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1  Discussions / Miscellaneous Topics / Re: Java port of Doom-Engine? on: 2013-07-08 18:19:18
Entirely based off of raycasting.


I'm fairly sure The Cherno's code is very similar to Notch's Prelude of the Chambered (http://s3.amazonaws.com/ld48/index.html), and it doesn't actually do any raycasting at all Tongue It's all just perspective texture projection.
2  Game Development / Newbie & Debugging Questions / Re: Lighting and shadows in the lwjgl on: 2012-05-04 15:31:33
https://twitter.com/#!/notch/media/slideshow?url=pic.twitter.com%2F3kNLCfTo < here he said that they are indeed shadow volumes Smiley So is there any tutorials on doing that ?
3  Game Development / Newbie & Debugging Questions / Lighting and shadows in the lwjgl on: 2012-05-04 15:04:25
As lots of you will know, notch is making a space game called 0x10c Cheesy And I'm wondering if there are any tutorials on how to do the cool lighting and shadow effects like here http://0x10c.com/screenshots/005.png and here http://0x10c.com/screenshots/003.png
4  Game Development / Newbie & Debugging Questions / Re: lwjgl voxel terrain on: 2012-02-17 01:00:26
Thanks! Grin and yep, ill have a look at ardorcraft
5  Game Development / Newbie & Debugging Questions / lwjgl voxel terrain on: 2012-02-17 00:37:06
So I found this tutorial http://en.wikibooks.org/wiki/OpenGL_Programming/Glescraft_1. and it goes over rendering minecraft syle terrain in c++ opengl. And I was just wondering whether I could translate this to the lwjgl?  persecutioncomplex
6  Games Center / Archived Projects / Re: Untitled Demo on: 2012-01-14 13:25:20
I got around 9000 fps xD
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