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1  Games Center / WIP games, tools & toy projects / Re: Biodrone Battle on: 2015-01-14 17:39:11
- Most floors will always be opened for non-linear gameplay
- switched from tile based to free positionable (Box2d) objects
- Release on IndieGameStand in Q1
- lots of balance tweaks

Get in contact for test playing.
2  Game Development / Newbie & Debugging Questions / Re: Optimize Enemy Generator + BOX2D Bodies on: 2015-01-08 17:35:40
Use a profiler like VisualVM to find hot spots.  Pointing
3  Game Development / Newbie & Debugging Questions / Re: Which is the "better" practice on: 2014-12-26 08:10:35
I want to access them in every class
This is the real problem. So, first take a step back and decide what stuff is really needed at which place. Always try to limit dependencies.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-25 20:21:53
Tried to set up Git and SSH on my server.
What a freaking bunch of crap Linux configuration still is...  Angry
5  Games Center / Archived Projects / Re: Red Game 2D Engine (redone!) on: 2014-12-22 06:35:34
* Why does Entity inherit Point ? It might have a point for its position but is not one.
* Keep the Point class lean: time based follow stuff does not belong there.
* To reuse objects you need a proper object pool. Using a single static member instead is a good source for hard to track bugs.
* a Numbers class from a math package should not mess with camera stuff. Limiting dependencies is very important
* update should rather be in Timer instead Time
* Whats the benefit from your Iterator class compared to the built-in ?
6  Game Development / Newbie & Debugging Questions / Re: Libgdx + Box2D design problem on: 2014-12-15 13:48:25
Actually is box2d controlling the entities.
 the real question seems to be whether entities need to talk to box2d by them self. Or if they just need to define forces and let another subsystem (box2d) handle it.
7  Game Development / Newbie & Debugging Questions / Re: Libgdx + Box2D design problem on: 2014-12-15 13:24:48
Why do your entities update bodies and not vice versa?
8  Game Development / Newbie & Debugging Questions / Re: Libgdx + Box2D design problem on: 2014-12-15 12:29:35
Keep box2d completely out of your game entities and models.
Notify the box2d creator about model updates but don't intervene from model classes.
Very simple and powerful.
9  Game Development / Newbie & Debugging Questions / Re: Libgdx + Box2D design problem on: 2014-12-15 11:34:14
Have a scene model which holds all entities.
Have scene model listeners, one is a box2d creator.
Listeners care about added and removed models.
When you update, add and remove entities you only operate on the scene model.
The box2d creator takes directions, velocities etc
10  Game Development / Game Mechanics / Re: Should I make a physics engine? on: 2014-12-14 09:56:34
Developing a physics engine is a huge HUGE undertaking.
11  Games Center / Archived Projects / Re: SilenceEngine - A 2D/3D Game Engine on: 2014-12-13 10:42:39
A debug window would need its own scene, for instance.
And if you do not need multiple scenes, static lifecycle methods prevent your users from easy modifications and takes away flexibility for no benefit.
12  Game Development / Newbie & Debugging Questions / Re: Best way to iterate through ArrayList? on: 2014-12-12 06:40:43
In what way? I have tested it myself and there where no problems... Please explain where you are seeing possible bugs
Weird remove method.
13  Discussions / General Discussions / Re: Developing a multi-player game - How should I approach this? on: 2014-12-10 18:48:40
Like jacobgood1 said, you have to plan multiplayer from the very beginning and can't simply add it someday.
But the best advice is this: don't do it at all. Keep on improving skills with single player games a few years.
(Realtime) multiplayer is a completely different ugly beast.
14  Games Center / WIP games, tools & toy projects / Re: Biodrone Battle on: 2014-12-06 09:29:22
Watch YouTuber Beardalelist making his way through the Biodrone Labs:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
15  Games Center / WIP games, tools & toy projects / Re: Biodrone Battle on: 2014-12-03 18:54:01
Youtubers, LetsPlayers, Twitchers: contact me for link + promo code !
16  Discussions / General Discussions / Re: Scaled, zoomed, pixelated retro effect in LibGDX on: 2014-11-30 14:11:42
If your purpose is to make a Breakout game and finish it, I highly recommend to start with the game basics, not with effects stuff.
17  Games Center / WIP games, tools & toy projects / Biodrone Battle on: 2014-11-28 19:40:17
Sneak, run, hide, shoot and morph !

Biodrone Battle brings classic top-down action rooted in the pioneer gaming era of the 1980s into your living room.
The game's goal is to eliminate all hostile drones that try to keep their recently gained autonomy, by either shooting or morphing into them. Morphing into more powerful drones is crucial to competing with stronger opponents on higher floors.
Refined with various up-to-date improvements, Biodrone Battle is like an old school game time-warped into the future.

21 floors, 8 drone characters with individual behaviour, weapons and gear.

Made with Libgdx and custom stuff.

Please vote on Greenlight.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
18  Games Center / Archived Projects / Re: SilenceEngine - A 2D/3D Game Engine on: 2014-11-24 18:04:13
Standard advice for every yet-another-home-brewn-game-engine: make a game (game means game not tech demo) in parallel if it shall get any good.
Anyway, have fun Wink
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-23 15:12:35
Gave in and set up a facebook game page. Emo
Biodrone Battle
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-15 22:02:22
Worked on the game trailer:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
21  Discussions / Miscellaneous Topics / Re: The C family, should I dig deeper? on: 2014-11-14 06:51:56
is there any real purpose to learn C?
Why not, some people learn Old Greek just for fun. Grin
Experience is king in software development. Knowledge is invaluable, question is what kind of knowledge.
A language is just a tool. Way more important is the underlying language independent knowledge. That's what tells apart a good programmer.
If you interested, just do it. Grab a book and go twiddling a bit with C.  After that I would rather recommend to dig deeper into algorithms, data structures, software architecture, patterns, etc. Always stay open minded, question what you are doing, learn how to efficienctly complete projects, choose a language when it's appropriate by objective facts, etc.
At the end of the day, whether C, C++, C#, or Java, its still the same old crap...
22  Discussions / General Discussions / Re: Someone pick my license! on: 2014-11-10 16:42:22
I wouldn't bother with publishing sources.
No offense, but who is crazy enough trying to understand the huge game codebase of someone else anyway ?
And preparing chunks of code for teaching eats a lot of time, which you could better spend for your game. Wink
23  Game Development / Newbie & Debugging Questions / Re: Ways of keeping track of classes... on: 2014-11-10 15:16:19
All you need is pen and paper and draw class relations (inheritance and composition).
No need to dig through UML books or get into the clicking madness of bloated UML tools.
24  Game Development / Newbie & Debugging Questions / Re: Programming an online top-down game for newbies - Questions on: 2014-10-19 20:18:55
I'd like to hear your honest opinion!
As beginner, don't do an online multiplayer game at all.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-18 17:38:27
Screwed up lamp wiring.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
26  Discussions / General Discussions / Re: What is wrong with reinventing the wheel? on: 2014-10-08 12:35:45
If everyone just used the same wheel we would all still be using wagon wheels.  We would never have airplanes if everyone just carried on using the same old tec. Remember that crisis is the mother of invention. Even if you have a deadline sometimes that is when you produce something new and fantastic. Many inventors have been people who just having lost their job have a great idea and choose to go for it.
Right. But that is improvement as opposed to reinvention.
27  Discussions / General Discussions / Re: What is wrong with reinventing the wheel? on: 2014-10-08 08:44:25
Reinventing the wheel usually results in bad to mediocre solutions in excessive time.
Learning is great - based on the state of the art and not from scratch.
28  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Forward Scrolling Space Shooter AI? on: 2014-10-04 08:40:51
Get yourself "Programming Game AI by Example" from Buckland.
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-15 16:47:10
Updated the game trailer for Biodrone Battle:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
30  Discussions / General Discussions / Re: Aspect Oriented Programming: Has anyone tried it? on: 2014-09-08 17:14:15
A great way to obfuscate software systems.
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