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1  Java Game APIs & Engines / J2ME / J2ME EMULATION SETTINGS on: 2003-07-22 21:41:51
Hi all,

I would like to know what settings i should put in the preferences-perfomance window of WTK to emulate the behaviour of my MIDP 2.0 game close to a nokia series60 phone (like the new 6600,4879,33210,00.html)

I am not sure where I should put the slide bars in "Enable VM speed emulation" and "graphics primitives latency"

Thanks in advance
2  Java Game APIs & Engines / J2ME / Re: Sprite movement in scrollable background on: 2003-06-25 16:05:10
Hi, thanks for your reply

actually i am not trying to move the camera. This is quite easy with MIDP 2.0. what i want is to have some enemy sprites placed in some places. These enemies should move between two specific points.

For now i just solved this problem by using an integer variable and move the sprite left and right according to each values. I hope it will work for more enemies too.

Meanwhile if anyone has a better approach i would like to hear it

3  Java Game APIs & Engines / J2ME / Sprite movement in scrollable background on: 2003-06-25 01:41:54
Hi all,

I am writing a platform game in MIDP 2.0. My problem (besides others) is that i try to make a sprite move between two points in a specific part of the screen (an enemy that will move from point A to point B and backwards until it gets killed).

The player should be able to see the sprite when he approaches there.

the problem is that when i scroll the background to move my hero (by moving all the layers, including the sprite), the sprite that i want to move between the 2 points, is moving too. so if i dont stop moving it wont stop either!

i need  a way to decide when the sprite will change direction (from point A to point B and backwards), without comparing the x and/or y coordinates of this sprite (Which is changing when i move the player)

any advise of how i should do this?

many thanks in advance
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