs & Engines / Xith3D Forums / Outdoor Level on: 2004-07-29 17:21:30

excuse my questions. i'm really new in this topic.

Which map format do you recommend for outdoor level?

Which map format suppored by Xith3D ?


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