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1  Discussions / Miscellaneous Topics / Re: Java port of Doom-Engine? on: 2013-07-08 16:19:18
Entirely based off of raycasting.

I'm fairly sure The Cherno's code is very similar to Notch's Prelude of the Chambered (, and it doesn't actually do any raycasting at all Tongue It's all just perspective texture projection.
2  Game Development / Newbie & Debugging Questions / Lighting and shadows in the lwjgl on: 2012-05-04 13:04:25
As lots of you will know, notch is making a space game called 0x10c Cheesy And I'm wondering if there are any tutorials on how to do the cool lighting and shadow effects like here and here
3  Game Development / Newbie & Debugging Questions / lwjgl voxel terrain on: 2012-02-16 23:37:06
So I found this tutorial and it goes over rendering minecraft syle terrain in c++ opengl. And I was just wondering whether I could translate this to the lwjgl?  persecutioncomplex
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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