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1  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-12-19 20:14:33
Hey, thank you very much for your support Cheesy ! (sorry for the late answer)


@gmmaster
Yes, many people told me the same thing, actually i'll keep this design (among some others) and try to improve it ^^ .


@AullenVerch (1)
Well, precisely i'm just trying a few more "realistic" materials for the next level, like some normal maps ^^ :





by hoping the different designs will be coherent !


@Drenius
Ha ha, yes i'll try to keep it stylish and a little less cheap ^^ !


@AullenVerch (2)
Thanks for the test ^^ !

Argh !! For the exception, you must be on Mac, i actually typed a wrong path in the .sh persecutioncomplex ... Thank you, i'll fix that for the next demo (which shoud be completed soon...)

Quote
Just set the player up in a room like that with the blow up gun and let them go to town.
Yes, actually this gun hadn't been really exploited well yet, which will not last ^^ ...
2  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-09-03 14:32:13
Hey, thanks !
Unfortunately this code seems to work only for power of 2 sizes and i have to support any size Sad .
I guess i have no choice but a "regular" mapping :
1  
2  
3  
private byte getType(int i, int j, int k) {
   return types[(k * width_x_depth) + (j * width) + i];
}

But this code is actually pretty clever, i'll remember it, thank you Smiley !
3  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-09-02 08:21:48
Hey, i just uploaded the 1 dimension arrays version, it works fine now Smiley .
Actually, the memory now increases of about 300 MB at a 1024x1024 map instanciation,
Thanks again Cool !
4  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-09-02 05:20:36
Thank you very much !!
Actually i didn't consider a n-dimensionnal array is an array of pointers on some other objects (didn't know, shame on me it's rather important !) .
I'll implement 1 dimension arrays quick Grin !
5  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-09-02 04:42:59
@opiop65
Thanks a lot !
Actually it's not the most innovative idea of the year Grin , i consider it most as an ingredient we could use among others, maybe it would be fun to mix these different styles of scenery in same maps Wink ...

@BurntPizza
Thanks !
Well, the cubes are stocked in a simple bytes array :
1  
private byte[][][] types;

There's also a 2D array of vertical chunks that read this bytes array to build geometry and send it to chipset as VBOs.
Each chunk only stores 6 floats for frustum and its VBO id.
Is there a trap somewhere that i don't see Undecided ?
6  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-09-02 02:37:31
Hello,

I walk back out of my coffin again (hin hin) to give a few news of this project abandoned for numerous mounthes.

To calmly take it up again, i tried to take advantage of the code functionalities to start a cubes sceneries system (it would be cool to provide this possibility, and it fits well to the game vectorial design Wink ).

A few screens ?






So here is the result of my debuts (a little map generator), after a week (cubes really simplify a lot of things !), that i submit to your merciless judgement Cheesy :

http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp
(Keys : E, S, D, F, Space  |  Mouse : Direction  |  Left click : Destruct  |  Right click : Construct)

Requirements :
- Support 1024 MB heap size
- Support GLSL

Warnings :
- Huge maps + several octaves = awfully slow generating time !
- Don't choose 1024x1024 cubes map, it can cause weird memory behaviors (EDIT : Yeah, fixed !)

About this last point i'm puzzled : each cube takes 1 byte in RAM so hugest maps in the demo (1024x1024x256 cubes) must take 256 MB, how can it cause problems with 1024 MB of heap (i don't think the rest of the app takes 768...) ? Have you an idea Sad ?
7  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-27 14:24:55
Thank you Cheesy (sorry for answering late)

For the shaders, i can't ! It's not a joke, i currently develop on a laptop that doesn't even support GLSL...
But you're right, it would be fine, and i'd love even to try some GPGPU for this project Wink .
Arf, soon it's my birthday Grin .

For the shoots, yes, i will add a new weapon which will do that (a machine gun) for the intensive shooting times Wink .

Otherwise, still no new demo Sad , i progress very slowly on some new level... I hope it'll be complete next week.
8  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-04-19 01:01:08
Hello, i tested !

- I confirm the mouse is now visible ^^ . But i didn't see any crosshair, but i have still a textures problem on my laptop (black fog very near), that could explain... (however it's weird, i'll look at the code how the textures are set)

- The enemies who shoot, the loss of health, that's cool, it progresses toward a real gameplay Cheesy .

Quote
I'm not satisfied by the behaviour of the weapons used by the player
After taking the guns, i couldn't shoot (but i didn't understand if it's currently possible, sorry, forget if not...).

Quote
I'm now able to clone enemies without making unnecessary copies of geometric data.
Cool ^^ ! How did you do finally ? Because theorically no need to clone keyframes too, in my case i store one instance of the animated mesh and the "Enemy" objects only store and manage the parametric variable of the animation (but maybe that depends on the Ardor3D structure ^^ ).
9  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-18 16:30:51
Hello, some few news ^^ :

sorry, there still isn't a new demo because this week i lost time again on the code... but it's for a right cause : i succeded at least to get smooth normals from terrains Cheesy . (without shader nor GPU manipulation, nor more memory use, which wasn't so easy Grin )
Graphically, that doesn't suit to all shapes, but combined to broken grounds it could give some kind of "liquid" aspect that can fit to the project :



Otherwise i abandonned the 3D textures for good old 2D ones because i found an efficient (and simple) way to map UV's on any terrains (but textures must have some features : tileable + symetric according to the diagonal, but procedurally it's not difficult to generate Wink ).

Now i can go back to my new level to put a new demo online quickly ^^ .
10  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-04-11 21:29:03
Quote from: gouessej
I've just updated the demo, OpenAL-Soft works very well under Windows now
Congratulations Cheesy ! (sorry, i didn't find time to help you...)
I'll try the new version ^^ .
11  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-11 01:30:10
Thank you ^^ .
Yes, the more we can have voxels, the more we can make "curvy" shapes, which graphically takes away the project from a certain famous game Grin ...
12  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-11 01:15:48
Hello, a few news Wink :

After having realized (lately) that the main problem in a marching cube system is the memory, i worked on it and decreased dramatically the volume of the terrains. So bigger levels generation is now available Wink .
Exemple : this "naked" 400x400x100 voxels terrain :



Its size is "only" 213 Mo, which lets the possibility of really huge environments on a current computer. The problem in that case is the generation time which is currently slow, but numerous optimizations can still be done Wink . I think with a bit more of work infinite terrains (with threaded generation) will be available, it's not really the goal of the project but it would be cool ^^ .
13  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-04 23:46:09
Thank you deathpat Cheesy .

For the smoothing normals, yeah it would be fine but it's difficult in my case because the geometry is in numerous separate vbo/display lists and currently i can't know which triangles own a point... Difficult but NOT impossible ! I guess it may cost a few neurons, but i'll think about it Wink .

Otherwise, i'm glad to share with you my evening progresses in texture generation  : soon numerous shapes will be available because i just succeeded to implement random perturbations of a repetitive shape. the result can currently look like this :



Ha ha, i found the secret of tileable textures Grin !
14  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-04-03 23:16:20
Sorry for answering late, i hadn't internet Wink .

@gouessej
Many thanks, cool, that reassures me Cheesy .

@lithos
Thanks a lot for the test Wink .
Yes, the current levels are actually really not clears, dued to my crappy designer talents ! I hope i'll get better, with a lot of work, ha ha !
In fact health packs are power-ups Grin , and they work only if "cypher" weapon is selected (another confusing stuff, that's true, i have to change model...).
Currently being trapped into new matter makes you die actually Wink . In fact i didn't want to make multi, but i'm about to change my idea Wink .

While i'm here, i can give a few news : the editor progresses well (soon i'll be able to place boxes into levels, amazing no ? Grin ).
Otherwise i still work on terrain generation. recently i felt on a terrific algo to dig pretty underground galleries (ridged multi-fractal noise, conceited no ?). moreover, i decided to add textures. After several failures with classical textures (uv correct computation, which demand the normal of all points, but geometry is only stocked on graphic card to gain memory...), i thought about 3D textures procedural generation. It's only the beginning, but here is the result with classical chessboard texture :



The goal is to allow the player to generate different types of random textures in the editor Wink .
15  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-03-21 18:02:20
Quote from: gouessej
Let me know when that's worth another try.
Thanks, Julien ^^ . Well, now I repaired all the versions from the bug you found, maybe you could give a try with your Packard Bell EasyNote, just to confirm all is fine...

Quote from: gouessej
Anyway, it would be fine that we find a solution for OpenAL-Soft.
Yes, it would be great ! But i'm a complete noob, i inquire a little about it and maybe we could mail ^^ ...

Otherwise, nothing really new to show, i work on the editor's model part (from the classical MVC), except now the possibility to add skyboxes (didn't want to start to use external graphical resources, but i must admit it really improves a scene !). So the tutos look like :



And a terrain of the experimental version :



These repaired and "extended" versions are still online on :
http://tesseract-fps.sourceforge.net/isotroma/index.html
16  Games Center / WIP games, tools & toy projects / Re: The Puzzlez Project on: 2013-03-11 20:45:56
I have to say i try on an old laptop which doesn't support shaders (that could explain, with the ambient occlusion...)
I'll try in other materials Wink .
17  Games Center / WIP games, tools & toy projects / Re: The Puzzlez Project on: 2013-03-11 20:26:27
Hello,

sorry but all i had was a pretty "could not find main class" window ...
Besides, the screenshot is very fine ! I hope it'll be playable for me soon Smiley .
18  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-03-11 13:39:55
Hi,

Quote from: gouessej
It's completely unintentional. I don't mind, I'm not a patriot.
Ha ha, i was sure ^^ !

Quote from: gouessej
Can someone test this version under Windows and tell me whether the mouse pointer is visible when the menu is displayed?
Sorry, Julien, on my poor laptop there's no pointer (even when i click), i had to press Esc...

Quote from: gouessej
The bug of the mouse pointer comes from NEWT (JOGL 2.0) Microsoft Windows implementation
Ok, i find that cool that you deal with those libs, personnally i wouldn't have the patience (nor the skill Grin ) !

For Paul Lamb Sound System, thanks for the "30 seconds" info, i wondered why it freezed on some systems Roll Eyes , good to know.
19  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-03-11 03:05:30
@sugarrushx6
Sorry, i didn't get it Sad , but the terrains display had a lot of modifications these last times, i hope it has repaired that Wink .


@gouessej
AWESOME !!
Many many thanks ! I think you save my life Smiley .

I think the main meat of the log is this :
Quote
"javawsApplicationMain" prio=6 tid=0x0000000006a72000 nid=0xf08 runnable [0x000000000836e000]
   java.lang.Thread.State: RUNNABLE
   at jglload.JGL_ImageLoader.<init>(JGL_ImageLoader.java:50)
   at util.DisplayIndexes.addFont(DisplayIndexes.java:74)
   at util.Sys.init(Sys.java:161)
   at main.Main.main(Main.java:37)
which seems to indicate it's the font texture loading which crashed... in fact that's not surprising, i had some J1.1-compatible exotic algos but as the code is 1.5 i just replaced it by the ImageIO way Grin .

For Paul Lamb Sound System, yes, in fact i do as what you told : try LWJGL plugin and switch to JavaSound if problem (even if i noticed that a sound can only be played once with it Sad ).

For the code, yes i didn't publish it yet, in fact i waited to resolve this bug Grin ! If now the game works fine, I'll put sources in a Sourceforge project soon Wink .

So, a new experimental version is online, which features :
- faster terrain display
- chuncks sizes choosed for each map
- terrains lines removable
- Regular windowed display modes (800x600, 1024x768, 1280x1024)
- And so repaired (i hope) textures loading

I also added a new terrain as a perf test (greater size x smaller cubes = lots of tris) : "terrain7". Here's a view :



(its generation ingame could be a little long)

So, as usual, if that didn't work for you, could you try this new version please ?
-> http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp

This time i'm sure it's the good one !


@NegativeZero
Thank you very much !
If the bug which poisons my life since mounthes is fixed, some new level should arrive quick Wink .
20  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-03-05 15:33:55
Hi,
Sorry, Julien, i couldn't try the last version because, when the main menu appeared, i had no mouse visible, no key working, i had to kill the process...
(Laptop VAIO, GPU Intel GMA 950, windows vista).
BTW, i just realized that you put France as center of your intro, i found it cool, so many "communists" forgot their country ^^ .
21  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-03-05 14:53:00
@sugarrushx6
Hey, awesome !! That's emo for me, it's the first video of one of my projects ^^ !
And i notice you didn't spoil the levels ^^ .
But i didn't see the bug, what appened exactly ?
And thanks a lot !

@gouessej
Oh, i'm comptetely idiot, i forgot to add the fps counter !
But if it's smoother the update wasn't for nothing ^^ .
Thanks a lot for the test !
PS : i'm about to try TUER.
22  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-03-04 14:42:03
@ra4king
Ok, sorry, that's actually a big problem (same bug on a lot of machines) and i still work actively on it... I thought i fixed it yesterday but no ! Even though, thank you for having tried Smiley .

@sugarrushx6
Thanks a lot Smiley . I think i'll make some new levels quicker now Wink .
And thanks for the bug : i actually forgot to reset the perspective at the "moving grids" display ^^ , it's fixed on the last "experimental" version.

Yes, even if the "main" bug is not solved, i've updated this experimental version. It's playable on :
http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp

Then, you can admire my progresses in terrain generation Grin , with the possibility to also make more "curvy" shapes, like the traditionnal hills :



or more psychedelic shapes :



I also added the choice to use VBO or not in the launcher, maybe one mode will work on "unavailable" machines...
So feel free to try the both Grin , ha ha !
23  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-02-27 19:22:35
Thanks to both of you Smiley .

@akzyl
Yes, 60 seems to be the fullscreen regular speed because of the v-sync.

@gouessej
Ok, that's awful...
But thanks to you i tried something else which has improved dramaticly the speed (except on my laptop where display lists and vbo are slower than raw display Huh ). If you have 2 minutes, please could you retry on the same hardware ?
24  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-02-26 20:43:55
Thank you !
Ah, i'm glad that the app could have a "regular" speed, thanks Wink .
25  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-02-26 20:26:09
Hi, Julien, hey thank you for the source code Smiley .
I've just seen in an old post you put back the sliding against walls, i'll give a try soon Wink .

deepthought, well flesh snatcher is in stand by currently because, to make the levels of my dreams, i have to learn Blender, which is not exactly for tomorrow ! But the project isn't dead... By the way thanks very much to ask some news Smiley.

And i stop the off-topic !
26  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-02-26 18:10:16
Hello,

a few news : since a few days i work on terrain generation algos and the result i wish is more or less here : the possibility to make environments which are "cubic" but not too much Grin . Exemple :





Besides, this map (environment only) is in experimental test here :

http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp (map "terrain4")

So i have a question : if you try it, could you give me the obtained FPS ?
Because on my old laptop it turns around 25-30 fps, which is slow, and that would gather myself on the fact it's a hardware limitation and not a algo one Wink .

Thank you !
27  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-02-21 16:54:07
Hello,

After a lazy mounth, I have at least a little update, with :

- Several new entities :
* Jumpers
* Buttons and buttons systems causing events
* Empty zones surveyers (for archeologists)
* Text display panels

- Some new events :
* Add/remove lights on marching cubes sceneries
* Add/remove all entities in the map
* Add/remove all sceneries in the map

- A dramatic improvement for displaying/loading/modifying the marching cubes sceneries

- Some collisions improvements

- A new level : "underground"

I must say some new levels must arrive quicker now !

Until then, the new demo is available on :
http://tesseract-fps.sourceforge.net/isotroma/index.html
28  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-01-22 00:58:50
Hello !
Sorry for the double-post, just to signal i put online a little pack of tutorial-levels which, i hope, will help to approach the game Wink .
And it's still on :

http://tesseract-fps.sourceforge.net/isotroma/index.html

Thanks for your attention Wink .
29  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-01-17 13:51:41
Thank you Smiley .

But sorry I don't understand very well (sorry for my awful english, yes i'm a frenchie !), do you mean the game crashed ?

Yes, the level 2 is more vicious, in the first part you have to incarnate the flying mine to go upside the green and red shield, then you have to incarnate the running human by beating him by contact, then you can continue the level...

But I realize one more time it's awfully complex without explanation, ha ha, i'll make some tutorial levels this week end !

Oh, I forgot to tell you can directly play the level 2 by clicking on its name ("geocentric") in the campaign menu.

Thanks for having tested Wink .
30  Games Center / WIP games, tools & toy projects / Re: Isotröma (Tesseract 2) on: 2013-01-16 23:27:14
@CyanPrime

Done ! The standalone version is available on http://tesseract-fps.sourceforge.net/isotroma/index.html .
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