is a 2D action rogue lite about a deadly game show held in a futuristic dysoptian society.
The main gameplay consists of exploring, looting, fighting hunters in the battle areas as well as surving the outer wastelands.
A level is one procedurally generated battle ground.
Now, how should the player proceed from level to level ?
1. Only linear. He must play through level n to reach n+1 where the enemies are stronger and meaner, where better loot can be found, etc. In the context of the game one level is one game show.
2. Free access. Any time he can jump from level n to level n+x where enemies can either be stronger or weaker. Fighting stronger opponents results in better rewards - fighting weaklings in less to nothing. The wasteland will stay the same and be the return point from each battle area. In the context of the game there is only one game show with various battle areas.
I kinda favor #2 but am still not sure if its a good idea.
What do you think ?