Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (579)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: calculating transparency on: 2004-06-01 19:35:47
Thanks a lot, it works!
2  Game Development / Newbie & Debugging Questions / calculating transparency on: 2004-05-31 17:24:07
Hello there!

Sorry, I'm from Austria and my english isn't the best... but I have a drawing Problem in my 2D-Game.

I load the Images and store them in an Array by using the PixelGrabber class. But now I have a problem by drawing Images one upon the other.

For Example, I have these Values:

-65280 1357369291
-65280 518382559
-65280 114414291

Left ist the Background (red), right the foreground of an *.png Image with Alpha.

How to combine, calculate back- and foreground?
3  Game Development / Newbie & Debugging Questions / Re: Calling a PHP script from an Applet on: 2004-05-11 19:12:49
Sry, I'm german and my english is not the best, but this is a little Example for a Java-Webbrowser.

You could connect to a Server and send the GET Command, you don't have to show the data which you receive, but the PHP-File is parsed.

Quote
/* Listing4504.java */

import java.net.*;
import java.io.*;

public class Listing4504
{
 public static void main(String[] args)
 {
   if (args.length != 2) {
     System.err.println(
       "Usage: java Listing4504 <host> <file>"
     );
     System.exit(1);
   }
   try {
     Socket sock = new Socket(args[0], 80);
     OutputStream out = sock.getOutputStream();
     InputStream in = sock.getInputStream();
     //GET-Kommando senden
     String s = "GET " + args[1] + " HTTP/1.0" + "\r\n\r\n";
     out.write(s.getBytes());
     //read and show Output
     int len;
     byte[] b = new byte[100];
     while ((len = in.read(b)) != -1) {
       System.out.write(b, 0, len);
     }
     //close Program
     in.close();
     out.close();
     sock.close();
   } catch (IOException e) {
     System.err.println(e.toString());
     System.exit(1);
   }
 }
}
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (32 views)
2014-04-15 18:08:23

BurntPizza (29 views)
2014-04-15 03:46:01

UprightPath (44 views)
2014-04-14 17:39:50

UprightPath (27 views)
2014-04-14 17:35:47

Porlus (44 views)
2014-04-14 15:48:38

tom_mai78101 (65 views)
2014-04-10 04:04:31

BurntPizza (125 views)
2014-04-08 23:06:04

tom_mai78101 (225 views)
2014-04-05 13:34:39

trollwarrior1 (190 views)
2014-04-04 12:06:45

CJLetsGame (198 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!