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1  Java Game APIs & Engines / J2ME / Re: 3d Rendering with SonyEricsson Simulator on: 2005-04-19 10:59:00
you have to add the camera to the world before setActiveCamera

2  Java Game APIs & Engines / J2ME / Re: New World on: 2005-02-04 17:54:34

You have to add your camera to the world like your light so before

Mik (soon an update...)
3  Java Game APIs & Engines / J2ME / Re: Article: "Loading OBJ Models into M3G&quo on: 2004-08-04 12:13:44
A M3G converter is a big task  Wink
See my web site:
M3G-converter : is on the way, with a device specification to target minor differences between Implementations. I have made a complete XML file format to create content like using VRML, and insert src object like OBJ, 3DS, or Milkshape. Now I work on the stripifier, to optimize mesh.  Grin

4  Java Game APIs & Engines / J2ME / WTK2.2 Demo3D for SE K700 available on: 2004-07-19 18:47:21
Hello folks,

I have made available modified Demo3D from WTK2.2 for SonyEricsson K700, as the licence seems to give the right to do that (Paul is it ok?)
-Life3D is not modified but it is so slow to update that we tought it doesn't work...
-Pogoroo has a slow key response
-RetainedModeMidlet is ok
-M3G files are not compressed so they are larger, but has you already know, a zipped file in another zipped file is not always a good think for compression ratio ;-)
So check

For Nokia Demos, the licence is more restrictive so you will need to wait beta M3G-Converter ;-)

Nota: I can't connect with my current account Huh
Pages: [1]
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Math: Inequality properties
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Math: Inequality properties
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HotSpot Options
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List of Learning Resources
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2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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