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1  Java Game APIs & Engines / J2ME / Re: 3d Rendering with SonyEricsson Simulator on: 2005-04-19 12:59:00
you have to add the camera to the world before setActiveCamera

Mik
www.miklabs.com
2  Java Game APIs & Engines / J2ME / Re: New World on: 2005-02-04 18:54:34
Hi,

You have to add your camera to the world like your light so before
word.addChild(iCamera);
world.setActiveCamera(iCamera);

Mik
www.miklabs.com (soon an update...)
3  Java Game APIs & Engines / J2ME / Re: Article: "Loading OBJ Models into M3G&quo on: 2004-08-04 14:13:44
A M3G converter is a big task  Wink
See my web site: www.miklabs.com
M3G-converter : is on the way, with a device specification to target minor differences between Implementations. I have made a complete XML file format to create content like using VRML, and insert src object like OBJ, 3DS, or Milkshape. Now I work on the stripifier, to optimize mesh.  Grin

Mik
Apoje
4  Java Game APIs & Engines / J2ME / WTK2.2 Demo3D for SE K700 available on: 2004-07-19 20:47:21
Hello folks,

I have made available modified Demo3D from WTK2.2 for SonyEricsson K700, as the licence seems to give the right to do that (Paul is it ok?)
-Life3D is not modified but it is so slow to update that we tought it doesn't work...
-Pogoroo has a slow key response
-RetainedModeMidlet is ok
-M3G files are not compressed so they are larger, but has you already know, a zipped file in another zipped file is not always a good think for compression ratio ;-)
So check www.miklabs.com

For Nokia Demos, the licence is more restrictive so you will need to wait beta M3G-Converter ;-)

Mik
Apoje
Nota: I can't connect with my current account Huh
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