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1  Java Game APIs & Engines / Java 2D / Re: Do you use Swing in your game? Why/Why not? on: 2005-04-11 21:01:59
Here's a question...I'm required to use swing in my project, however I'm also using an active renderer. So basically I have a thread calling "paintComponents" at some target fps in order to draw my "rendered" area as well as a minimal gui. This concept is close to the way JFreeRails operates.

Everything seems to work ok, until I needed a modal dialog. Since my rendering thread is synchronized with the system event queue, any modal dialog kills my ability to draw anything...thus making my tool nothing more than a glorified "window eraser."

Has anybody encountered anything like this? And if so, is this something I just have to live with?

Questions/Comments are more than welcome.

Thanks,
-Zeb
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