Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (535)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / J2ME / J2ME EMULATION SETTINGS on: 2003-07-22 23:41:51
Hi all,

I would like to know what settings i should put in the preferences-perfomance window of WTK to emulate the behaviour of my MIDP 2.0 game close to a nokia series60 phone (like the new 6600 http://www.nokia.com/nokia/0,4879,33210,00.html)

I am not sure where I should put the slide bars in "Enable VM speed emulation" and "graphics primitives latency"

Thanks in advance
2  Java Game APIs & Engines / J2ME / Re: Sprite movement in scrollable background on: 2003-06-25 18:05:10
Hi, thanks for your reply

actually i am not trying to move the camera. This is quite easy with MIDP 2.0. what i want is to have some enemy sprites placed in some places. These enemies should move between two specific points.

For now i just solved this problem by using an integer variable and move the sprite left and right according to each values. I hope it will work for more enemies too.

Meanwhile if anyone has a better approach i would like to hear it

Thanks
3  Java Game APIs & Engines / J2ME / Sprite movement in scrollable background on: 2003-06-25 03:41:54
Hi all,

I am writing a platform game in MIDP 2.0. My problem (besides others) is that i try to make a sprite move between two points in a specific part of the screen (an enemy that will move from point A to point B and backwards until it gets killed).

The player should be able to see the sprite when he approaches there.

the problem is that when i scroll the background to move my hero (by moving all the layers, including the sprite), the sprite that i want to move between the 2 points, is moving too. so if i dont stop moving it wont stop either!

i need  a way to decide when the sprite will change direction (from point A to point B and backwards), without comparing the x and/or y coordinates of this sprite (Which is changing when i move the player)

any advise of how i should do this?

many thanks in advance
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (11 views)
2014-07-29 18:09:19

Riven (8 views)
2014-07-29 18:08:52

Dwinin (9 views)
2014-07-29 10:59:34

E.R. Fleming (25 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (39 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!