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1  Discussions / Miscellaneous Topics / Re: Annoying Interview Q on: 2017-04-24 17:48:59
Sure. What I understand here is that it was annoying because there was only one and only super smart accepted answer.
2  Discussions / Miscellaneous Topics / Re: Annoying Interview Q on: 2017-04-24 17:29:01
You wouldn't want to work anywhere anyway where employees are selected by guessing games...
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-22 12:16:23
Added cactuses for the wasteland of Lethal Running.

4  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-19 17:16:27
A good game with a run-down industrial area needs burning trashcans  Cool

Click to Play
5  Game Development / Game Play & Game Design / Re: Choosing between linear and open levels on: 2017-04-14 13:04:36
The story does not enforce a linear design.
An argument against free levels is usally to avoid grinding.
6  Game Development / Game Play & Game Design / Choosing between linear and open levels on: 2017-04-14 11:09:41
Lethal Running is a 2D action rogue lite about a deadly game show held in a futuristic dysoptian society.
The main gameplay consists of exploring, looting, fighting hunters in the battle areas as well as surving the outer wastelands.

A level is one procedurally generated battle ground.
Now, how should the player proceed from level to level ?

1. Only linear. He must play through level n to reach n+1 where the enemies are stronger and meaner, where better loot can be found, etc. In the context of the game one level is one game show.

2. Free access. Any time he can jump from level n to level n+x where enemies can either be stronger or weaker. Fighting stronger opponents results in better rewards - fighting weaklings in less to nothing. The wasteland will stay the same and be the return point from each battle area. In the context of the game there is only one game show with various battle areas.

I kinda favor #2 but am still not sure if its a good idea.
What do you think ?




7  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-10 15:25:00
Implemented a flashing shield effect for Lethal Running:

Click to Play
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-05 17:30:24
Bred some rats Grin

Click to Play
9  Discussions / Business and Project Management Discussions / Re: [Distribution] Website & server with monetary transactions - suggestions/info? on: 2017-04-05 03:18:11
You really don't want to bother with money transactions by yourself...
Can you say why not?
Too much effort for little to no benefit. Games aren't bought from individual game sites but from Steam, GOG, Itch, etc.. Except you are a huge player by yourself.
10  Discussions / Business and Project Management Discussions / Re: [Distribution] Website & server with monetary transactions - suggestions/info? on: 2017-04-04 19:31:16
You really don't want to bother with money transactions by yourself...
Rather use a site like itch.io
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-31 19:25:32
Spawned a knight.

Click to Play
12  Java Game APIs & Engines / Java 2D / Re: MapEditor: Save as Serializable or XML on: 2017-03-27 16:48:55
Always let editors write text files, not binary.
For shipping with games you can convert to whatever format, but while editing, text is much more convenient.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-26 18:52:04
Happily received a new in-game GIF for Lethal Running:

<a href="http://www.youtube.com/v/7S0Pa96mIXA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/7S0Pa96mIXA?version=3&amp;hl=en_US&amp;start=</a>
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-22 20:38:12
(2) no pay for several months (pay contingent on our demo being accepted by Sony, at which point there will be back pay--I am mentally adding the word "maybe"),
Shocked  Huh

Posting rules require some text but I am speechless.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-22 18:03:46
Seems like a new contestant is needed soon...



The Lethal Running Show
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-21 18:09:05
Checked out Gifcam for Lethal Running:

Click to Play


Click to Play


Click to Play
17  Game Development / Game Play & Game Design / Re: Fully Data Driven Skill System on: 2017-03-13 17:47:09
Simplicity is key in a lasting project and I wonder if my system is too complicated.
IMHO the setup is clearly too complicated and not simple at all. Might lead to a scattered system which is hard to follow and debug.
But each to their own - my focus is on readabilty and maintainable simple code.
I wonder if you have everything you need at hand whereever you interact with the game world.

Anyway, have fun Wink
18  Game Development / Game Play & Game Design / Re: Fully Data Driven Skill System on: 2017-03-13 13:02:05
I am unpolite and answer with questions:
Why do you want it fully data driven ? That means you don't want to program individual behaviour ?
Why do you use an ecs ?
What do you do if you need to spawn more than one entity and while doing so need both a t hand ?
You say you want separate classes because of different data. A better motivation is individual behaviour.
What s your overall goal ?


19  Game Development / Newbie & Debugging Questions / Re: Application Permissions (read/write) on: 2017-02-17 16:15:14
Try the user's home folder.
20  Game Development / Newbie & Debugging Questions / Re: Sprite render order using libgx tiled maps on: 2017-02-17 11:27:58
I use a custom made batch renderer for z-ordering:
https://github.com/voodoosoft/gameroots

It does not work with libgdx tiled maps now, but maybe it can give inspiration.
21  Game Development / Game Play & Game Design / Re: Too much abstraction? on: 2017-02-07 17:04:06
Sounds like typical over-engineering to me.
Same for entity-component systems.

When a spell is activated, I want to see one place of code where it's done. There might be other actors involved in the game's ecosystem and they might be notified by events for the benefit of loose coupling, but for the main part there should be one place.
22  Discussions / Miscellaneous Topics / Re: Saving, loading—oh no! Semi-tutorial discussion holy piñata thing on: 2017-02-05 11:01:59
Spent my working life with database applications. So I am using the integrated JavaDB (a "real" SQL database) together with MyBatis (a lean ORM mapper like it should be).
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-03 13:24:37
Turned 60. Shocked
Happy Birthday!
So I am not the oldest here.
24  Discussions / General Discussions / Re: How do you Guys manage it? on: 2017-01-25 17:12:30
The quality of the assets you get rises with the amount of money you are willing and/or are able to pay. Simple as that. You don't get amazing graphics for cheap.
Except you get to know someone (in person !) to build up an ongoing team.

But for starting and learning, there should be enough free stuff on the internet.
25  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Advantages of Ant? on: 2017-01-25 17:04:24
Surprised nobody has mentioned Maven; from my limited experience with it, it's Ant done right.
Cause it sucks even more than Ant Grin
Seriously, these days it makes much more sense to start with Gradle.
26  Discussions / Miscellaneous Topics / Re: What's in your gamedev software rig ? on: 2017-01-24 16:36:51
@princec
Affinity Designer - never heard of. What's your impression, can it be a replacement for Gimp ?
27  Discussions / Miscellaneous Topics / What's in your gamedev software rig ? on: 2017-01-24 13:39:43
I use

Java 8
LibGdx, Box2dLights
JavaDb, MyBatis
Ant, Gradle
IntelliJ
Git
JProfiler
TexturePacker
Gimp
ProMotion
Tiled
TotalCommander (vital)
Notepad ++
OpenOffice
Reaper

What do you use ?
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-23 18:25:27
Uploaded an example done by shader expert Cypherdare showing how color grading can be done in Libgdx:color grading
29  Game Development / Game Play & Game Design / Re: Best place and time for character progression in RPG on: 2017-01-16 08:07:03
Is it better to upgrade between levels so that the player gets a clear reward and goal, or to integrate it into the game world as place to go for better immersion ?
30  Game Development / Game Play & Game Design / Best place and time for character progression in RPG on: 2017-01-14 17:44:59
Lethal Running is an action RPG about a deadly game show held in a futuristic dysoptian society.
Kill or get killed. Entertain the crowd. Explore, loot, fight, survive in the wastelands, develop your character.

What we've got so far:

9 skills for developing your character.

You need to collect XP to trade in for higher skills. You get XP for various actions like beating the mad machine gun with your bare fists (just an imaginary example Wink ) or surving a cold night under attack of wild animals and the like.

The game is level based (a more or less open world is probably out of discussion). The higher the level the tougher the enemies.

So when and where is the best way for upgrading your skills, what are the possibilites, the pros and cons ?

Any idea appreciated.
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List of Learning Resources
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2017-03-13 14:05:44

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